Jumping on plane wings?

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Tarren
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Jumping on plane wings?

Post by Tarren » Sat Mar 07, 2009 7:30 pm

I thought about this ,what would a fig have to do to jump onto a plane/ships wing? I imagine it wouldn't be able just to do it if the ships strait in front of him, because it's moving at a constant speed, but then again, How could you calculate when the fig should jump, and were?
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birdman
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Post by birdman » Sat Mar 07, 2009 9:06 pm

go back through and read the brik physix section in 2001. that should help.

minifigs can jump 2" up and, oh heck, 1" forward (i might be wrong), so if the wings are higher up than that it would be kind of difficult.

if the 'fig jumps onto it from a vehicle moving at the same speed as the wing, then it's no problem because there's no difference in speed of the two.
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Post by IVhorseman » Sat Mar 07, 2009 11:49 pm

Honestly, just use the rule of cool. If it's awesome, you can do it.

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Post by Rody » Sun Mar 08, 2009 5:38 am

and if it's awesome and unlikely.. just throw a dice for it.
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Cpl. Halan
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Post by Cpl. Halan » Sun Mar 08, 2009 8:18 am

either
A: what I say goes roll to see if he can do it and the use rating
B: fudge things and let him bail straight up(and then to the side)

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Post by RagnarokRose » Sun Mar 08, 2009 7:33 pm

1d4:

1 - Fail, plummet to doom.

2 - Fail, get sucked into engine.

3 - Good! Land on wing and get a good grip.

4 - Good! Grab wing with both hands.

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Post by Greenkey15 » Mon Mar 09, 2009 3:15 pm

Ross_Varn wrote:1d4:

1 - Fail, plummet to doom.

2 - Fail, get sucked into engine.

3 - Good! Land on wing and get a good grip.

4 - Good! Grab wing with both hands.
1 and 2 should be reversed.

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Post by RagnarokRose » Mon Mar 09, 2009 4:41 pm

I think falling and going *splat* is better than being chewed up and possibly stalling the engine.

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Post by kidko » Mon Mar 09, 2009 6:39 pm

I think it doesn't matter what the order is since it doesn't change how often they'll happen.
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Post by RagnarokRose » Mon Mar 09, 2009 6:58 pm

You know what?

1-3 on 1d6 - Die in a horribly cool way.

4-6 - Get on plane wing successfully.

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Post by OneEye589 » Mon Mar 09, 2009 7:08 pm

Actually, I think this is only something a Hero would be worthy of. Therefore, heroic feat.

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Post by Tarren » Tue Mar 10, 2009 6:51 am

Jumping on plane wings is NOT only for heroes.
What about the demoltion man who sees his chance to take out an enemy ship by placing a bomb on the wing?
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Post by OneEye589 » Tue Mar 10, 2009 9:56 am

my floppy penis wrote:Jumping on plane wings is NOT only for heroes.
What about the demoltion man who sees his chance to take out an enemy ship by placing a bomb on the wing?
Heroic feats are the things you see in action movies that only the main hero or villain can do. If your demolition man can do that, make him a hero. Otherwise, just have him throw it on the wing.

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Post by tahthing » Tue Mar 10, 2009 2:22 pm

for people who don't like the rules fudge,cool or fun
ide say due to air resistance he would get swept off the wing unless it was going so slowly the plane wouldent be able to fly.
but inclued the rules of fudge,cool and fun and he can unless he rolls 4 or lower on a d6, if he rolls a 5 or 6 he stays on and dose a cartwheel just to stick it in physics face.
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