Claymores

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Claymores

Postby Strider » Mon Jan 14, 2008 6:45 pm

Anyone ever think about using them in a brikwar game?
I have done so numerous times. They are quite(sp?) fun to use. I represent them with a 1x1 round brick w/one of the 1x1 plates with clip on top and a lightsaber piece is put into the clip. Perfect for guarding doorways :D The only unit that may position them is a demolition expert. When someone walks into them the claymore explodes spraying the poor chap with hunks of metal. It may hit up to 2 people within 1" of each other. The claymore does 3d6 of damage.
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Postby james+burgundy » Mon Jan 14, 2008 6:48 pm

I have to try that!!
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Postby Foggy » Tue Jan 15, 2008 7:39 pm

Genius!
Whats the blast range?
The 3d6 might be a bit much. A regular 1d10 maybe? It'll cut down the cost.
Plantable by demoman, I like it. Them, and snipers? Other devious types?
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Postby james+burgundy » Tue Jan 15, 2008 8:15 pm

I would just have it a normal explosive and any thing that walk 1" in front of it sets it off.
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Postby LegoEggo » Tue Jan 15, 2008 8:17 pm

I thought you meant the sword! But yes, if I ever do a modern battle, they would add to the destruction quite a bit!
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Postby Foggy » Tue Jan 15, 2008 8:23 pm

james+burgundy wrote:I would just have it a normal explosive and any thing that walk 1" in front of it sets it off.

Meh, I was thinkin' of 3". But whatever floats yer boat.
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Postby Strider » Tue Jan 15, 2008 9:48 pm

we just did whoever walked through the lightsbaer got hit. Works wonders for guarding a doorway.
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Postby Foggy » Tue Jan 15, 2008 9:58 pm

Strider wrote:we just did whoever walked through the lightsaber got hit. Works wonders for guarding a doorway.

True that.
I like it. Next time I play I'll have a couple for my campers.
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Postby piltogg » Wed Jan 23, 2008 5:15 pm

good idea but you should probaly give it a different name to avoid confusion
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Postby ninkybob » Wed Jan 23, 2008 6:23 pm

I just use then as a really big sword...
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Postby Gorchek » Sun Jan 27, 2008 11:16 am

Actualy, he's refering to the claymore mines, and not the swords.

http://en.wikipedia.org/wiki/Claymore_mine
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Postby Foggy » Sun Jan 27, 2008 6:11 pm

Landmine.
Damage: 1d10
Blast: 2"
Anyone that comes into the blast radius while its active sets it off.
Just a proximity Bomb.
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Postby Carrnevil9 » Mon Jan 28, 2008 4:27 am

When in doubt, the claymore is facing toward you.
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Postby momoisdrug » Tue Mar 11, 2008 6:42 am

So....
How much CP will it cost, given that it has different demage and ability.
All sorts of stuff: Geeky and non-Geeky.
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Postby *CRAZYHORSE* » Tue Mar 11, 2008 7:37 am

Foggy wrote:Landmine.
Damage: 1d10
Blast: 2"
Anyone that comes into the blast radius while its active sets it off.
Just a proximity Bomb.

This is a very good stats because claymores don't have that big of a explosion but dose a lot of damage and I use a 1x2 tile with two 1x1 tiles with clips on the 1x2 tile for my claymore, that way you don't got the cool lasers but it looks more like the claymore IMO.
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