In the Cold North - Forum RPG

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Re: In the Cold North - Forum RPG

Postby Arkbrik » Tue Apr 30, 2013 12:22 am

Adarim is out of oil after pouring it all around the campsite earlier, but he gets the goblin corpse out of the pit.

How are you going to set up traps? There isn't really anything on the floor, roof or walls you can fasten the swords in. Maybe the doorhandles. You have a bunch of strange objects though, maybe you can figure something out.
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Re: In the Cold North - Forum RPG

Postby IVhorseman » Tue Apr 30, 2013 12:23 am

"You seem to be adept at such... disordered attacks. Nonetheless, it just might save you for long enough until we return. Be loud if there be danger - there is safety in silence."

"I agree that we three shall serve as a commendable scouting party. Let us go."
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Re: In the Cold North - Forum RPG

Postby mgb519 » Tue Apr 30, 2013 6:01 am

OH, whatever. Use bodies to barricade exit door, swords as well.
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Re: In the Cold North - Forum RPG

Postby Scratch » Tue Apr 30, 2013 4:29 pm

I'm alright with scouting, but will be cautious. Search the room for traps and loot if it is empty, and hold the door shut if there is an enemy.
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Re: In the Cold North - Forum RPG

Postby Silverdream » Tue Apr 30, 2013 5:03 pm

OOC: We should kill or capture goblins before they can alert their friends.
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Re: In the Cold North - Forum RPG

Postby Arkbrik » Tue Apr 30, 2013 5:07 pm

Adarim stacks the goblin corpses against the exit and jams the door with the swords. Hopefully it will stop anyone from breaking in.

Saucix, Gerald and Nisos get ready to keep exploring. But which door will they go through?

Overview:

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Remus: Well yes, but I don't see how that applies here.
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Re: In the Cold North - Forum RPG

Postby Silverdream » Tue Apr 30, 2013 6:17 pm

I say left door.
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Re: In the Cold North - Forum RPG

Postby IVhorseman » Wed May 01, 2013 1:06 am

LEFT
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Re: In the Cold North - Forum RPG

Postby Arkbrik » Wed May 01, 2013 2:02 am

You open the left door. As soon as you push it open you hear the chatter of goblin voices; apparently these thick stone doors block sound very well. The room stretches off a bit to the right, and on the end wall is a door. Inside the room are seven goblins and four wolves sitting around a fire. The biggest goblin sits on a tall stone chair. The room is full of smoke, but the goblins don't seem to mind. The wolves are keeping their heads down as much as possible though.

The big goblin has a sword and a shield, and wears chainmail. Three of the other goblins have short swords, and three have shortbows. You recognize one of the swordgoblins as your former captive Ornup.

You and the goblins stare at each other for a second.

Saucix rolled Initiative 14+1

Gerald rolled Initiative 20+0

Nisos rolled Initiative 12-2

Goblins & wolves rolled Initiative 2+1

You take the goblins by surprise!

Situation:

Spoiler: show
Saucix: 6/8 HP

Gerald: 6/8 HP

Gregor: 1/6 HP, away from the party

Nisos: 1/1 HP, has Protection from Evil

Adarim: 1/7 HP, away from the party

Opposition:
1 big goblin with sword, shield and chainmail
3 goblins with short swords
3 goblins with short bows
4 wolves

The room is full of smoke.

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Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Re: In the Cold North - Forum RPG

Postby Silverdream » Wed May 01, 2013 2:27 am

"Maybe this wasn't such a good idea guys."
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Re: In the Cold North - Forum RPG

Postby IVhorseman » Wed May 01, 2013 3:18 am

Maybe I can challenge the big guy to single combat? Winner take all. The smarter thing is probably just to run back to that other room and take em out as they funnel through the doorway, but if the goblins are willing to listen to reason, we won't have to risk our injured party members.

Unless we get a straight-up surprise round and THEN the start of the actual round. If that's the case, I dash over and hack that big mofo to pieces. I'll wait till I get confirmation of how the surprise round works first.

About time I rolled a 20.
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Re: In the Cold North - Forum RPG

Postby Arkbrik » Wed May 01, 2013 3:55 pm

You get one round, then the goblins get one round. Surprise rounds can happen, but then you'd have to be more prepared than the opposition. In this case you just ran into each other, and you are the first to react.
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Re: In the Cold North - Forum RPG

Postby IVhorseman » Wed May 01, 2013 5:53 pm

Whispered:"Stand behind me, comerades. Take cover at the door, and cover the chokepoint. Prepare to flee if need be."

I step in front of the doorway, brandishing my longsword menacingly. Nothing shall pass me, but I will step behind the archway should the bowmen prove immovable. If only Nisos could light the treacherous Ornupp ablaze as we had promised him.
"Creatures of Darkness, the rest of my men lie waiting in the next room. We both know what will happen should you dare to attack our larger numbers, but our consequences differ: death, pitted against minor annoyance. If you Cowards wish to flee with your lives, let us engage in single combat - your bravest warrior versus ours. Winners get to escape with their lives. What say you, vile ones?"


I guess I'd be preparing an action so that I could dodge behind the doorframe and into the next room should arrows go flying.
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Re: In the Cold North - Forum RPG

Postby Silverdream » Wed May 01, 2013 11:09 pm

I draw an arrow to push the point home.

"Otherwise, my arrow will split thy head, big one."
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mgb519 wrote:Seriously, you are now the first ever forum superhero.


Colette wrote:I hereby acknowledge Silverdream as the one and only forum troll as agreed in the bet.


Quantumsurfer wrote:No, I have 2 silver.
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Re: In the Cold North - Forum RPG

Postby Arkbrik » Thu May 02, 2013 12:51 am

Rolled Cha 7+10 vs. Wis*2

The big goblin grins wickedly.

"Winners escape with their lives? I have a better idea. Winners stay here, losers go here-from, and none bother they other. What say you about that?"
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