Missile Stats

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Moose
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Missile Stats

Post by Moose » Wed May 06, 2009 5:20 pm

Just curious as to what stats you guys can think up for this: http://www.youtube.com/watch?v=5ZAnYYj9 ... re=related

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dilanski
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Post by dilanski » Thu May 07, 2009 9:51 am

javelin missile

range:100"
use:9
damadge:3d10(exp)
Almond Status: ACTIVATED

Moose
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Post by Moose » Thu May 07, 2009 2:33 pm

Perfect, thanks!

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Bennanteno
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Post by Bennanteno » Sun May 10, 2009 9:44 pm

Sort of a High usage rating for an infrared homing missile. The aiming process consists mainly of locking on and firing the missile. The javelin is not without it's disadvantages though. Here's my take.

Javelin Missile

range:100"
use:3, 9 if not locked on
damage:3d20(exp)
The Javelin takes 1 turn to set up. It takes 1 turn to lock on to a target. The javelin may only lock on to targets size 4 or above.
The Javelin is heavy. It takes 2 men to carry the javelin, one man may carry it at half his usual speed.

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Post by Moose » Sun May 10, 2009 11:37 pm

I do like those stats as well, and it sounds like a really fun weapon to use provided that the forces are large enough.

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