T.L.A. Codex (Updated 8/7/13 with full Micro Fleet)

Show off your armies and weaponry and stuff.

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Re: T.L.A. Codex (Updated 1/1/13 with Superheavy Gunship)

Postby Kalvinator » Thu Jan 03, 2013 2:02 am

This... this stuff is amazing. It again makes me feel sad that I don't have an air force at the moment... But, that gives me something to work for. :D
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Re: T.L.A. Codex (Updated 1/1/13 with Superheavy Gunship)

Postby yordin » Mon Jan 07, 2013 7:46 pm

Great ships, but i like especialy the jetpacks on your troops.
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Re: T.L.A. Codex (Updated 1/1/13 with Superheavy Gunship)

Postby Theblackdog » Wed Aug 07, 2013 5:13 pm

As the T.L.A. fleet begins operations in Refuge and the surrounding systems to claim new territory from the Britannian Blue Sector, new ships are unveiled at a frightening pace.
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The whole squadron.
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Space Force One has traditionally served as the President's personal interstellar spacecraft. For a T.L.A. vessel, its design is unusually defense-oriented, boasting a heavily armored hull and EMP generator, as well as a massive sensor/comm array to allow the president to maintain secure communications while aboard. Never one for tradition or defense, President Bob the Unbuilder added a massive chainsaw ram to the front.

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Gamma-class frigates are escorts, providing anti-fighter defense with their twin gauss turrets.

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Archer-class frigates are among the oldest ships in the fleet, but still provide excellent anti-capital support with their spinal mass drivers and torpedo launchers.

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Beta-class frigates are slated to replace the Archers as anti-frigate/cruiser platforms. Armed with two light missile launchers and one heavy missile launcher, they excel at long-range combat.

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Omega-class cruisers are long-range raiding vessels, lightly armed but with the speed and agility of a frigate.

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Alpha-class cruisers are the mainstay of the fleet. Armed with a wide range of missiles and torpedoes as well as a spinal rail gun, they can annihilate enemy ships at extreme range while their fighters intercept any counterattacks.

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Aft shot showing the torpedo launchers. There is an identical set of launchers underneath.

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The Alpha-class also continues my tradition of building microships that are almost unable to fit on a stand. This was the only solution I could find, and it is precarious at best.
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Re: T.L.A. Codex (Updated 8/7/13 with full Micro Fleet)

Postby Zupponn » Thu Aug 08, 2013 11:17 am

Oh, wow.
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Re: T.L.A. Codex (Updated 8/7/13 with full Micro Fleet)

Postby Falk » Thu Aug 08, 2013 1:11 pm

You're officially the best IRL microspace builder on the forums.
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Re: T.L.A. Codex (Updated 8/7/13 with full Micro Fleet)

Postby Colette » Thu Aug 08, 2013 2:17 pm

Falk wrote:You're officially the best IRL microspace builder on the forums.

Eh? No credit to Olothontor?
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Re: T.L.A. Codex (Updated 8/7/13 with full Micro Fleet)

Postby Silverdream » Thu Aug 08, 2013 2:38 pm

Oloth can't hold a candle to TheBlackdog in anything, let alone microspace. The omega and beta ships alone are better designed than an entire fleet of Oloths.
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Re: T.L.A. Codex (Updated 8/7/13 with full Micro Fleet)

Postby Zupponn » Thu Aug 08, 2013 3:08 pm

Colette wrote:
Falk wrote:You're officially the best IRL microspace builder on the forums.

Eh? No credit to Olothontor?

Olothondor is no longer on the forums.
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