IVhorseman wrote:No. That's retarded.
A copter could carry armored minifigs, but not armored vehicles/structures.
Tell that to the crew of these CH-54
... seen here carrying everything from tanks to houses to other helicopters like a boss
IVhorseman wrote: I'd say that anything that's armored and over size 2 can't be carried by a flyer, but I know that's still specific enough to rules-lawyer around
If it pleases the court..."Creations with the ability to carry things can pick up and carry objects their own Size at no cost". Since there is no restriction to movement, we may assume a flying unit is free to engage in any such picking up and carrying. Considering that every payload in the above images was equal to or smaller than the largest dimension of the Skycrane, I'd say it fits neatly into the standing rules.
IVhorseman wrote: (besides, a giant size 7 dragon should still be able to swoop down on an armored horse and drop it from a good height).
I was actually just experimenting with that tactic before getting back to my computer. It would be rather effective for flying units to pick up and drop other units - whether by dragon's claws, grappling cables, or a spaceship's tractor beams - since grapples are automatic, falling damage tends to hurt, and unless you're aiming to drop your victim on a specific target (hopefully another enemy unit), there is no Use Rating to worry about.
But hey, if we allow something as fictitious as a dragon (which, in physics terms shouldn't even be able to support its on body mass
, let alone fly, but yeah, I know, magic
), then we can make some allowances for real-life helicopter capabilities we've had since 'Nam.
IVhorseman wrote: I'm just going to leave it at "don't be an asshole."
If all players involved are on basically even footing, then I wouldn't say it's "being an asshole". It's one thing if all my opponent is fielding are tribals armed with spears and I swoop in with an armored assault gunship blaring "Ride of the Valkyries" at him, but if everyone has access to similar armored flyers (or effective counters) then if becomes more about clever tactics and less about some cheeky bastard trying to munchkin in an unfair advantage.
IVhorseman wrote:If you want an armored flying vehicle, just give it a higher armor value. I'd place a hind between SL 2 and 3. 3d10 armor is still pushing it.
Well it is
essentially a "flying tank".