Genre (This is boring, but for some people it seems genres other than space or medivo are rare and unknown)
The genre of this stuff here is difficult to explain, but is probably best defined as a semi-plausible mix of alternative history and retro/dieselpunk. If this was based on reality (even though it really isn't), it would be centred around the 1918-1945 period. Please do not mistake any of the following for post apocalyptic or steampunk stuff.
In the history of Once Upon a World, there was a Kingdom (yellow colour scheme) in the west and Empire(red colour scheme) in the east (with ocean and other minor factions thrown into the geography too). These two power bases got on well, and were able to maintain superiority over others.
However, the King of the Kingdom (a bit of a tyrant, as you'd expect) was overthrown, and replaced by an Archduke, (with Dukes under him controlling secondary states). The Kingdom became a Commonwealth*(blue colour scheme), and set out to gain supremacy over the Empire. All this is supposed to be a stand-alone back-story, and doesn't really tie in with a brikverse or any of that immortal stuff.
* Nothing to do with the British commonwealth.
Finally, onto some lego...
After the end of the last King's reign, his forces were disbanded. However, pre-revolution designs are maintained for training purposes, and are often used by private armies.
One such design is the "Slugger" assault gun - which uses a howitzer, and can fire directly (shooting at short ranges over the shoulders of the infantry) or indirectly (shooting at long ranges, with a much higher firing arc, and so is able to fire over buildings). I have some bonus rules for this stuff (although I may or may not post them). - Credit for the sledge-hammer design goes to this guy: http://www.flickr.com/photos/razumikhin/356471576/
I told you they had a yellow colour scheme.
Another of the Kingdom's old machines is the "Pugilist" armoured car.
This was a quick build using the left-overs from the Slugger, but I'm still pleased with how it turned out.
A commander can be stuck to the top of the turret (by switching his legs for a 1x2 plate). The hatch fits quite snugly between his back and the grille-plate behind him.
The Brawler tank, designed for holding onto important locations from multiple attackers (hence all the secondary weapons).
Crew. There's a space inside for the driver (left), but you'd have a hard time trying to find a way for the commander to stick to the top of the tank (nowhere to put the hatch), so you just have to imagine he's in the turret.
Originally I built these guys so that my main faction could have someone to fight a while back, but now they're integral with the storyline, so yeah, that's why there's only six figs there.
Scouts are useful for infiltrating enemy positions and spotting things to blow up.
Motorbikes are used to give scouts more speed, some dare-devil scouts attempt spotting whilst on the move, which is the reason attributed to a rise in scouts dying from accidents. (Such as collisions with trees, farming machinery and livestock.)
It can steer.
I'm not very good at fielding large amounts of infantry.
One officer and 3 grunts, one of whom is pimped out with some katanas, because I decided they made him look awesome.
The "Giant" tank is designed to support the infantry, it is easily manufactured and crew-ed.
The hull can hold a minifig, although it's quite a tight squeeze.
These guys are my original faction, and so are the biggest, with quite a lot of stuff.
This is the "Buzzard" fighter plane, equipped with lots of firepower, and kept in the air by the massive engine.
Commonwealth scouts are equipped with four wheeled vehicles, and work in teams for protection.
These guys have themselves a car, with goodies like a machine gun and explosives.
The Commonwealth's infantry follows the pre-revolution trend of being instantly recognisable. This is great for military parades and shows of force against minor uprisings, but doesn't tend to do so well when it's important not to be seen.
However, the Commonwealth makes up for this in numbers, this time there's 4 grunts, a medic, a heavy and an officer, almost twice as much as the Empire
This is the field support team, you saw some of them earlier modelling the Slugger, that handsome chap on the left is Geoff the mechanic, standing by his manly toolbox.
The support team has two field guns, and a crate by the side filled with stuff for taking out armoured vehicles. In the middle is Captain Harey (officer).
The "Sentinel" tank is the Commonwealth's standard medium tank. It is designed to be versatile, and was the first armoured vehicle designed after the revolution.
This is a picture of the crew, captained by Colonel Tall-order (in the cape). Predictably, the only time I don't take multiples, the picture comes out blurred.
This is the second instalment of stuff, circa July 21st
Once Upon a World, Part 2- assorted (faction-less) builds.
Starting off with the least violent build, the Red Tractor:
What on earth is a tractor doing in an armoury thread I hear you ask? We'll get to that later.
Now the smallest build, a humble field howitzer. Nonetheless, I still like how it turned out, mostly as it could probably be used to fire over buildings- for which I'm trying to think of some rules- (completely unforeseen destruction yes please).
Bored already? Good.
Not liking the looks you're getting from those rocks over there? Not a problem!
This is where the tractor comes in.
Many cowardly artillery officers complained when they were issued their field-pieces without mechanized transport; what if they needed to make a hasty (cowardly) retreat? A paranoid High Command sensed the potential for desertion a mile off and ignored them, but that didn't stop some gun crews commandeering their own transport.
Modelled by some guys I whipped up for the photoshoot, I think I'll keep them.
Next is an observation balloon, they float around intercepting radio transmissions and... urm... observing.
Don't worry, the pilot gets paid extra for hanging on at 5,000 feet.
I've got some rules pending for how information-interception done by these balloons would function, but they only work for forum battles.
This is the gun truck, I'd give it a proper name, but I think "gun truck" has a certain ring to it.
Modelled by the same minifigs as earlier, none of these builds are tied to a previous faction, this one included.
Next is the "Floating Fancy". Piloted by Geoff and Nigel, who customised the "Floating Fancy" as a gun barge over the period of several straight weeks spent in the shed at the bottom of Geoff's garden.
Next is a fighter plane I put together last week, I realised I was short of planes in my build-selection, so I created: "Fat Bill"
Kindly note the landing gear. For whatever reason, I find it really hard to do landing gear on stuff like this. Oh and yes, that is a tire, I was trying to make it look like the engine cowling of some early world war two planes (i.e the Gloster Gladiator and the Savioa Marchetti SM.79)
The Viquers-Vicount company received complaints from various disgruntled buyers claiming that their new aircraft was woefully under-armed, and that the disproportionate losses by collision figures were the result of pilots trying to hack their enemies' faces off with the prop after their single machine gun didn't work. The old aircraft were recalled, and modified, with the aim of better armament and a slightly less stupid look. Despite the fact that it still looked pretty chunky, and the only new weaponry was facing aft, crews concurred Bannable offence! that it was superior to the old plane. Because I'm not rebuilding it again -I've changed as much as I can. I'd have an easier time building a new plane altogether!
So yeah, here's "Fatter Bill":
There, that one probably shows all the changes the best. A new machine gun cupola where the useless crewman used to sit, I changed the tail a bit to give it less stumpy ailerons and the fuselage itself is also 2 studs longer.
The MG cupola, I have the idea in my head that I felt redesigning the plane involved changing a lot more than it really did, probably because I spent most of my time wrestling to get the inner workings back the way they were before I took it apart, instead of spending time altering stuff. But still, MG cupola, all good. (Small continuity error here, the MG should be attached to the plane on a different stud, but whatever.)
This is the third instalment of stuff, circa August 9th
Okay then, this is a little micro faction I pulled together (you've seen some of them before modelling stuff), the back-story is that they're mercenaries (I hope you appreciate the hours of thought that took me) and their colour is black. The only real reason I scraped these guys together is because I needed some more figs to man my machines- my fig: creation ratio was way too low and even with some new figs, I wouldn't be able to field a suitable amount of figs for a Brikwar if I wanted to use all my creations at the same time.
Here they are (commander in black, sniper/anti-tank rifleman on the left end), I took these pictures in a stupid place with crap lighting, so get ready for some grimdark style lighting for the rest of this mini update.
These guys are the would-be users of many of the builds in the last update, but I thought that they could use their own proper build.
Now for something a bit more interesting, I wanted to build something unusual, so...
I built them a
6. Make something that moves (surprisingly difficult given the fact I've all but run out of wheels/ tracks for things that move; overcome with the skis!)
7. Make something with a disproportionately large propeller/ power unit strapped on the back.
Thanks for reading, your comments/criticisms are welcome.