QuikWars done Quik-er

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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SkydivingRobot
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QuikWars done Quik-er

Post by SkydivingRobot » Tue Jun 16, 2009 8:37 pm

These are some modifications to the QuikWars rules I made up one day. I hope you all enjoy them.

Movement Phase Modification: Make a rough guess about how far a vehicle can move. Don't ever bother making a precise measurement, as this wastes precious time and is somewhat tedious.

Attack Phase Modification: Each unit attacking another unit rolls 1d6 for damage. If the attack was caused by a Heroic Feat, is being made by a seige weapon, or is otherwise justifiably more powerful than a normal attack, then you can roll more dice. Any disputes about the number of dice can be settled with a What I Say Goes Roll.

Each unit being attacked by another unit rolls 1d6 for each piece of armor that it is wearing (besides armor painted on the body), then adds 4 to its roll to get its Defense. Buildings and vehicles are entitled to 2d6+4 points of Armor, or more if they are particularly heavily armored.

With these rules, each turn should take 10 minutes at the most for small skirmishes. The rules have not been tested with larger armies (yet...)
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birdman
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Post by birdman » Tue Jun 16, 2009 8:49 pm

why would you need to have an even quiker quikwars?
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IVhorseman
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Post by IVhorseman » Tue Jun 16, 2009 8:57 pm

takes even less time, makes even more hilarity, and can be done when you're more drunk.

Ooh! i've got another one! Everyone rolls a d6. Highest roller wins, and then you all collaborate on how it happened.

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Almighty Benny
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Re: QuikWars done Quik-er

Post by Almighty Benny » Tue Jun 16, 2009 9:16 pm

SkydivingRobot wrote:Movement Phase Modification: Make a rough guess about how far a vehicle can move. Don't ever bother making a precise measurement, as this wastes precious time and is somewhat tedious.
I live by this rule. I've never measured anything during a BrikWar.
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Arkbrik
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Post by Arkbrik » Wed Jun 17, 2009 4:14 am

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pesgores
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Re: QuikWars done Quik-er

Post by pesgores » Wed Jun 17, 2009 4:38 am

Almighty Benny wrote:
SkydivingRobot wrote:Movement Phase Modification: Make a rough guess about how far a vehicle can move. Don't ever bother making a precise measurement, as this wastes precious time and is somewhat tedious.
I live by this rule. I've never measured anything during a BrikWar.
QFT

I actually gave up on measuring some attack ranges too, I do it at "eyemeter".
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birdman
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Post by birdman » Wed Jun 17, 2009 7:44 am

that's a very obese spartan.
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lrdofbricks
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Post by lrdofbricks » Wed Jun 17, 2009 8:01 am

i like the idea for settling dusputed the best.
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Cpt. Zipps
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Post by Cpt. Zipps » Wed Jun 17, 2009 1:03 pm

I never even do Quikwars, only Brikwars.
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Post by tahthing » Wed Jun 17, 2009 1:19 pm

i measure ranges and movements.
i sometimes fudge a skill role though (gregs[invisible friend] punchs don't hurt).
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Arkbrik
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Post by Arkbrik » Fri Jun 19, 2009 5:53 pm

birdman wrote:that's a very obese spartan.
All minifigs are obese...

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