Warning: This is rather a long read, patience is recommended, as well as a willingness to waste a small portion of your life reading my -not very well written- armoury thread. Genre (This is boring, but for some people it seems genres other than space or medivo are rare and unknown)
The genre of this stuff here is difficult to explain, but is probably best defined as a semi-plausible mix of alternative history and retro/dieselpunk. If this was based on reality (even though it really isn't), it would be centred around the 1918-1945 period. Please do not mistake any of the following for post apocalyptic or steampunk stuff.Lore
In the history of Once Upon a World, there was a Kingdom (yellow
colour scheme) in the west and Empire(red
colour scheme) in the east (with ocean and other minor factions thrown into the geography too). These two power bases got on well, and were able to maintain superiority over others.
However, the King of the Kingdom (a bit of a tyrant, as you'd expect) was overthrown, and replaced by an Archduke, (with Dukes under him controlling secondary states). The Kingdom became a Commonwealth*(blue
colour scheme), and set out to gain supremacy over the Empire. All this is supposed to be a stand-alone back-story, and doesn't really tie in with a brikverse or any of that immortal stuff.
* Nothing to do with the British commonwealth.
Finally, onto some lego...The Kingdom
After the end of the last King's reign, his forces were disbanded. However, pre-revolution designs are maintained for training purposes, and are often used by private armies.
One such design is the "Slugger" assault gun - which uses a howitzer, and can fire directly (shooting at short ranges over the shoulders of the infantry) or indirectly (shooting at long ranges, with a much higher firing arc, and so is able to fire over buildings). I have some bonus rules for this stuff (although I may or may not post them). - Credit for the sledge-hammer design goes to this guy: http://www.flickr.com/photos/razumikhin/356471576/I told you they had a yellow colour scheme.
The Slugger is open topped, making it vulnerable to getting shot in the back, but this was the best way I could find to get a crew in there.
Even so, the commander/spotter has to ride shotgun (AKA, desant: http://en.wikipedia.org/wiki/Tank_desant
The gun can elevate quite a lot.
I like the side profile.
Another of the Kingdom's old machines is the "Pugilist" armoured car.
This was a quick build using the left-overs from the Slugger, but I'm still pleased with how it turned out.
A commander can be stuck to the top of the turret (by switching his legs for a 1x2 plate). The hatch fits quite snugly between his back and the grille-plate behind him.
The crew, taken from elsewhere in my collection, and looking rather blurry here.
Top, hopefully showing off the greebles.
I took too many pictures...
Side profiles, the Pugilist has two 1" cannons.
There's space inside for a crewman, but only just.
The Brawler tank, designed for holding onto important locations from multiple attackers (hence all the secondary weapons).
Crew. There's a space inside for the driver (left), but you'd have a hard time trying to find a way for the commander to stick to the top of the tank (nowhere to put the hatch), so you just have to imagine he's in the turret.
The Gladiator has two auxilary weapons in the hull, and one in the turret. The driver can either drive, or shoot with the hull cannons.
The gun on the back pivots for ease of shooting innocent civilians.
It's a small tank, my commanders don't need to compensate!
Originally I built these guys so that my main faction could have someone to fight a while back, but now they're integral with the storyline, so yeah, that's why there's only six figs there.
Scouts are useful for infiltrating enemy positions and spotting things to blow up.
Motorbikes are used to give scouts more speed, some dare-devil scouts attempt spotting whilst on the move, which is the reason attributed to a rise in scouts dying from accidents. (Such as collisions with trees, farming machinery and livestock.)
It can steer.
I'm not very good at fielding large amounts of infantry.
One officer and 3 grunts, one of whom is pimped out with some katanas, because I decided they made him look awesome.
The "Giant" tank is designed to support the infantry, it is easily manufactured and crew-ed.
The hull can hold a minifig, although it's quite a tight squeeze.
More side profiles, all tanks should have flags on them.
It took me a while, but you can fit two minifigs on there with a bit of effort.
These guys are my original faction, and so are the biggest, with quite a lot of stuff.
This is the "Buzzard" fighter plane, equipped with lots of firepower, and kept in the air by the massive engine.
The Buzzard is my oldest MOC (and the first thing I've built that's half decent). It has plenty of rough edges, although most of them aren't to noticeable, apart from the massive hole behind the propeller.
Like I said, lots of rough edges...
You can tell I built it a while ago, I was more concerned back then about "dakka" than anything else until recently.
Commonwealth scouts are equipped with four wheeled vehicles, and work in teams for protection.
These guys have themselves a car, with goodies like a machine gun and explosives.
The Commonwealth's infantry follows the pre-revolution trend of being instantly recognisable. This is great for military parades and shows of force against minor uprisings, but doesn't tend to do so well when it's important not to be seen.
However, the Commonwealth makes up for this in numbers, this time there's 4 grunts, a medic, a heavy and an officer, almost twice as much as the Empire
This is the field support team, you saw some of them earlier modelling the Slugger, that handsome chap on the left is Geoff the mechanic, standing by his manly toolbox.
The support team has two field guns, and a crate by the side filled with stuff for taking out armoured vehicles. In the middle is Captain Harey (officer).
The gun can pivot, so the minifigs don't have to spend forever turning the thing around.
The "Sentinel" tank is the Commonwealth's standard medium tank. It is designed to be versatile, and was the first armoured vehicle designed after the revolution.
This is a picture of the crew, captained by Colonel Tall-order (in the cape). Predictably, the only time I don't take multiples, the picture comes out blurred.
More:=================================================This is the second instalment of stuff, circa July 21stOnce Upon a World, Part 2- assorted (faction-less) builds.
Starting off with the least violent build, the Red Tractor
What on earth is a tractor doing in an armoury thread I hear you ask? We'll get to that later.
Now the smallest build, a humble field howitzer. Nonetheless, I still like how it turned out, mostly as it could probably be used to fire over buildings- for which I'm trying to think of some rules- (completely unforeseen destruction yes please).Bored already? Good.
Not liking the looks you're getting from those rocks over there? Not a problem!
This is where the tractor comes in.
Many cowardly artillery officers complained when they were issued their field-pieces without mechanized transport; what if they needed to make a hasty (cowardly) retreat? A paranoid High Command sensed the potential for desertion a mile off and ignored them, but that didn't stop some gun crews commandeering their own transport.
Modelled by some guys I whipped up for the photoshoot, I think I'll keep them.
Next is an observation balloon, they float around intercepting radio transmissions and... urm... observing.
Don't worry, the pilot gets paid extra for hanging on at 5,000 feet.
I've got some rules pending for how information-interception done by these balloons would function, but they only work for forum battles.
This is the gun truck, I'd give it a proper name, but I think "gun truck" has a certain ring to it.
Modelled by the same minifigs as earlier, none of these builds are tied to a previous faction, this one included.
As advertised, it's a truck with a field-gun in the back (which is a reincarnation of one of the field-guns from the original post), complete with flag.
The gun crew has a door in the right side of the flat-bed, which makes me comfortable that they won't have to jump over the back of the truck to get out (or incur the subsequent risk of crotch-snagging on the exhausts).
The gun pivots, there's room for 2 operators behind the gun, at a pinch.
That lump on the side is a tool bin.
Next is the "Floating Fancy". Piloted by Geoff and Nigel, who customised the "Floating Fancy" as a gun barge over the period of several straight weeks spent in the shed at the bottom of Geoff's garden.
Geoff (left) and Nigel (right), both members of "The Order of the Spanner", a club for retired mechanics.
The rear end is my favourite part of this build, and certainly the most time-consuming to erect.
This is probably the closest I've come to building an "airship" in a while, although I doubt anyone remembers my first attempt
Fuzzy and pointless picture to show all the hatches, but I took it, and I uploaded it, so I'm damn well posting it.
I like the colour scheme for this build, I managed to use some of the more obscure colours from my collection, and kept all things grey to a minimum (unusually for me).
Next is a fighter plane I put together last week, I realised I was short of planes in my build-selection, so I created: "Fat Bill"
Kindly note the landing gear. For whatever reason, I find it really hard to do landing gear on stuff like this.
Oh and yes, that is a tire, I was trying to make it look like the engine cowling of some early world war two planes (i.e the Gloster Gladiator
and the Savioa Marchetti SM.79
The Viquers-Vicount company set out to create a compact heavy-fighter plane, but after adding large amounts of weight in terms of armour to the already unreliable engine, when they came to install armaments, no more than a lightweight machine gun could be carried, many pilots of the plane rammed their adversaries out of frustration when their machine gun failed to be effective. (Lifted from the description I gave it on the hosting site.)
The plane has two crewmen, 1 pilot and 1 bomber/observer/moral support guy who will sit behind him.
The cockpit, probably my favourite part of the build, because I managed to use an old-style car door as the pilot's seat, and for those of you who can't unsee it, the pilot is about to use his joystick to shoot himself in the neck. The pilot's +1 guy sits behind him facing the other way in that space.
Still proud of that landing gear. Maybe I should stop now.
Perhaps the wings could be a little
longer in proportion to the bulk of the plane.
Perhaps it wasn't a great idea to give this thing no more than one machine gun, but I find the idea of aerial units being a case of "fly past and shoot stuff at them" a bit boring, and I'd like to see melee air combat, like ramming and wings being used to "clothes-line" infantry in low-level flight, so hopefully being lightly armed won't make it a light-weight unit.
Thanks for reading, your comments/criticisms are welcome.