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Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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pesgores
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Post by pesgores » Sun Jun 28, 2009 6:52 am

james+burgundy wrote:Fudge
That's not a house rule, it's in the rulebook.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
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Rody
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Post by Rody » Wed Jul 01, 2009 6:45 am

no he probably meant that you should always bring fudge to the battlefield.
as it is delicious.

minifigs can dual wield any weapon they want, if the situation is awesome enough.
(oh damn did I like my minifig dual wielding snipercannons just to take out an aircraft heading towards him and blasting the explosive barrels behind him)

minifigs with a stealth ability can not be targeted if less than half of its body is visible to the attacking minifig. as they are also incredibly silent, minifigs then have absolutely no idea he is there.
fire negates all stealth abilities, because they make a minifig scream in pain and run around randomly.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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MasterEcabob
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Post by MasterEcabob » Wed Jul 01, 2009 3:09 pm

I stole this from someone but...

The rule of fun. If a heroic feat is funny enough to make the host (or other player) laugh then the feat automatically happens.

I used this a few times before and I must admit it fits perfectly into the Brikwars setting.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

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ColourSchemer
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Post by ColourSchemer » Wed Jul 01, 2009 3:29 pm

MasterEcabob wrote:I stole this from someone but...

The rule of fun. If a heroic feat is funny enough to make the host (or other player) laugh then the feat automatically happens.

I used this a few times before and I must admit it fits perfectly into the Brikwars setting.
I use a very similar rule. The funnier or more inefficient an effort is, the more likely it is to succeed. I've seen players so humored by a potential stupendous feat that they refused to roll in opposition, even though their troops would perish!

Bruce Willis knocking out a chopper with a police car is an excellent example.

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Elmagnifico
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Post by Elmagnifico » Wed Jul 01, 2009 7:11 pm

MasterEcabob wrote:I stole this from someone but...

The rule of fun. If a heroic feat is funny enough to make the host (or other player) laugh then the feat automatically happens.

I used this a few times before and I must admit it fits perfectly into the Brikwars setting.
Actually my rule. I'm glad someone was able to use it.
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MasterEcabob
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Post by MasterEcabob » Wed Jul 01, 2009 7:25 pm

That's right, I can't believe I couldn't remember who posted it. Thanks for jogging my memory!
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

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piltogg
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Post by piltogg » Sun Jul 05, 2009 8:39 pm

units traveling on roads travel 1.5X faster.

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Post by Nitewatchman » Mon Jul 06, 2009 1:26 am

Peaches and gingers are to be the primary targets at the beginning of every battle.
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ColourSchemer
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Post by ColourSchemer » Tue Jul 07, 2009 1:15 pm

A World of Chaos
Wierd things may happen during the game.

Examples:
  1. -Reality is the result of the player's thoughts. If a player says "At least there's not a hungry T-Rex rampaging through town." said T-Rex will likely show up.
    -Big Red Button: I once built a pressable red button and stuck it on the field to see how long before someone pressed it. It awoke a giant plasma beetle (per Starship Troopers).
    -My wife will walk by, survey the carnage, and declare "That trooper with the C4 is a traitor sworn to kill his officer in charge" and walk out.
    -A dead horse once swoll to the size of an elephant, and was used as protective cover.

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benkim123
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Post by benkim123 » Fri Jul 10, 2009 1:41 am

So when we say oh crap a giant poop monster will invade the battlefield.
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Arkbrik
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Post by Arkbrik » Sun Jul 12, 2009 6:58 am

Summon Bigger Fish

Any suitable unit (eg, jedis) can be given the ability to Summon Bigger Fish at 8 CP. Summon Bigger Fish has an UR of 5 and creates a size 4 fish 8" above any point of the battlefield. Then the fish falls to the ground (unless the battle is taking place under water, in which case it will behave in a fishy fashion).

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lrdofbricks
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Post by lrdofbricks » Sun Jul 12, 2009 8:24 am

benkim123 wrote:So when we say oh crap a giant poop monster will invade the battlefield.
as long as no one takes a dumb on my battlefeild

we have a rule that if a minifig survives three incidents on one turn that would surely kill him, he is given the title jesus. i doesn't do anything, but its fun to say "your guy got sniped by jesus". we had one battle that ended with jesus kamikazing a helicopter into abe lincolns speed boat.
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benkim123
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Post by benkim123 » Sun Jul 12, 2009 8:32 am

If the minifig survives 7 incidents he gets the title Roy C. Sullivan.
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pesgores
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Post by pesgores » Mon Jul 13, 2009 6:54 am

piltogg wrote:units traveling on roads travel 1.5X faster.
Thanks! Great idea!
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
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More Dakka
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Post by More Dakka » Mon Jul 13, 2009 12:13 pm

When rolling scatter dice because of missed explosives, sixes spawn other scatter dice just like any other critical success.
They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many- so, so many voices. They're coming for us - flesh, body and soul!

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