Recycling Machine

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Matt
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Recycling Machine

Post by Matt » Sun Feb 03, 2008 5:55 pm

This is a very Brikwar machine,
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Here is the simple yet cool machine.

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Now my assistant will demonstrate how it works.

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Insert minifig.

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Wait for digestion...(i'm not sure this one got resized)

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And out pops a weapon!

More pictures here http://www.brickshelf.com/cgi-bin/gallery.cgi?f=299394
Stats coming soon.
Last edited by Matt on Sun Feb 03, 2008 6:45 pm, edited 2 times in total.
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james+burgundy
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Post by james+burgundy » Sun Feb 03, 2008 5:56 pm

nice!!! that is like very brikwarish !!!!
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Captain Nomouth
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Post by Captain Nomouth » Sun Feb 03, 2008 6:20 pm

I don't think it's very "preferable" for them to be dead. I would much rather them be alive.
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Is it solipsistic in here, or is it just me?

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Post by Blitzen » Sun Feb 03, 2008 6:22 pm

Haha yeah, that's awesome. 11/10 for awesomeness and use of 'dead' bodies, but I'll reduce that to 10 because of the ugly pictures. You should download something to resize them.
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Post by Matt » Sun Feb 03, 2008 6:23 pm

how it works: First have the operator insert a minifig, then roll 1d6, the number is what weapon will pop out. 1 small CC weapon, 2 medium CC weapon, 3 large CC weapon,
4 pistol, 5 normal rifle, 6 sniper rifle /rocket launcher

OK, STATS:

ARMOR: 2d10
MOVE: 5" (so the operator can keep up)
USE RATING: none

Note: this machine is helpful in larger battles if you want to clear the battlefield, and do something useful at the same time.
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
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http://www.knightfight.co.uk/?ac=vid&vi ... &ref=flink

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Post by IVhorseman » Sun Feb 03, 2008 7:53 pm

yes, i would also prefer live minifigs, hoping that the weapons produced are also alive (because we all love screaming swords).

suggestion though? rolling a d6 to match up to a weapon is a bit awkward, especially when you're matching it up to a chart. my suggestion is just pop out whatever would seem most characteristic and hillarious object of said mulched minifig to pop out - a sniper would pop out a sniper rifle, a bartender would become a drink, and a horribly powerful 12 story tall demon would become a cute little kitten.

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Post by Olothontor » Sun Feb 03, 2008 8:08 pm

And why not add somewhere that the operator can hang off of to let it move faster without leaving him behind? Then it would be much more deadly... and funnier to watch.
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Post by piltogg » Sun Feb 03, 2008 9:27 pm

uuummm, shouldn't this be in bricks???

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Post by King of Brix » Sun Feb 03, 2008 9:32 pm

Who cares? It's awesome!

I'm liking the chart idea... but... to make things a bit more unified: roll a d2. The result determines whether the processed minifig (which is alive by popular vote) becomes something spontaneous or is affected by the transformation table.
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Post by Matt » Sun Feb 03, 2008 10:26 pm

I most likly put it in the wrong section, your welcome to move it!
Also, Im open to suggestions on the stats!
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Post by Blitzen » Sun Feb 03, 2008 10:39 pm

It's still awesome. Also to note are the high-quality pictures; I wish everyones pictures were this excellent.

Ah yes, stats. I'd go for an armour of 3d10, like someone said (I think) and a speed of 8" if the minifig can hold on to be trucked around. If not, 5" is good so he can walk behind, but to me that seems a bit slow.

The colours and seeming gentleness made this awesome, with its nasty gears at wicked angles. Very interesting concept as well. I revise my previous decision and give this an 11/10 once again. :D
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.

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IVhorseman
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Post by IVhorseman » Sun Feb 03, 2008 11:31 pm

haha actually you know what? i'd personally attach a little towing mechanism on it, so it can attach to other vehicles. that way, the operator can be sitting on said vehicle, and use it for nefarious purposes. or better yet, the match becomes each side switching ownership of the recycling machine and mulching minifigs to get awesome crap.

and KoB, i suggested the spontaneity because it's both faster and funnier than a chart. a good rule has as few die rolls as possible.

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Post by Matt » Sun Feb 03, 2008 11:34 pm

OK, here is the revised version (stats and all)
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I added duel riding thingamajigs...

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another view.....

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view showing grinder thingies....

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STATS:
Move: 8"
Armor: 3d10
Use Rating:none

Notes: It can grind up as many figs per turn as it wants, alowing that there is another fig there to put him/her into it (unless he/she is doing it willingly)
also how it decides which weapon to spite out is decided by the player in charge of said machine.(or the one supplying the snacks....)
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vi ... &ref=flink

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Post by BrickMan333 » Mon Feb 04, 2008 12:00 am

Holy cow, that thing is sweet!

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IVhorseman
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Post by IVhorseman » Mon Feb 04, 2008 12:35 am

awesome! but who says it has to be a weapon? if i grind up an italian chef, i demand a pizza come out.

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