My BrikwaRPG Playtest (Gametime!)

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alphafalcon541
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Re: My BrikwaRPG Playtest (Gametime!)

Post by alphafalcon541 » Tue May 06, 2014 11:46 pm

Take a defensive position and camp there, shooting whatever I can. Make sure to cover Mercat. Also where are my ESF troops that landed
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Falk
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Falk » Sat May 10, 2014 3:11 am

Oh man, didn't notice this got updated, sorry everyone. I'll put the skill point (I leveled up, right?) into HP, the use Farce Suggestion to get one or more of the wildlife to attack each other, then attack the closest one to me or help Garth if he needs help to get to the inscription. Be ready to dodge any attacks by the savages or wildlife.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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BrickSyd
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Re: My BrikwaRPG Playtest (Gametime!)

Post by BrickSyd » Sun May 11, 2014 8:50 am

Battlegrinder wrote:Will other players be able to join the party at some point, or is this it?
Spoiler
Show
That's it for now but for the second part (when the briefcase will be delivered), factions from the space battle should be back and there might be some more spots open for factions or new rpers.
mgb519 wrote:Oh, I have like one and a half levels before feats, right?
Yes! You now have 13xp out of the 32 needed to get to level 9, then you'll need 36 more to get to level 10.
alphafalcon541 wrote:where are my ESF troops that landed
They haven't but you should be happy to know that they will land at the end of this turn!
Falk wrote:I leveled up, right?
Yes you did! Point added into HP (oh and I also fixed Flash hp which is at 1/1 instead of 0/1 as shown on the last picture of the character sheets)


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Bock (I almost forgot he has a name) turns toward the archers..


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But he stops and let out a powerful roar! (defensive feat)
“RRROOOAAARRRRRRRRRRRRRR!!!”
Even Garth Sneakyheadkiller is impressed!


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Carlos' spirit is forced out of his mind and away from the the party!


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(the spirit uses supernatural dices to move around)


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He gets back to his physical body.


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Garth kills the minotaur next to him..
+8xp!
Level up!!

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..and grabs the chest.


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He easily pulls it with him in the small room, thanks to his pathfinding ability.


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He finds 53cp inside the chest!
He puts the money in his pouch.


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He is now standing next to the inscription.

Would you like to read it?


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The Space Detective kills the closest footman


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+9xp!
Level up!!



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The suitor pushes the footman threatening Vera.


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The footman falls down, presenting Vera with a prime opportunity to attack.


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Decapitated..
Vera gains 9xp!


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Unfortunately, pushing and killing that footman has cleared a line of sight for a bowman.
He reacts and kills Vera's suitor!


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Flash: "Alright! Time to get serious and show these savages the sheer mind-blowing awesome of Spacefleet's finest! Meaning me of course!"


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Flash turns towards the Space Detective: "And company!"


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Flash and the Space Detective proceed to enchant the shield lying near them: Hovering capability, increased range, added power for Biff..

Flash: "Alright Biff! Time to do what you died and came back as a ghost to do! Just remember- you've always been one of the greatest frisbee golf players in the galaxy, time to put those skills to some practical use!"

Biff: "You got it Captain! For Spacefleet and the intrepid Captain Maxwell!"

Flash: "Alright- Flash Team attack DangerDisk Mark III- GO!"


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Guided by Biff, the DangerDisk Mark III is launched!
Aim and range are good but the disk lacks speed.. it moves slowly toward the Savages while Biff enjoys the ride.
Biff: "Fly like an eagle..."


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Biff: "Fly me to the moon..."


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CLONK!!
The Savage had time to prepare and parry the attack, knocking the DangerDisk III with his shield.


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Biff's ghost ends in the middle of the Savage.


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Holding his defensive position, the Post-Apoc Survivor looks for a target but there are no enemies in sight.


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He clears some space..


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And camp there (?!)


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Jaras uses the farce to distract some beasts..


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The two closest beasts start growling at each other, allowing Jaras to get past them.


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He moves near Garth, positionning himself so that he can't be attacked by too many enemies in CC at the same time.

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Re: My BrikwaRPG Playtest (Gametime!)

Post by BrickSyd » Sun May 11, 2014 9:24 am

The Savages (Alex)
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The Officer throws a spear at Vera..


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And kills her!


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One Footman moves forward and attacks the Space Detective but he can't get through his armor.


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The Space Detective counterattack and kills him!
The Space Detective gains 9xp!


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Another Footman arrives to engage Flash..


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Flash tries to parry but the hit is too powerful..


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Flash loses 1hp!


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The Bowmen approach. The first one attacks Flash and misses.
The second one attacks the Space Detective and hit him!
The Space Detective loses 1hp!


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The last Axeman moves toward the action.


The Wildlife (NPC)
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A beast engages Jaras but they both fails to inflict damage.


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The rest of the beasts advance and start to spread through the cave.


OVERVIEWS
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ESF Drop Pods (NPC)
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Depressurized since its door was blown, the hijacked drop pod couldn't stabilize its descent and crash landed.
The crew died but some items are still salvageables.


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The other drop pod lands..


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Pierro Mimsey: "Tadam!"
Pierro Mimsey the Sad Clown (played by Zupponn) is back into the action!
He takes a moment to consider his options..


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He can enter the cave..


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Or head directly for the city..


Character Sheets
Spoiler
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Waiting for more orders!

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Zupponn
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Zupponn » Sun May 11, 2014 10:10 am

Hehehe...
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Silverdream » Sun May 11, 2014 11:16 am

GG guys.
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Zupponn » Sun May 11, 2014 11:44 am

alphafalcon541 wrote:Also where are my ESF troops that landed
Tadam!
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Re: My BrikwaRPG Playtest (Gametime!)

Post by mgb519 » Sun May 11, 2014 1:50 pm

Use one supernatural dice to steady my aim and the other two to increase the damage. Try to hit Bock in an unarmored area from behind.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: My BrikwaRPG Playtest (Gametime!)

Post by Tzan » Sun May 11, 2014 3:02 pm

Tzan wrote:Hooray for sad clowns!

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Re: My BrikwaRPG Playtest (Gametime!)

Post by lawmaster » Sun May 11, 2014 6:51 pm

Silverdream wrote:GG guys.
We can still pick you up we got a room with heroic feats in it.

As much as reading inscriptions is important Garth has more important issues to tend to. First Garth should scavenge a weapon, then Garth should run out and let out his mightiest roar he should then say, "You smash heads like woman ork! I smash many good head! Me take over and have red ork smash head as me do!" With the challenge proclaimed I will fight Borak to the death for control of the lesser savages, whom should not interfere as is the honor code of the evil malicious murderous beasts.

While I do this I suggest you guys take care of the wildlife.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: My BrikwaRPG Playtest (Gametime!)

Post by Falk » Mon May 19, 2014 2:04 am

Jaras will kill the beast in front of him, then clear a way with the Farce to the inscription, holding up the ceiling eith the Farce as well.

If lawmaster's challenge against Borak doesn't work, maybe Carlos could posess him again and take control of te wwhole savage army.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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alphafalcon541
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Re: My BrikwaRPG Playtest (Gametime!)

Post by alphafalcon541 » Tue May 20, 2014 11:44 pm

Off course they all died. Alright wake up and follow the party. Charge into whatever is ahead and kill it. He is blood thirsty with rage and must avenge his fallen soldiers
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Re: My BrikwaRPG Playtest (Gametime!)

Post by Scratch » Tue May 20, 2014 11:48 pm

Enchant knife with Supernatural D6 for either blocking or countering. Fire a round at the nearest ranged ork. Put level-up into defense.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: My BrikwaRPG Playtest (Gametime!)

Post by mgb519 » Wed May 21, 2014 10:06 am

alphafalcon541 wrote:Off course they all died. Alright wake up and follow the party. Charge into whatever is ahead and kill it. He is blood thirsty with rage and must avenge his fallen soldiers
How does he know that when he's stuck in the cave without view of the sky?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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alphafalcon541
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Re: My BrikwaRPG Playtest (Gametime!)

Post by alphafalcon541 » Wed May 21, 2014 12:26 pm

He's strongly connected in soul
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