Colony Wars! Updated with more pictures!
Moderators: Zahru II, Bragallot, RedRover, Natalya
- halo 3000
- I though bringing it up might possibly get me one
- Posts: 286
- Joined: Thu Jan 17, 2008 6:07 pm
- Location: NC
- Contact:
Colony Wars! Updated with more pictures!
I've always enjoyed the idea of playing my favorite RTS games on the table top. A few months ago QuantumSurfer and I brainstormed Ideas for a Microscale RTS style game.
These will be the standard tank unit in the game. I went for simplicity in design for mass production purposes. As you can see, it's just a 1x2 plate and a minifig hand
These are supposed to be easily identifiable.
I have 50 tanks for each team right now.
A little blurry, but you can see the colors.
Next are APCs. Infantry plays a big part in the game because they are the only way to capture resource buildings. Infantry is represented by the stud on the back.
The other team. APCs are also supposed to be a fast hit and run style unit. several upgrades will allow them to take on tanks and artillery effectively.
Artillery. These were somewhat hard of a design to come up with, but I am extremely happy with the way they turned out.
In my test game last night with a friend, artillery played a big role, they are almost overpowered in the way I have them now.
Last is a resource station. Several of these will be placed around the battlefield. See the two orange studs? That means two infantry squads occupy it. The only way to capture it is to have your infantry squads go in and clear it out. this will be done with a Risk style game mechanic. roll the dice, and if its a tie, the defender wins
My game will be built to this scale. I think I will call it Colony Wars. Coming soon to a Bonus Material forum near you.
These will be the standard tank unit in the game. I went for simplicity in design for mass production purposes. As you can see, it's just a 1x2 plate and a minifig hand
These are supposed to be easily identifiable.
I have 50 tanks for each team right now.
A little blurry, but you can see the colors.
Next are APCs. Infantry plays a big part in the game because they are the only way to capture resource buildings. Infantry is represented by the stud on the back.
The other team. APCs are also supposed to be a fast hit and run style unit. several upgrades will allow them to take on tanks and artillery effectively.
Artillery. These were somewhat hard of a design to come up with, but I am extremely happy with the way they turned out.
In my test game last night with a friend, artillery played a big role, they are almost overpowered in the way I have them now.
Last is a resource station. Several of these will be placed around the battlefield. See the two orange studs? That means two infantry squads occupy it. The only way to capture it is to have your infantry squads go in and clear it out. this will be done with a Risk style game mechanic. roll the dice, and if its a tie, the defender wins
My game will be built to this scale. I think I will call it Colony Wars. Coming soon to a Bonus Material forum near you.
Last edited by halo 3000 on Thu Jan 23, 2014 12:44 am, edited 1 time in total.
"My name is Art Vandelay. I'm an architect."~George Costanza
Re: Microscale stuff for a microscale game I am making rules
Cool. Nice mini tanks. Best non-brikwars lego game i've seen in a while.
- Quantumsurfer
- Thank god for Kool-Aid™
- Posts: 2532
- Joined: Mon Apr 25, 2011 5:27 pm
- Kalvinator
- in need of one still
- Posts: 1087
- Joined: Mon Jun 11, 2012 12:35 am
- Location: Waiting for a spontaneous warp to another galaxy.
- Contact:
Re: Microscale stuff for a microscale game I am making rules
Cool stuff. I'd play it.
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Microscale stuff for a microscale game I am making rules
I must admit I much prefer the structures over the vehicles, but I can understand that at this small scale it's hard to pull off anything flashy. Regardless you've managed to make those fairly easy to identify so that's neat (personally I like the artillery pieces best despite looking a bit fragile)!
- halo 3000
- I though bringing it up might possibly get me one
- Posts: 286
- Joined: Thu Jan 17, 2008 6:07 pm
- Location: NC
- Contact:
Re: Microscale stuff for a microscale game I am making rules
Actually they are pretty sturdy! Make one and see for yourself.Zahru II wrote:personally I like the artillery pieces best despite looking a bit fragile!
But yea, only so much I can do at that scale. I try to make the buildings look as cool as possible though.
"My name is Art Vandelay. I'm an architect."~George Costanza
- halo 3000
- I though bringing it up might possibly get me one
- Posts: 286
- Joined: Thu Jan 17, 2008 6:07 pm
- Location: NC
- Contact:
Re: Microscale stuff for a microscale game I am making rules
Air units are hard to do because you would need a base for them. I'm trying to design the game to be simplistic enough so that everyone will have the parts to play. I would love to do Navel units, but that would come a lot later. I can't imagine a way to build a decent looking mech to this scale. It would also be hard.Brikguy0410 wrote:All it needs is a larger variaty of units, many air units or navel units, also don't forget mechs
I like a variety in units as much as the next guy, but right now i'm just gonna keep it at 3 different units.
"My name is Art Vandelay. I'm an architect."~George Costanza
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Microscale stuff for a microscale game I am making rules
I'm a tad disappointed that this otherwise good thread is constantly getting derailed by shitguy. How about we just don't aknowledge him and treat his posts as noise here? I mean, I'll probably just delete it anyways.
- Quantumsurfer
- Thank god for Kool-Aid™
- Posts: 2532
- Joined: Mon Apr 25, 2011 5:27 pm
Re: Microscale stuff for a microscale game I am making rules
I look forward to seeing this written up, Halo. I'd thought you lost interest. I'm interested to see what ideas from our brainstorming session made it through playtesting. I love what you've done with the vehicles. They're clean, simple, and easily recognizable. The pieces are common enough that you could build an army with a couple of bucks on bricklink, which is a huge positive in my opinion. I had no doubt you could pull it off, though. I thought your microscale colonies were pretty brilliant the first time I saw them.
- Kommander Ken
- an avid fan of large round cannons
- Posts: 2141
- Joined: Mon Dec 31, 2012 12:25 am
- Location: Getting Brootalized
Re: Microscale stuff for a microscale game I am making rules
This is an awesome idea, I can't wait to be seeing more of this. The resource station is probably one of my favorites.
Spoiler
Show
- halo 3000
- I though bringing it up might possibly get me one
- Posts: 286
- Joined: Thu Jan 17, 2008 6:07 pm
- Location: NC
- Contact:
Re: Microscale stuff for a microscale game I am making rules
Since you guys seem to like this stuff, I'll post some pictures from a test game the other night.
Overwatch of the battlefield. I just put a big towel under a white sheet to create a sort of hilly snow landscape. worked out well since I had an abundance of white plates and bricks.
Resource station at the center of the battlefield. easily identifiable as the most valuable resource point due to the rare chrome rock raiders Crystal. Try to guess what set its from. Hint, nothing in the last 5 years.
Cluster of buildings and resource point. The buildings don't do anything yet, just scenery. I was running out of white bricks to make the snow mountains and decided to make these. I had a lot of fun making them.
Another cluster of buildings.
I really like this one.
Action shot! Small engagement. The orange player owns the resource point, but the blue player has 3 marine squads nearby ready to capture it!
What do you guys think?
Overwatch of the battlefield. I just put a big towel under a white sheet to create a sort of hilly snow landscape. worked out well since I had an abundance of white plates and bricks.
Resource station at the center of the battlefield. easily identifiable as the most valuable resource point due to the rare chrome rock raiders Crystal. Try to guess what set its from. Hint, nothing in the last 5 years.
Cluster of buildings and resource point. The buildings don't do anything yet, just scenery. I was running out of white bricks to make the snow mountains and decided to make these. I had a lot of fun making them.
Another cluster of buildings.
I really like this one.
Action shot! Small engagement. The orange player owns the resource point, but the blue player has 3 marine squads nearby ready to capture it!
What do you guys think?
"My name is Art Vandelay. I'm an architect."~George Costanza
- Kalvinator
- in need of one still
- Posts: 1087
- Joined: Mon Jun 11, 2012 12:35 am
- Location: Waiting for a spontaneous warp to another galaxy.
- Contact:
Re: Colony Wars! Updated with more pictures!
This seems like the kinda thing you and a friend could play during a free hour of study hall with a desk or two and I want to do that.
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Colony Wars! Updated with more pictures!
The chrome crystal is probably from an Aquazone set.
Nonetheless, I really like that battlefield!
Nonetheless, I really like that battlefield!
- Captain26618
- Champion
- Posts: 21
- Joined: Thu Jun 16, 2011 1:44 am
Re: Colony Wars! Updated with more pictures!
Excellent job. I love the structure designs as well as the easy-to-produce vehicles. I'm going to show this off to some of my Brikwars companions.