BrikWars Battle Royale Battle

Share your tales of battle and mayhem

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Re: BrikWars... Battle Royale-ish Battle... Stuff?

Post by Brikthulhu » Mon Apr 15, 2019 10:35 pm

Well the idea is awrsome the battle is cool. :D

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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Tue Apr 16, 2019 4:57 am

Brikthulhu wrote:
Mon Apr 15, 2019 10:35 pm
Well the idea is awrsome the battle is cool. :D
In practice, having like 40 different teams that have one minifig each doesn't work the most exceptionally effective of ways, due to the way the turn based combat works.

Either way I should probably get my ass around actually finishing the battle beyond the first round of combat... :son: :warhead:

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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Sun May 05, 2019 4:42 am

Hey guess what, after a fucking like month since I last put pictures here, I've gotten around to actually getting a few more pictures. :fu:

Anyway here are some of the pictures:

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So yeah, second turn of combat is commencing, which probably means someone is going to become less alive

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Space Criminal attacks Agent Chase, who (of course) isn't going to try parry in order to counterattack.

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The attack doesn't kill, so Agent Chase is able to counterattack.

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However, Agent Chase's attack doesn't kill either, so they continue being locked in Close Combat.

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Imperial Soldier sees an opportunity to get himself more kills.

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Imperial Soldier: May I cut in?, Space Criminal <Insert some kind of distressed alien noises here>

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Imperial Soldier is on a killing spree now, maybe, depending on if killing spree starts at two or three kills.

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He then attacks the (also) defenseless Agent Chase.

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Damage rolled isn't just good enough against the Armor, so Agent Chase survives for now.

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In a nearby location, Henchman and Fireman are recovering from having Disrupted each other.

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Henchman isn't in a very comfortable position however, being next to the pretty well armed Criminal.

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Surprisingly the attack doesn't kill however, so Henchman is able to grab a weapon for himself and counterattack.

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Criminal rolls a pathetic 3 Armor against Henchman's 8 Damage, so he gets outright decapitated.

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He then grabs a nearby gun to get something in his free hand.

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Assassin readies to shoot an enemy at some point

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Diver attacks Alien Defence Unit Officer who doesn't try to parry.

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A hefty 12 Damage against 7 Armor means Alien Defence Unit Officer gets impaled by Diver's spear.

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It may have been a "bit" overkill to have the legs detach though.

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Close by, Biker wants to get business dealt with Bootlegger for having attacked him last turn (albeit failing at it).

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Biker's attack hits, but the Damage and Armor rolls by both parties are incredibly bad. to say which means all dice rolled a one, but because Biker's weapon is heavy, the total Damage becomes 3, just barely exceeding the pathetic 2 Armor of Bootlegger.

By the way that was the last of the pictures I had taken in the recent time. Obviously that's pretty bad so I should get to taking more pictures as soon as possible.

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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Sun Jun 09, 2019 4:54 am

Hey guess what, after a month, again, I have managed to get progress on the battle and taken a few more pictures of it.

Note to self: Stop procrastinating this stuff for fucks sake... :fu:

Anyway, continuing where I left off:

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Commercial Airliner Captain and Farmer are still in Close Combat.
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Commercial Airliner Captain proceeds to attack Farmer who declices to parry.
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Both get pretty bad rolls, but Commercial Airliner Captain's rolls are just good enough to kill Farmer.
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Nearby, Power Miner turns around to take a look at Commercial Airliner Captain.
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And grabs another gun for himself to try gunning down his target.
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He manages to hit with both guns.
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The damage however isn't enough to kill, so Commercial Airliner Captain is able to counterattack.
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The attack also hits, and also doesn't kill.
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Next up Space Police Captain wants to get things dealt with Racer, who of cource declices to parry.
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However... with an amazing 14 damage against 4 Armor, Space Police Captain absolutely obliterates Racer... :ftw:
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On the other side of the battlefield, Fireman is ready for some action.
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He manages to get the weapon he and Henchman were once struggling over.
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He also sees an opportunity to do a very neat attack...
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So he starts walking towards Assassin.
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This approach doesn't go unnoticed, so Assasin is able to do a quick Response attack.
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The attack however has no effect thanks to Fireman's very good Armor rolls.
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Fireman now gets close enough for applying the damage of the Charge attack.
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Assassin's 2 :d6: Armor doesn't match the 2 :d10: +2 damage of Fireman's Charge, meaning Assassin pretty heavily halved.

From what it looks like, that's it for the pictures for now... I really need to do this stuff more often than once a month goddamnit...

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Re: BrikWars Battle Royale Battle

Post by ninja_bait » Sun Jun 09, 2019 9:53 am

Nice
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Re: BrikWars Battle Royale Battle

Post by motorhead fan » Sun Jun 09, 2019 3:12 pm

Someone should do a forum battle version of this, it would be pretty fun.

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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Mon Jun 10, 2019 7:11 am

motorhead fan wrote:
Sun Jun 09, 2019 3:12 pm
Someone should do a forum battle version of this, it would be pretty fun.
Yeah I think it would probably be way better with one person controlling one minifig instead one person controlling 40 minifigs... :lol:

The main issue with it would of course be how are we gonna get enough people for that entire battle...

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Re: BrikWars Battle Royale Battle

Post by motorhead fan » Mon Jun 10, 2019 7:54 am

True, it might be better with 15-20, or perhaps if everyone controls teams of 3 or 4 minifigs that all start unarmed.

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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Tue Jun 11, 2019 4:22 am

motorhead fan wrote:
Mon Jun 10, 2019 7:54 am
True, it might be better with 15-20, or perhaps if everyone controls teams of 3 or 4 minifigs that all start unarmed.
That is actually an excellent idea... As a decent player of battle royale games, I know games that do operate one of the two ways. Of course one thing that should be done to accomodate that, is an actual area designed to work well with that, unlike this one of mine, which is just a generic battlefield. :lol:

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Re: BrikWars Battle Royale Battle

Post by motorhead fan » Tue Jun 11, 2019 4:36 am

You could try could try to make some sort of island, with everyone arriving in rowing boats.

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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Wed Jun 12, 2019 8:39 am

motorhead fan wrote:
Tue Jun 11, 2019 4:36 am
You could try could try to make some sort of island, with everyone arriving in rowing boats.
Oh yeah... I mean, after all, one quarter of my current battlefield is like that already. :warhead:

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