BW 2010 feedback
Moderators: Pwnerade, IVhorseman
- Valiant
- Don't Steal My Tanks (They're Copyrighted)
- Posts: 910
- Joined: Mon Mar 16, 2015 5:02 pm
- Location: British Columbia, Canada
Re: BW 2010 feedback
Stubby, for chapter eleven, would it be possible for one of my tank (or an upcoming tank platoon) photos to make it in?
Please consider.
Please consider.
Re: BW 2010 feedback
Let me know what you need and I'd be happy to get some Imperial Magikstrate action photos.stubby wrote: And, of course, all the usual minor polish and revisions that accompany any editing pass. I still need a lot more photos for the different SuperNatural sections.
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
Re: BW 2010 feedback
If you need any naked modeling pictures let me know.
stubby wrote:You were inb4beluga.
Re: BW 2010 feedback
Totally. I would have used some already, but I wanted to be careful since I knew you're protective of them. I can link the photos back to your sales site if you're selling the designs.Valiant wrote:Stubby, for chapter eleven, would it be possible for one of my tank (or an upcoming tank platoon) photos to make it in?
Please consider.
That'd be great; Imperial Magikstrate is a great looking faction and your photos are always well shot. But I'm not in a rush yet; what I really hope for is stuff that comes up naturally in battles so I can link back to forum threads under the photos. I think that ends up being a lot more inspiring than posed shots. It just takes a while, usually, for people to get familiar enough with the new possibilities for them to start showing up in photos.RedRover wrote:Let me know what you need and I'd be happy to get some Imperial Magikstrate action photos.stubby wrote: And, of course, all the usual minor polish and revisions that accompany any editing pass. I still need a lot more photos for the different SuperNatural sections.
Already taken care of: http://brikwars.com/forums/viewtopic.php?f=3&t=10323*CRAZYHORSE* wrote:If you need any naked modeling pictures let me know.
Natalya wrote:Wtf is going on in this thread?
- Silent-sigfig
- can you feel me?
- Posts: 2562
- Joined: Fri Mar 14, 2008 5:20 pm
- Location: Number one in USA
Re: BW 2010 feedback
Chapter 11 says "It's a mystery!" and not 
BFenix wrote:Coolest 1000th post everSilent-sigfig wrote:![]()
- Valiant
- Don't Steal My Tanks (They're Copyrighted)
- Posts: 910
- Joined: Mon Mar 16, 2015 5:02 pm
- Location: British Columbia, Canada
Re: BW 2010 feedback
I'm not currently selling kits at the moment, so there's no need to link them anywherestubby wrote:Totally. I would have used some already, but I wanted to be careful since I knew you're protective of them. I can link the photos back to your sales site if you're selling the designs.Valiant wrote:Stubby, for chapter eleven, would it be possible for one of my tank (or an upcoming tank platoon) photos to make it in?
Please consider.
Re: BW 2010 feedback
Pretty good update today:
- Heavy weapons can be wielded with one or two hands. They always could, of course, but now it makes a difference. If you try to parry a two-hand weapon with a one-hand weapon and fail, your weapon is knocked away.
- More excitingly, a Heavy Weapon swung with two hands has Armor Piercing - with a damage rating of 1 die +2, Shielding removes the +2 rather than the 1 die.
- Overskill has been revamped. This is kind of a big one - I've been kicking it around for a year or so and finally have something that works. Instead of choosing between Overskill and Bonus Dice, they're now seaparate mechanics. Any time you roll Skill, if the die comes up on a natural 6 or higher (before applying bonuses or penalties) then you get an Overskill die that you can use as an Instant Benny on whatever Action you were rolling Skill for. (Or you can use it to avoid being Disrupted.) Skill d4 civilians will never get Overskill, because they can never roll a natural 6, while Skill d10 Heroes will get Overskill on about half of their rolls.
- D4s now earn Bonus d4s on a critical success. I forget if that was in there already.
- I added a couple more photos from Kommander Ken, Quantumsurfer, and Dienekes22.
- Heavy weapons can be wielded with one or two hands. They always could, of course, but now it makes a difference. If you try to parry a two-hand weapon with a one-hand weapon and fail, your weapon is knocked away.
- More excitingly, a Heavy Weapon swung with two hands has Armor Piercing - with a damage rating of 1 die +2, Shielding removes the +2 rather than the 1 die.
- Overskill has been revamped. This is kind of a big one - I've been kicking it around for a year or so and finally have something that works. Instead of choosing between Overskill and Bonus Dice, they're now seaparate mechanics. Any time you roll Skill, if the die comes up on a natural 6 or higher (before applying bonuses or penalties) then you get an Overskill die that you can use as an Instant Benny on whatever Action you were rolling Skill for. (Or you can use it to avoid being Disrupted.) Skill d4 civilians will never get Overskill, because they can never roll a natural 6, while Skill d10 Heroes will get Overskill on about half of their rolls.
- D4s now earn Bonus d4s on a critical success. I forget if that was in there already.
- I added a couple more photos from Kommander Ken, Quantumsurfer, and Dienekes22.
Natalya wrote:Wtf is going on in this thread?
Re: BW 2010 feedback
Did your flight get delayed?stubby wrote:Pretty good update today:
This is good. Kinda makes shields and dual wielding a little more balanced.stubby wrote:- Heavy weapons can be wielded with one or two hands. They always could, of course, but now it makes a difference.If you try to parry a two-hand weapon with a one-hand weapon and fail, your weapon is knocked away.
- More excitingly, a Heavy Weapon swung with two hands has Armor Piercing - with a damage rating of 1 die +2, Shielding removes the +2 rather than the 1 die.
BrikThulhu eats 1d6 minifigs each turn.
- Kommander Ken
- an avid fan of large round cannons

- Posts: 2143
- Joined: Mon Dec 31, 2012 12:25 am
- Location: Getting Brootalized
Re: BW 2010 feedback
Spoiler
Show



- Quantumsurfer
- Contest Manager

- Posts: 2601
- Joined: Mon Apr 25, 2011 5:27 pm
Re: BW 2010 feedback
With the last couple updates to skill-based melee damage and overskill bonuses, the power ramp on skill dice has increased a bunch. CP cost for Minds will need rebalancing, so expect the prices for upper tiers to increase at some point.
I'll be looking at changing Minds to a flat-fee structure rather than making them Size-based, in order to bring giant creatures more in line with giant robots operated by pilots.
I'll be looking at changing Minds to a flat-fee structure rather than making them Size-based, in order to bring giant creatures more in line with giant robots operated by pilots.
Natalya wrote:Wtf is going on in this thread?
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
Re: BW 2010 feedback
I've been considering this as a solution, off and on, for something like a year; I just resisted because it accelerates the power progression for skill dice by a lot. I need to rebalance some stuff so that there's still a point to having Skill d6 units at all. Right now the best use of points is to bump every unit's Skill up to d10 and let them loose to Overskill everything to death.
The Overskill bonus is independent of bonus dice from a critical success. If you roll an 8 on a d10, you get Overskill but no bonus d6; if you roll a 4 on a d4, you get a bonus d4 but no Overskill; if you roll a 6 on d6 you get both.
The Overskill bonus is independent of bonus dice from a critical success. If you roll an 8 on a d10, you get Overskill but no bonus d6; if you roll a 4 on a d4, you get a bonus d4 but no Overskill; if you roll a 6 on d6 you get both.
Natalya wrote:Wtf is going on in this thread?
Re: BW 2010 feedback
Minor update tonight. Minds now cost a flat fee, no longer scaling with Size. The CP cost of Skill dice doubles with each die size, like so:
d4 (Incompetent): 1/2CP
d6 (Trained): 1CP
d8 (Expert): 2CP
d10 (Heroic): 4CP
d12 (Supernatural): 8CP
This changes the cost of Horses, because Minds are no longer affected by Creature Size, and Heroes, because their d10 Skill cost has changed.

I've updated the Horse chapter and Mind examples throughout the rulebook to match the new changes; the Hero will be corrected in the next patch.
d4 (Incompetent): 1/2CP
d6 (Trained): 1CP
d8 (Expert): 2CP
d10 (Heroic): 4CP
d12 (Supernatural): 8CP
This changes the cost of Horses, because Minds are no longer affected by Creature Size, and Heroes, because their d10 Skill cost has changed.

I've updated the Horse chapter and Mind examples throughout the rulebook to match the new changes; the Hero will be corrected in the next patch.
Natalya wrote:Wtf is going on in this thread?
Re: BW 2010 feedback
Well remember that critical successes only apply to the skill roll itself, so once you've hit your use rating there's no need to keep track of them. But after playing with the new rules some more, I might be making some changes that are in line with what you're saying here. What I'm leaning towards is this:*CRAZYHORSE* wrote:I have been playing with the new overskill rules and to be honest stubby I did not like trying to keep track of all the overskill dice and the critical successes.
Skill d4 gets a basic critical success. If you roll a 4, you get a bonus d4 that can only be added to the skill roll itself.
All other Skill dice get an overskill on 6+, but this replaces the critical success. They can still use the overskill die as a standard bonus die to the skill roll, but they can also do all the new overskill stuff.
I want to add an option for accuracy, where you can burn an overskill bonus to change from "I was aiming at the target" to "I was aiming at a specific part of the target" as long as your original skill roll would have been good enough to hit it.
I don't mind if Hero-skilled units chop through tanks easily; Heroes are supposed to be ridiculous. But let's look at the numbers for minifigs vs. experts.*CRAZYHORSE* wrote:It also felt like the damaged ramped up a bit to fast with explosives and expert skilled units and up their CC attacks. Single grenades turned into artillery shells a bit to often and expert skilled units and up where to easily chopping through metal vehicles with pretty high armor values. The damage ramps up really fast, a bit to fast in my opinion.
1 die melee weapon:
- Minifig, ignoring overskill, average damage: 4.2
Minifig, including overskill, average damage: 4.9
Expert, ignoring overskill, average damage: 5.025
Expert, limiting overskill to a bonus +d6, average damage: 6.6
Expert, including overskill, average damage: 6.909
- Minifig, ignoring overskill, average damage: 5.92
Minifig, limiting overskill to a bonus +d6, average damage: 6.62
Minifig, including overskill, average damage: 6.907, +2" radius 17% of the time
Expert, ignoring overskill, average damage: 5.92
Expert, limiting overskill to a bonus +d6, average damage: 7.495
Expert, including overskill, average damage: 8.14, +2" 38% of the time
Now let's look at the numbers for Heroes, just for fun:
1 die melee weapon:
- Hero, ignoring overskill, average damage: 5.92
Hero, limiting overskill to a bonus +d6, average damage: 8.02
Hero, including overskill, average damage: 8.88
- Hero, ignoring overskill, average damage: 5.92
Hero, limiting overskill to a bonus +d6, average damage: 8.02
Hero, including overskill, average damage: 8.88, +2" radius 50% of the time
Natalya wrote:Wtf is going on in this thread?




