The flying Circus - Send orders for turn 2

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hacos
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The flying Circus - Send orders for turn 2

Post by hacos » Thu Oct 10, 2019 5:57 pm

After the city of [insert name] has been overrun by brootalz, a motley troupe of minifigs managed to flee on a circus stunt plane.
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Pilot: Boys, we're too heavy! We'll never make it! We have to loose weight... You guys propably know what to do.
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Overwatch:
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The teams:
The undead. Right upper wing - motorhead fan
Robocops. Center upper wing - Falk
Ninjas. Left upper wing - Space Bunny
Laser masters. Right lower wing - ninja_bait
Pirates. Left lower wing - lordintype
Construction crew. Tail - Kommander Ken

If you want, you can choose, which of your minifigs becomes your teams hero. Otherwise I will choose for you.
This will hopefully be a quick battle, so i can do another for [HH].

The technical stuff:
Same initiative system as in my last game: Initiative is rolled with a d20 before each round. Players get a bonus to initiative equal to the number of days, their orders arived before the last set of orders.
The plane has its own initiatve and will always come last. That means that maneuvers and attitude changes always happen at the end of the turn. The pilot is at first NPCd by me. But we all know, that this wont last long.
The plane can (and propably will) do all kinds of maneuvers, so make sure to specify how and where your minifigs are holding on to at the end of their turn.
Send in your orders via pm on the forum or over discord.
Last edited by hacos on Thu Oct 17, 2019 12:42 pm, edited 5 times in total.
"Death to all radicals!" - Vitamin C

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ninja_bait
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I can make this man. I can let him touch the butt. I cannot promise his safety
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Re: The flying Circus - Sign up!

Post by ninja_bait » Thu Oct 10, 2019 6:48 pm

Laser masters pls

Also, awesome concept
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Re: The flying Circus - Sign up!

Post by lordintype » Thu Oct 10, 2019 7:47 pm

This looks really fun! I’ll take the pirates please.
The real Piltogg was the friends we made along the way.

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Re: The flying Circus - Sign up!

Post by Archduke » Thu Oct 10, 2019 10:01 pm

Can we expect Monty Python References?
Natalya wrote:
Thu Oct 10, 2019 9:53 pm
Why would anyone get banned for this?

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Re: The flying Circus - Sign up!

Post by Space Bunny » Fri Oct 11, 2019 1:05 am

Great idea! Can I take ninjas?
Don't forget to check out about Anno!!!: https://brikwars.com/forums/viewtopic.php?f=33&t=17620

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hacos
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Re: The flying Circus - Sign up!

Post by hacos » Fri Oct 11, 2019 1:14 am

Archduke wrote:
Thu Oct 10, 2019 10:01 pm
Can we expect Monty Python References?
I'd be very disapointed if there weren't any.
"Death to all radicals!" - Vitamin C

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Re: The flying Circus - Sign up!

Post by Falk » Fri Oct 11, 2019 5:23 am

Robocops
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: The flying Circus - Sign up!

Post by motorhead fan » Fri Oct 11, 2019 8:15 am

Hello! May I have the undead?

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Re: The flying Circus - Sign up!

Post by Kommander Ken » Fri Oct 11, 2019 8:19 am

I'll take whoever is left.

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Re: The flying Circus - Sign up!

Post by hacos » Fri Oct 11, 2019 8:43 am

Ok then we are ready to go. Send in your orders.

A short writeup of the equipment, because the pictures aren't that clear:
Undead: 2x shortranged (the skeletons), 1x light melee (Mummy)
Robocops: 2x shortranged, 1x light mellee
Ninjas: 1x shortranged, 1x light melee, 1x heavy melee
pirates: 2x shortranged, 1x heavy melee
lasermasters: 2x heavy meele, 1x shortranged
construction crew: 1x heavy melee, 1x shortranged (nailgun), 1x longranged.

The equipment isn't exyactly balanced. It's just how it turned out.
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Re: The flying Circus - Send orders for turn 1

Post by lordintype » Fri Oct 11, 2019 3:50 pm

Who are the heroes?
The real Piltogg was the friends we made along the way.

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Re: The flying Circus - Send orders for turn 1

Post by hacos » Fri Oct 11, 2019 4:44 pm

hacos wrote:
Thu Oct 10, 2019 5:57 pm
If you want, you can choose, which of your minifigs becomes your teams hero. Otherwise I will choose for you.
"Death to all radicals!" - Vitamin C

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ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
I can make this man. I can let him touch the butt. I cannot promise his safety
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Re: The flying Circus - Send orders for turn 1

Post by ninja_bait » Sat Oct 12, 2019 8:58 pm

Captain pancake will be my hero. His feat will be to use a bird call to summon birds that go birdemic on the enemy.

Concentrate all firepower on the nearest wing support to get the upper wing to fall off. Then the laser masters hold on by stabbing their swords into the wing. Captain Pancake will hold on to the laser masters.
I make apocalypses and apocalypse accessories.
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Re: The flying Circus - Send orders for turn 2

Post by hacos » Mon Oct 14, 2019 4:48 pm

Initiative
lordintype 20 + 2 = 22
Kommander Ken 18 + 1 = 19
motorhead fan 8 + 1 = 9
Space Bunny 4 + 2 = 6
Falk 4 + 1 = 5
ninja_bait 3 + 0 = 3


Pirates lordintype
The pirate captain attacks the ninja on the ladder. "Get of me flightdeck ya sneaky landlubber!" He misses.
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His mates fire on the ninja and send him to the airy depths below.
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Construction Crew Kommander Ken
The leader of the construction crew nimbly climbs along the rail to the cockpit.
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He shoves one of the robocops of the wing.
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He tries to smash the plane with his weapon to knock more people off. He however only loosens some bricks (feat failed). His comrade tries to shoot another robocop but misses and clumsily looses his gun.


The Undead motorhead fan
The skeletons hold on to the wing and swing themselfs below and fire at the lasermasters. One hits and kills.
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The mummy jumps down to the lower wing and smashes one of the wing supports. But the wing holds for now (feat failed).
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Ninjas Space bunny
The ninjas spectaclularly stunt down the ladder. and both attack the captain. They however both fuck up their attacks and the head ninja looses his sword.
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However he loudly shouts "NI!" which frightens one of the pirates so much he falls of, while the pirate captain manges to find a hold at the last moment.
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Robocops Falk
The robocops shoot the skeletons and kill one. The robocop seargeant orders the pilot to do a barrel roll (feat success). "Citizen, in accordance to regulation 1010 0011 1000 you are hereby ordered to perform a maneuver known as a 'barrel roll'. Noncompliance will not pe tolerated!".
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Lasermasters ninja_bait
Captain Pancake makes a birdcall to attract allies. There are no birds nearby but a flying stingray shows up and attacks the mummy (feat successfull). The ray misses however.
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Captain Pancake likes the idea of destorying the wing and picks up where the mummy left of. With overskill and some exploding dice, part of the lower wing breaks of. With a quick reaction, the mummy manages to quickly hold on to the chain.
Pilot: "What the fuck are you idiots doing to my plane? I`ll shake you bastards off!"
He starts his barrel roll.
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Send in your orders for turn 2!
I hope, I can improve the lighting for the next turn.
"Death to all radicals!" - Vitamin C

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ninja_bait
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Re: The flying Circus - Send orders for turn 1

Post by ninja_bait » Tue Oct 15, 2019 9:42 am

Captain Pancake hops on to the sky ray and shoots at the nearest bone boi. Then he reaches out to the farce to summon the ghost of his lost Laser Master.

The remaining Laser Master finds a way to get to the top wing and kills a robocop. Then he continues to hold on using his laser sword.
I make apocalypses and apocalypse accessories.
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