TTR round six: Motorbike smash

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TTR round six: Motorbike smash

Postby Moronstudios » Sun Dec 28, 2008 5:31 pm

The motorbikes are pretty much done for.

Vehicles
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This motorbike decided to see what would happen if it got between the tank and rear car.

Obstacles
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Saws appeared on the horizon.

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And they are going to hit this motorbike and the right treads on the tank next turn.

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As the rear car was only going 4" a turn the motorbike smashed into it and blew up. If the explosion dmage was one more, it would have killed the civil protection troopers.

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This lessened the damage the tank took.
New tank max movement: 18"

Civil Protection
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Upon trying to use the farce to increase his allies damage, the weaponless civil troop knocked himself off the tank. The diver area remained locked.

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Not expecting to do anything this troop decided to shoot at the minifig infront of him.

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HEADSHOT

Peach
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The uziman shot a burst at the trooper infront of him and missed.

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Both the train and tank driver's radios receved the message: "You got four rounds to rap this up before the Civil Protection get beamed up along with whatever goods they have managed to gain control over.

Overview
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Current vehicle speeds.
Train: 16"
Tank: 16"
Rear car: Pushed by tank.
Survivor car: 17"
motorcycle: Doesn't matter

Please send in orders for round seven
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Moronstudios
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Postby silvadream » Sun Dec 28, 2008 11:15 pm

This is awesome it's like mad max except with stormtroopers and no crossbows
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Postby warman45 » Sun Dec 28, 2008 11:23 pm

you should post the rules somewhere
<img src="http://www.heresy-online.net/daemons/adoptables/24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/levelup/24408-algurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>
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