rule idea

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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destroyer95
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rule idea

Post by destroyer95 » Fri Oct 03, 2008 6:43 pm

im new so plase don't say this is dumb. at haome i play a rule taht every long blaster cannon from star wars gets a multiplier of 1 dice. is this such a good idea?
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pesgores
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Post by pesgores » Fri Oct 03, 2008 7:09 pm

Well, it IS dumb, because you can make rolls beyond 1d6 and 1d10, you know, like, 1d6+2, 2d10-3, 3d6+2d10-10x34.

And if you are comparing a SW cannon with some howitzer-like cannon, i think you should divide them by laser and gunpowder and not SW and Earthly.

Do you get my point? Do different stats for each one, not just add 1d6 for SW cannons.

EXAMPLE: A 2d6 explosive damage cannon that has a UR of 4 is good for you.
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Blitzen
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Post by Blitzen » Fri Oct 03, 2008 9:27 pm

It's dumb.
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Rayhawk
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Post by Rayhawk » Fri Oct 03, 2008 11:39 pm

Don't say this is dumb, but remind me never to ask you guys to say something isn't dumb.

Actually I don't see any problem with this rule, it's no more or less dumb than any of the house rules I've made up mid-battle. Whatever works for your game, really.

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pesgores
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Post by pesgores » Sat Oct 04, 2008 4:43 am

This is pure fudge, not a rule.

However, fudging is part of the rules.
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Pvt Expendable
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Post by Pvt Expendable » Sat Oct 04, 2008 7:30 am

if everybody who plays agress heck yeah

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