Blueprints Turn 3

They're all the rage

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Apollyon
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Blueprints Turn 3

Post by Apollyon » Mon Jul 01, 2013 7:11 pm

KKKK and Dr. Braghardt played by Piltogg

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It takes four DSM from blue squad to take out the Briktopian spy in the red building.

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The last one of them takes position at the window.

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White maneuvers Braghardt's ship towards the Briktopian helicopter and hits its rotors in an incredibly skilled shot!

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The heli violently crashs into the ground, the pilot dies and the Britannian spy barely bails from death.

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Red grabs a magic wand.

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A strange transformation takes place. Red now wears a sailor costume and gains a feline (damn word buttplugs :fist: ) companion as well as supernatural
abilities (two d6 and one d10).

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The DSM advance towards the Jaguar but are not quite in range yet to shoot anything. The KKK tank misses its shot
at the Jaguar.
If you're not into Metal you are not my friend!

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Apollyon
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Re: Blueprints Turn 3

Post by Apollyon » Mon Jul 01, 2013 7:23 pm

Briktopians played by Kalvinator

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The Jaguar deals out on impressive amount of damage to the KKK tank but the armor roll is even more impressive
and no harm is done. :shock:
The machine gun needs to be reloaded again next turn. The grenade launcher does not have any effect either.

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Raszack and his men finally arrive in the townhall.

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This trooper shoots at the teen girl but fails to hit her!?

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The Avenger once again shoots in the general direction of the AC construction tower but the pilot's skill is just not
good enough to hit small targets like the support beams with the big main gun.

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On the other hand, while the blue DSM successfully hits the Avenger's machine gun, the damage done is not nearly
enough to leave a scratch on it.
If you're not into Metal you are not my friend!

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Apollyon
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Re: Blueprints Turn 3

Post by Apollyon » Mon Jul 01, 2013 7:46 pm

Civilians played by Silverdream

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With noone to stop her the teen girl shoots the trooper... in the face.

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Rollerderby Girl accelerates to a charge...

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...and hip checks the Jaguar.

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But this time physics prevail (feat failed). She bounces off the armored car and ends up disrupted near the McDonalds.
I'll grant you an Almighty Benny for the try though, Silverdream.

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Sad about her boyfrind's death the goth girl cuts her wrists and starts to bleed a lot.

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The police circles the McDonalds. How convenient! The female officer gets off the car and prepares to arrest Rollerderby Girl.

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The biker shows his agreement to Briktopian militarism by performing some stunts behind the tank. Avenger's don't
have rear mirrors. Nothing happens.

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The woman that found an OTC sprints and joins the biker.

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The peach guy inside the McDonalds kicks at a wall.

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In fact he kicks a hole in the wall! The flying debris hits and knocks down a Briktopian trooper.

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The shady green guy hits the KKK tank's windshield with his knife...

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...and it actually shatters into many pieces!

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The Britannian spy gets helped up by the angry town clerk.

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Meanwhile the mayor adresses the other two clerks in his office.

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They each grab an OTC and march downstairs.
If you're not into Metal you are not my friend!

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Apollyon
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Re: Blueprints Turn 3

Post by Apollyon » Mon Jul 01, 2013 8:04 pm

End of turn

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Reinforcements for the Briktopians arrive, including the Ocelot truck, a bunch of troopers and a medic.

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And another Avenger. (All of the above are for Kalvinator)

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"Ha! Did you really think you can get me so einfach?"
Of course as a good mad scientist caters for every circumstance...

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A Futuron commander appears on the ridge behind Dr. Braghardt's base.
"Dr. Braghardt, here we are. Just as you requested."

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And the brings an army of not so distant relatives to the DSM.

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An army.

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Including the Robo Raptor.

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And these two.
All the reinforcements for the KKK are played by Theblackdog.

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Apollyon drops on the townhall. He brings some elite soldiers from the Ghost Divisions with him.
These guys are reinforcing the Briktopians and are to be played by Scratch.

Overiews:

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If you're not into Metal you are not my friend!

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Zupponn
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Re: Blueprints Turn 3

Post by Zupponn » Mon Jul 01, 2013 8:17 pm

Love the use of those old sets there. :guinness:
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Silverdream
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Re: Blueprints Turn 3

Post by Silverdream » Mon Jul 01, 2013 8:36 pm

This is what I heard when the Futuron commander arrived.

Also, thanks for the benny. I'll put it to good use.
This sig is too fucking large: show anyway
Image lol j/k

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Kalvinator
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Re: Blueprints Turn 3

Post by Kalvinator » Mon Jul 01, 2013 9:52 pm

Silverdream wrote:This is what I heard when the Futuron commander arrived.

Also, thanks for the benny. I'll put it to good use.
That was epic.

Also, this round, amazing round.! :D
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Zupponn
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Re: Blueprints Turn 3

Post by Zupponn » Mon Jul 01, 2013 10:15 pm

Silverdream wrote:This is what I heard when the Futuron commander arrived.

Also, thanks for the benny. I'll put it to good use.
Have you heard it slowed down 800%?

http://www.youtube.com/watch?v=8m554vXiytY

It sounds like a whole new song.
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piltogg
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Re: Blueprints Turn 3

Post by piltogg » Tue Jul 02, 2013 7:04 pm

orders sent

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Re: Blueprints Turn 3

Post by Theblackdog » Tue Jul 02, 2013 7:23 pm

Awwww yeah.

Just for clarification, my two smaller vehicles are in front of the tower with the AC head on it, right?
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Apollyon
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Re: Blueprints Turn 3

Post by Apollyon » Tue Jul 02, 2013 8:56 pm

Theblackdog wrote:Awwww yeah.

Just for clarification, my two smaller vehicles are in front of the tower with the AC head on it, right?
Yes, i just forgot to put them there before taking the Overwatch pictures.
If you're not into Metal you are not my friend!

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