Idea: Weapon Crafting

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: Idea: Weapon Crafting

Postby aoffan23 » Fri Sep 13, 2013 10:56 am

So um... turns out preparing for university was a little more demanding than I thought. I'm currently 5 hours away from my briks and I now have work to do.

Sorry about the lack of updates, but there was a lot going on during the first week. I keep thinking I'll be able to keep the next promise I make, but it always fails. My bad. If there's another chance that this will happen, I'll be sure to let you guys know.
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Re: Idea: Weapon Crafting

Postby Tzan » Fri Sep 13, 2013 12:48 pm

aoffan23 wrote: I keep thinking I'll be able to keep the next promise I make, but it always fails. My bad.
If there's another chance that this will happen ( break a promise ), I'll be sure to let you guys know.


Uhm... ok?
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Re: Idea: Weapon Crafting

Postby aoffan23 » Fri Sep 13, 2013 4:29 pm

Tzan wrote:
aoffan23 wrote: I keep thinking I'll be able to keep the next promise I make, but it always fails. My bad.
If there's another chance that this will happen ( break a promise ), I'll be sure to let you guys know.


Uhm... ok?


God dammit, Tzan. :tiger:
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Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
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Re: Idea: Weapon Crafting

Postby Tzan » Fri Sep 13, 2013 6:19 pm

8)
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Re: Idea: Weapon Crafting

Postby samuelzz10 » Sun Sep 15, 2013 1:30 am

Thanks for the update.
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Re: Idea: Weapon Crafting

Postby CADmonkey » Sat Sep 21, 2013 5:58 pm

I'm late to the thread I know, but I just wanted to comment:
aoffan23 wrote:TL;DR players kill things, get parts, build more stuff, repeat.

I love this idea!

It reminds me of a game I played in the spring at CanGames: Beyond Armageddon. Each player started with a single hero mini and as we explored & killed monsters, we accumulated points that we could use to summon minions & vehicles.

This might be an interesting idea for a convention game.
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