Deadliest Minifig (Round 1) [Updated 11/7]

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Re: Deadliest Minifig (Round 1)

Postby Bragallot » Sat Aug 03, 2013 9:06 am

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A Medivo Elven Phalanx creeps cautiously into an old ruin, and with good reason...

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Because an AotD necromancer is haunting it!

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The Phalanx uses his shield wall ability, upping his defense and lowering ranged enemy's ability to hit.

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But the necromancer hits anyway with a ranged wand attack, and wands can't be parried by shields, so the Phalanx suffers a hit.

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The necromancer runs in to settle things with his death blade, but to his surprise finds his enemy is getting up!

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The elf charges...

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His momentum knocks the necromancer backwards, but his spear misses its mark.

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The necromancer gets up and strikes with his death blade, but the elf manages to parry. He readies his spear for a thrust...

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But it gets parried as well!

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The necromancer then uses his last ability, dark magic, to try and turn his enemy inside out, but the phalanx withstands it. Since all weapons have been used and the necromancer is in the lead though, the battle is ended.

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The undead are silent even in victory. Narrow victory (1-0) to the necromancer.
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Re: Deadliest Minifig (Round 1) [Updated 3/7]

Postby Bragallot » Sat Aug 03, 2013 9:21 am

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A Hitokiri on patrol finds a nearby hill, thinking it an ideal place to make camp.

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What he doesn't know is that an AotD Wight has already made itself at home there!

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The Wight closes in and uses his Screech ability, a powerful short-ranged attack that only works against the living, but crit fails.

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The Hitokiri rides up the hill and fires his Daikyu, critting towards a whopping 18 damage hit, enough for two hits.

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The Wight charges and the Hitokiri quickly discards his bow, reaching for his katana...

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The Wight outmaneuvers him, but can't crack the Hitokiri's tough body armour.

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The Hitokiri takes a swing, but the Wight manages to parry it...

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and, having no other choice than to attack with his scythe again, slams the end into the Hitokiri's gut. Once again though, the damage is insufficient.

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The warrior topples off his horse, which thunders on, but manages to hold on to his naginata...

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It doesn't count as another hit since the dice said he missed, but all weapons are used, the fight is over, so the Wight is annihilated.

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As the wight fades into nothingness the Hitokiri pledges the victory to his ancestors. Victory to him! (2-0)
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Re: Deadliest Minifig (Round 1) [Updated 3/7]

Postby Zupponn » Sat Aug 03, 2013 2:56 pm

Nice to see this continue. :D
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Re: Deadliest Minifig (Round 1) [Updated 4/7]

Postby Bragallot » Sun Aug 04, 2013 4:40 pm

Yeah, it only took me a little over a year to get back to it. I should probably finish it before starting something new.

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A Techknight has been trudging through a frozen wasteland for days, desperate for food. This isn't the heroic variation of the Techknight, but his stats and arsenal of weapons is still almost hero-worthy...

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He stumbles upon a dwarf who's beating a dead horse. The dwarf is tough and has a better-than-average axe and shield and has the grudge ability, but will it be enough?

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Instinctively charging, the Techknight crit fails his lance attack.

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The dwarf crit fails as well.

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The Technight's horse shoots a spike (stand-in for the horse gun, which I didn't have) at the dwarf which misses...

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The Techknight crit fails his parry (seriously, what's up with my dice :| ) but his armour stops the blow.

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For once not crit-failing, he strikes the dwarf, who eats the damage.

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He has little options apart from keeping on trying to hack through the Technknight's armour.

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The Technight fires his jetpack, which will keep him out of range of the dwarf for one round of combat. He fires his last weapon, his hand cannon...

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... and kills the brave dwarf.

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Narrow (1-0) victory to the Techknight, who claims his prize.
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Re: Deadliest Minifig (Round 1) [Updated 4/7]

Postby Bragallot » Mon Aug 05, 2013 4:06 pm

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A not-so-white-anymore dragon knight has found a treasure chest in the wreckage of an old ship.

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He has a sword, a lance and a horse, and is well-armoured and skilled.

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What he doesn't know is he's on sacred ground. The Medivo Elven Archer takes aim, something he's good at, not to mention Elven Bows only have 3 UR, improved range and damage.

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Both crit and the dragon knight actually blocks it.

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When he gets on his horse and charges, the elf legs it...

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... but he is nevertheless lanced and thrown back, taking a hit.

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The dragon knight draws his sword and charges in for the kill...

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The elf is able to get up and get another shot off, but it's not enough, it gets parried again!

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The dragon knight then decapitates his adversary with some sweet overkill damage (2 hits). No luck for the elves so far.

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The dragon knight claims his phat lewt. Large victory for him (3-0).
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Re: Deadliest Minifig (Round 1) [Updated 4/7]

Postby Zupponn » Mon Aug 05, 2013 4:18 pm

Hey, could you highlight the winners in the OP in green or something?
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Re: Deadliest Minifig (Round 1) [Updated 4/7]

Postby Kalvinator » Mon Aug 05, 2013 8:16 pm

I should probably take a night or something to read all of these.
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Re: Deadliest Minifig (Round 1) [Updated 4/7]

Postby Bragallot » Sat Aug 10, 2013 7:53 am

Zup: Alright. I'll put the winners between spoiler tags when I have the time.

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A stray water mage is on his way to a granary, hoping to find some rest.

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Instead he finds an imperial landsknecht and slaughtered villagers!

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Determined to avenge the farmers, the water mage fires a magic missile. It hits, but doesn't do enough damage.

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The landsknecht tries to continue his killing spree, but misses.

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The water mage attacks with magic, nearly drowning the landsknecht (1-0).

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The landsknecht has to make the hit to survive, and he does! (1-1) The water mage tried to use his magic shield but it didn't work.

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He then tries to smack the landsknecht with his staff, but this is where the landknecht's special ability to attack first when an enemy closes for melee comes into play... it isn't so helpful when you miss though.

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Luckily for him the mage crit fails. The match goes to sudden death as the landsknecht draws back his pike...

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The water mage tries to resist the powerful blow by summoning his magic shield...

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... but the pike cuts right through.

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The landknecht then impales the water mage, finishing it.

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The killing spree continues! (2-1)
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Re: Deadliest Minifig (Round 1) [Updated 11/7]

Postby Zupponn » Sun Aug 11, 2013 11:14 am

Haha! Yes!
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Re: Deadliest Minifig (Round 1) [Updated 11/7]

Postby motorhead fan » Mon Sep 02, 2013 3:40 pm

i have a question: how do you put the robot arm on the tekknight?
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Re: Deadliest Minifig (Round 1) [Updated 11/7]

Postby Bragallot » Mon Sep 02, 2013 4:49 pm

You attach it to a horn piece and then shove the horn into the minifig's empty arm socket. I think it only works on old torsos.
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Re: Deadliest Minifig (Round 1) [Updated 11/7]

Postby motorhead fan » Tue Sep 03, 2013 6:18 am

ok thx ill see if i have any
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