IVhorseman wrote:I personally stat tanks to have one armor class lower, so the CP would end up costing a bit less in that case.
What's with the complicated side-skirt rules? Why not just consider the treads shielded instead?
EDIT: holy crap I forgot to tell you that you did a good job. The paint job came out awesome! How satisfied are you with the plate replacement?
IVhorseman wrote:I only recommend it because it's an easier solution. Calculating out the actual to-hit chance for any given shot takes more time than simply cancelling out one of the die rolls.
Colette wrote:IVhorseman wrote:I only recommend it because it's an easier solution. Calculating out the actual to-hit chance for any given shot takes more time than simply cancelling out one of the die rolls.
Well, I'm too lazy to have this discussion again.
IVhorseman wrote:Actually, combined fire is going to be the downfall of those treads, not a lucky hit from a big weapon. Lots of minifigs with small guns have an okay to-hit chance, and even if most of them miss, as long as about 4-5d6 goes through there's a good chance at overwhelming 3d10 armor.
Each wheel appears to be about an inch long from what I can see, which means zero targeting penalty. A minifig firing a pistol will hit on a 3 or better.
The side-skirts reduce that to-hit bonus by half: technically there's no bonus to reduce unless the fig is aiming or whatever, but I'm 90% sure that that's not what you intended the wording to actually mean. Reducing the to-hit chance by half means doubling the UR, so a fig will hit on a 6 or better. Interestingly enough, hitting on a 6 or better is exactly the threshold for a minifig to overcome a shielded bonus in the first place.
One of the other reasons I suggest ditching the 1/2 targeting bonus thing is that I have no idea what you mean, as it seems useless according to one interpretation of the rules and totally broken according to another. According to the first interpretation, you'd need about 4 minifigs to combine fire and break a tread - the second reading requires about 20.
Sticking a flat -1 or -2 to hit would probably be closer to what I imagine that you mean, as well as making the game run a bit faster.
Collette's a big whiney brat about armor rules, so he likes to passive-aggressively moan about them being broken instead of trying to actually playtest them or anything.
piltogg wrote:definitely a significant improvement.
Users browsing this forum: Kommander Ken and 2 guests