The Slindonian interceptors open up on the Pirates first.
When their attack fails, the fighters launch their assault.
And when they fail, the Capricorn fires its laser cannons.
First blood! The Space Pirate missile barge Splintered Jewel looses a missile port and a sensor array!
But the Pirate frigate Unlucky Charm strikes back with a powerful blast from its burst cannon.
Which claims fighter, interceptor, and bomber in the blast.
It then follows up with a light missile.
The main Pirate ship, a destroyer known as the Winged Vengeance, dazzles the Capricorn with its two powerful laser cannons, overwhelming the flagship's shields.
It then fires off a single missile to deal with the incoming bomber threat.
The Splintered Jewel then fires at the Capricorn with it's giant laser, but is unable to penetrate the ship's powerful armor.
So instead it makes due with aiming a volley of missiles at the flagship instead.
As it is now the end of the first turn, this would probably be a good time for an overview. Unfortunately I can't seem to find one for some reason. Anyway, on to turn two...
A pair of fighters regroup and, with the help of a bomber, pummel the Unlucky Charm.
KABOOM! The attack destroys the frigate's missile launcher and burst cannon, leaving the ship weaponless!
Meanwhile two interceptors dispatch a pair of missiles.
Next up, the last three fighters gang up on the Splintered Jewel.
And knock out it's second missile port!
Then the final bomber, joined by two interceptors fire at the Winged Vengeance, but their attacks bounce harmlessly off the destroyer's shields.
Finally, the Capricorn preps its engines...
Aha, here's that overview, not too bad I guess, just a half-turn late.
The remaining two missiles close in on the Capricorn, and one of them hits.
Knocking off one of it's laser cannons!
Defenseless and weaponless, the Unlucky Charm does the only thing it can do: ram the nearest enemy ship.
The Winged Vengeance decides to even up the score a bit.
Success! The Capricorn's other laser cannon is destroyed!
It then fires off two missiles at the last remaining bombers.
The Splintered Jewel also tried to fire it's giant laser at the Capricorn, but rolled a critical failure and missed.
And now for a quick overview (in the right place this time!)
And now on to turn 3...
With the Unlucky Charm out of the way, two interceptors and a fighter take the liberty to fire on the Winged Vengeance. Unfortunately though, their attacks simply bounce off the destroyer's shields.
Meanwhile, a trio of fighters open up on the Splintered Jewel, but their attacks are unable to breach the missile barge's armor.
On the other side of the battlefield, the Capricorn suddenly bursts into flames!
But wait! It just as suddenly reappears behind the main debris field. It warped!
And now it's escaped the wrath of the last missile!
Or has it? Thanks to the missile's state of the art seeking capabilities, it quickly relocates the Capricorn and changes course!
The Winged Vengeance turns and fires its last missile at the fighter trio. Unfortunately, the missile fails to kill even a single fighter.
The Splintered Jewel, on the other hand, is slightly more lucky.
Oh no! There go the Capricorn's engines! One more hit and like that and it's done for!
Another quick overview. Man, look at the size of that debris field!
And now for turn 4...
The remaining fighters and interceptors unleash all of their firepower on the poor Splintered Jewel.
Their barrage destroys the frigate's giant laser and its engines, reducing it to little more than a giant floating hunk of space debris.
The missile impacts against the Capricorn vulnerable flesh, but the armor holds just barely.
The Winged Vengeance opens up on the fighters, but its big lasers don't even stand a chance of hitting them.
Another handy overview, only a handful of ships left now.
And on to turn 5...
The interceptors finish off the Splintered Jewel.
The same can't be said for the fighters, who still can't seem to get through the Winged Vengeance's shields.
Realizing that he doesn't stand a chance against the remaining fighters, the Space Pirate captain decides that a tactical retreat is in order.
And thus the Slindonians win by default with four fighters and four interceptors left along with their flagship.
A final little overview.
For a test of the new brikspace rules I'd say this battle went rather well. I was interesting pitting a group of fighters and their flagship against a group of missile barring Space Pirates. I've learned a lot from this test and will be sure to take that knowledge into account when I do my forum battle.


