About half minds.

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Moronstudios
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About half minds.

Post by Moronstudios » Sat Jan 12, 2008 9:31 pm

In the 2005 rules it says
Giving life to a Creation is cheap and easy. For a CP cost (minimum 1CP) equal to the Creation's Size, it develops a Mind, becoming a full-fledged Creature with a Skill of 1d6.
Now later its says
If this doesn’t fit your vision for the Creature, you may elect instead to give it a Half Mind, at one half the cost of a regular Mind.
now, lets say you had a size one half mind creation, what would the mind cost. 1cp or 1/2cp
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Rayhawk
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Post by Rayhawk » Sat Jan 12, 2008 10:07 pm

The answer is: 1/2cp.

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Moronstudios
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Post by Moronstudios » Sat Jan 12, 2008 10:12 pm

Thank you, the problem was that I didn't know is 1cp minimum was for all minds or just full ones.
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Post by Rayhawk » Sat Jan 12, 2008 11:38 pm

I'll try and remember to add a note about it.

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piltogg
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Post by piltogg » Sun Jan 13, 2008 1:30 am

if there is a creature worth less than 1 cp is there realy a point in takeing it into acount if you want a tiny spider or something im preaty shure the other player won't care mutch

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Blitzen
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Post by Blitzen » Sun Jan 13, 2008 9:49 am

No creature is worth less than 1 CP.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.

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Moronstudios
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Post by Moronstudios » Sun Jan 13, 2008 10:24 am

Only if you give it speed.
The least amount of whole cp you could spend is a vermin with 1" move and a half mind.
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Blitzen
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Post by Blitzen » Sun Jan 13, 2008 10:40 am

A vermin's ground-based movement costs 1 CP per 2" and a half mind costs 1/2 CP. So a creature with a move of 1(1/2 CP) and a half mind(1/2 CP) is 1 CP.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.

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