These are some modifications to the QuikWars rules I made up one day. I hope you all enjoy them.
Movement Phase Modification: Make a rough guess about how far a vehicle can move. Don't ever bother making a precise measurement, as this wastes precious time and is somewhat tedious.
Attack Phase Modification: Each unit attacking another unit rolls 1d6 for damage. If the attack was caused by a Heroic Feat, is being made by a seige weapon, or is otherwise justifiably more powerful than a normal attack, then you can roll more dice. Any disputes about the number of dice can be settled with a What I Say Goes Roll.
Each unit being attacked by another unit rolls 1d6 for each piece of armor that it is wearing (besides armor painted on the body), then adds 4 to its roll to get its Defense. Buildings and vehicles are entitled to 2d6+4 points of Armor, or more if they are particularly heavily armored.
With these rules, each turn should take 10 minutes at the most for small skirmishes. The rules have not been tested with larger armies (yet...)
QuikWars done Quik-er
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QuikWars done Quik-er
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- IVhorseman
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takes even less time, makes even more hilarity, and can be done when you're more drunk.
Ooh! i've got another one! Everyone rolls a d6. Highest roller wins, and then you all collaborate on how it happened.
Ooh! i've got another one! Everyone rolls a d6. Highest roller wins, and then you all collaborate on how it happened.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: QuikWars done Quik-er
I live by this rule. I've never measured anything during a BrikWar.SkydivingRobot wrote:Movement Phase Modification: Make a rough guess about how far a vehicle can move. Don't ever bother making a precise measurement, as this wastes precious time and is somewhat tedious.
I said "no" to drugs, but they just wouldn't listen...
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Re: QuikWars done Quik-er
QFTAlmighty Benny wrote:I live by this rule. I've never measured anything during a BrikWar.SkydivingRobot wrote:Movement Phase Modification: Make a rough guess about how far a vehicle can move. Don't ever bother making a precise measurement, as this wastes precious time and is somewhat tedious.
I actually gave up on measuring some attack ranges too, I do it at "eyemeter".
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My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
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i measure ranges and movements.
i sometimes fudge a skill role though (gregs[invisible friend] punchs don't hurt).
i sometimes fudge a skill role though (gregs[invisible friend] punchs don't hurt).
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
"Triangalism! What's the fuckin' point!"
How's that compression ratio?