As an example:1998 rules wrote:You will see that each of my Civilizations is associated with a certain color, making their units, vehicles, and buildings easy to tell apart on the battlefield. Each one is designed to take advantage of the minifigs and special pieces that have been made in that general color over the course of the last twenty years or so. Under each
Civilization's section, you'll find:
-a basic description of the the Civilization, including its power, politics, and
philosophy
-a listing of its special units, weapons, vehicles, and abilities
-the types of battles they're likely to get in and their fighting style when
they get there
I think you'll find that fighting as one of these Civilizations, with their sense of identity and purpose, will be a lot more satisfying than when you were just commanding anonymous divisions of SpaceMen.
If you want to see the actual page now, go to http://www.brikwars.com/rules/1998/bwframes.htm1998 rules wrote:Pantus, the Grey Threat
The Pantus Civilization developed in an unsettling manner in its millenia of isolation from the rest of humankind. They fanatically follow the directives of Lord Pantus, a Blockhead with a strange ability to animate and control large Crawling Stones and Ominous Grey Pairs of Pants.
Lord Pantus rarely engages in battle personally, instead sending a subordinate Pants Lord to control the battle. The controller finds a defensible corner from which to direct his minions to victory. His safety always comes first, and so his Crawling Stones and Ominous Pants are often called upon to block enemy bullets with their bodies. Fortunately, they are nearly indestructible.
Pantlings
The citizens of Pantus are a spooky bunch, mechanistically going about their daily business without conversation or emotion. Their daily business consists mostly of quarrying stone and sewing pants. Pantus Normal People attack outsiders on sight, even if they have no chance of doing any damage whatsoever. The only time they display any emotion is during their yearly production of Lord of the Pants, which always induces wild screaming ovations and dozens of encores. Pantling SpaceTroopers have stony dispositions and like to volunteer for suicide missions. There will only be one or two squads of Pantling SpaceTroopers in any given battle - most of the fighting will be done by Crawling Stones and Ominous Pants. Pantling vehicles are very rare, because Lord Pantus dislikes anything that moves faster than 5" per turn.
the Pants Lord
Move: 5"
Armor: 2d6+2
Skill: 1d6
Ratio: 1 per 10 Stones
or pairs of Pants
Cost: 10 pts.
Pants Lords are the most exalted of Lord Pantus' underlings. He has given them the ability to control legions of Pants and Stones, in addition to their battle training. A Pants Lord is necessary to animate Crawling Stones and Ominous Pants. If all the Pants Lords in a battle are killed, all the Stones and Pants cease animation and become normal stones and pants. They can control as many Stones and Pants as they like, at whatever range.
A Pants Lord is represented by a grey minifig with a clear visor the funny helmet with air tubes. Often, they will stick black or white plumage on one or both sides of their helmet.
the Crawling Stone
Move: 2"
Armor: 2d10+10
Skill: 1d6
Ratio: None(troop)
Cost: 3 pts.
The Pantus Crawling Stones are frightening grey Blox that creep around the battlefield crushing things and animating lesser stones. They are very difficult to destroy, and often stack themselves into walls to defend more important Pantling troopers or installations. They can climb up and down walls and ceilings at normal speed.
Crawling Stones attack by falling off embankments onto their enemies or shoving them for 3d10 damage. Normally, if this beats their AV roll, all this does is push the enemy around, but the Stones try to eventually crush them against walls and rock formations, or other Stones. Whenever a Stone pushes its target into something, roll the 3d10 for damage. Next, roll the Stone's AV, the target's AV, and the AV of whatever the target is getting shoved into (if anything). If all AV rolls are higher than the damage roll, nothing happens. If not, the lowest roll falls victim to the push. This may mean it gets shoved around for 2", or it may be crushed for 3d10 damage. If the Stone is the loser, it means it pushed so hard that it crumbled itself.
Because they move so slowly, Crawling Stones have a hard time catching their enemies. Occasionally an overconfident enemy will try to escape by stepping on a Crawling Stone, but the Stone just adheres itself to them, incurring a -1" Move penalty or stopping them altogether. To catch opponents, Stones usually have to gang up on them. Fortunately, they have the ability to increase their numbers. An original grey Crawling Stone (one that was brought into battle by a Pants Lord) can crawl onto any size normal Brik. After sitting on that Brik for one turn, that Brik is also animated, and has the same stats and abilities as the original Crawling Stone, except that it cannot animate other Brix.
A Crawling Stone is represented by a grey Blok turned on its side or upside-down.
an Ominous Grey
Pair of Pants
Move: 4"
Armor: 1d10+5
Skill: 1d6
Ratio: None(troop)
Cost: 3 pts.
Pantling Ominous Grey Pairs of Pants strike terror in the hearts of all who behold them. Normal People scare their Normal Children with bedtime stories about the Ominous Grey Pants With Nobody Inside Them. These mysterious Pants could only have been forged in the darkest pits of evil. Obsessed with destruction, they stagger around battlefields kicking everything they see. But most terrifyingly, nothing but the will of a Pants Lord can move them. Even if a planetoid crashes into them, killing them, they stand in the same place unmoved.
Ominous Pants march around kicking everything they see: trees, vehicles, mountains, bases, cults, senior citizens, and so on. Their kick does 1d6 damage and has a UR of 2. They are very useful in battle as barricades, because of their powers of immobility. A dead pair of pants is just as immobile and indestructible as a live one. Pantus Prime would be buried in Pants corpses if the Pants Lords hadn't discovered a way to command dead pairs of Pants to detonate in a 2d10 explosion. (don't walk too close to a dead pair of pants!)
Pairs of Pants can also be used to carry things. They have no ability to pick things up or put things down, but they are strong enough to carry anything someone else puts on top of them.
A pair of Ominous Pants is represented by a grey pair of pants with a black or grey 1x2 Brik on top. The Brik is removed when the Pants are killed.
Pantus Combat
The point of most Pantus battles are unclear to non-Pantlings. Not interested in mundane objectives like conquering new lands or destroying enemies, their goals are uncanny and strange. The Massacre of Raupill V came to an abrupt end when the Pantus forces found the frying pan they were looking for. The Pantlings fought the Three Battles of Anteron II in order to kill a certain brown horse. While their objectives are usually fairly innocuous, their methods are deadly. They will destroy anyone and anything that come between them and their target. Once they have achieved their mission, they fall back to protect the commanding Pants Lord's escape.
I don't see any reason to modify these rules for BrikWars 2005. Do you?