Hard Science Fiction Wargame

For all those games that happen to not be BrikWars

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Boomer
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Hard Science Fiction Wargame

Post by Boomer » Fri Jan 11, 2008 8:41 am

Last place I am asking this. Desperate. Only place that knows how to have fun in a wargame and actually plays is here.

And now it also has a board for other games.

http://www.vanguardrpg.com/page3.html

Page with a .pdf file on it.

http://www.vanguardrpg.com/vspace.pdf

The .pdf file.

Ok, Vanguard Spaceships. Can be used as either a standalone game or tagged onto other games as an expansion.

I want to use it for a wargame. build the fusion powered warships, send them at each other, atomize each other. Sound cool?

Even wargame forums in full agreement to play just... well they quit responding right at gametime. They'd rather talk about painting or something.

But here is a place that loves planning out things to blow up. The perfect mix of art and science. Let's at least discuss this game.

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Rayhawk
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Post by Rayhawk » Fri Jan 11, 2008 12:57 pm

Wow, that's a lot of math.

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DarkWolf
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Post by DarkWolf » Fri Jan 11, 2008 5:18 pm

VFR is about 120 pages.
We're working on the full, 300 page version for release next year,
Too many rules. I'm still plowing my way through the Warhammer 40,000 rulebook and Codex: Imperial Guard. No way in hell I can get this Vanguard stuff. Not to mention any game named Vanguard has a certain negative stigma thanks to that really shitty MMORPG by the name of Vanguard (I refer to it as 'The Starship Troopers 2 of videogames)
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IVhorseman
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Post by IVhorseman » Fri Jan 11, 2008 5:54 pm

Vanguard wrote:Exhaust velocity (in km/s) times
fuel flow rate (in kg/s) = thrust
(in thousands of Newtons). E.g.
an exhaust of 7500km/s at
1kg/sec produces thrust of 7.5
million N. Plugging in the general
equation F=ma, this accelerates
a 1000 ton ship at roughly 7.5
meters per second, or about .75
Earth gravities.
O_o. as much as i like spaceship combat, having to work out newtonian physics in reference to how several ships would combat eachother is just far too complicated for me. i mean i thought it was bad enough when i was trying to use just a frictionless environment when i tried nano-brikwars.

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Post by piltogg » Fri Jan 11, 2008 8:53 pm

ahhh :shock: and I used to think brikwars was complicated???????

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Post by Bonn-o-Tron » Fri Jan 11, 2008 9:01 pm

Man, that shit's intense
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:rei: :rei: :rei: :rei: :rei: :rei: :rei:

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Blitzen
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Post by Blitzen » Fri Jan 11, 2008 9:44 pm

0_0

I thought games were supposed to be fun.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.

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Post by Boomer » Fri Jan 11, 2008 10:10 pm

Well, darkwolf, the rulebook I want to use, the only one I want to use, is 32 pages long. Just that one. The one I linked to. The 120 page book is a completely different game.

Intravenous Equestrian... The formula listed is needlessly wordy. Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.

Really this is far less complicated than Brikwars.

And if I know wargames... by the time I get this broken down about how simple (it's only new) this really is, and then people begin playing... people will say 'tis not complicated enough. :roll:

I have that covered with crew rules and expanded warhead lists and rules.


Intravenous Equestrian... I crack me up...

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Post by sullis3 » Fri Jan 11, 2008 10:37 pm

Boomer wrote:Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
You're off by a factor of [merely] 1,000. The formula gives results in kilonewtons, not newtons.
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Post by Boomer » Fri Jan 11, 2008 10:42 pm

sullis3 wrote:
Boomer wrote:Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
You're off by a factor of [merely] 1,000. The formula gives results in kilonewtons, not newtons.
Either way, not entirely essential to the process. That formula is just good for filling in any blanks in case you're not sure how much fuel you need to lose to do something.

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Post by Rayhawk » Fri Jan 11, 2008 10:59 pm

sullis3 wrote:
Boomer wrote:Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
You're off by a factor of [merely] 1,000. The formula gives results in kilonewtons, not newtons.
You know what's funny? I read that line earlier, and I thought to myself, "I wonder if I should tell him, or just wait to see how long it takes before Sullis sees it."

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Post by Olothontor » Fri Jan 11, 2008 11:07 pm

Well, I haven't finished reading it, but what I'm getting so far is that these are more small-scale battles. For larger battles, you would want much simpler rules anyway. So, kind of mesh the Vanguard Spaceship and Brikwars rulebooks. But, yes that would be cool. Almost like Battlefleet: Gothic, only with a lot more legos.

And probably smaller scale, as well. A huge spaceship that should technically take up an entire room... shouldn't take up an entire room. Much smaller. We're talking microfig scale, at best.
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Post by King of Brix » Fri Jan 11, 2008 11:10 pm

Do microfigs actually exist? :shock:
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Post by Blitzen » Fri Jan 11, 2008 11:11 pm

Yes; they're called little yellow cylinders.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.

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Post by Rayhawk » Fri Jan 11, 2008 11:19 pm

King of Brix wrote:Do microfigs actually exist? :shock:
Examples seen here:

Image

Microfig is the scale at which minifigs are the size of 1x1 cylinders or the equivalent. Nanofig is anything smaller than that.

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