A preview of my upcoming battle. There are nine playable factions, and two signup slots are reserved for Moronstudios and Silent-Sigfig should they wish to claim them. You won't be able to choose which faction you control until I post the top thread, but Moron and Sigfig don't get any special priority in choosing which factions they control. The top thread will be posted on Saturday.
Since I'll only have two weeks before our house is cleaned and the field must be cleared, I'm instituting a strict rule that orders must be posted within 24 hours of the time I post the turn report. If you don't adhere to this limit, I'll bring in a substitute to take over your faction.
If you want to participate, you should probably read the guide below:
Yes, we are using frictionless movement in this game, because in space there is no friction. Before you sign off in disgust, don't worry: I'll be handling most of the unpleasant details for you, and we'll only be operating in two dimensions instead of three, so it should be fairly simple.
1. On the overview shot at the end of each turn, each ship will have an arrow showing where it will end up next turn if it doesn't change course.
2. To change course, pick a spot within the ship's movement range of the arrow's ENDPOINT and draw an arrow from the STARTING POINT to your destination. This arrow represents the path of the ship. An arrow from the original endpoint to the new destination represents the direction in which the ship will be accelerating. This is important, since some ships have fixed-forward weapons. If you don't change course, you can point your ship's nose in any direction you want.
3. If your ship does not change course next turn, it will move the same direction and distance as it did on this turn. Notice that the ship's nose isn't pointing in the same direction it's moving; when there's no air resistance this is perfectly acceptable. If you want to slow down, move back along your original vector. Or just tell me to "brake" and I'll understand what you mean. Seriously, it's not as hard as it looks, and I'll help you learn as we go along. Turn 1 will have a time limit of 48 hours so that I can iron out any difficulties people have, and so that the different allied teams can communicate to form a battle plan.
If you're totally clueless, there are two rival boarding parties (the minifigs in the preview photo, plus some others) but you can't reserve those in this thread, you'll have to claim them first on Saturday. If you don't understand the frictionless movement rules, don't reserve a spot now!
By the way, the ship in this demonstration is the ship which I will be commanding during the battle.
Just one random act of violence can brighten your day. Especially if it involves explosives.