BrikSpace
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- Olothontor
- Clown-Face Bologna
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- Olothontor
- Clown-Face Bologna
- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
- Contact:
- Olothontor
- Clown-Face Bologna
- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
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- Olothontor
- Clown-Face Bologna
- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
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- Theblackdog
- Pooplord
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- Joined: Mon Mar 17, 2008 3:30 pm
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My version of Brikspace has a similar rule, and Battlefleet Gothic has a rule allowing you to double your ship's turning ability (e.g. 45 degrees to 90 degrees) but reduce your weapons' strength in exchange. It's a great idea and I definitely think you should do it.Olothontor wrote:Oh, and as long as we're on movement, what would you guys think of adding in a rule in which your ship can use half of it's move to turn 180 degrees if it has a move of more than 4" (just because turning at the moment is kind of bleh)?
- Olothontor
- Clown-Face Bologna
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- Joined: Fri Dec 14, 2007 9:29 pm
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- Olothontor
- Clown-Face Bologna
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- Theblackdog
- Pooplord
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I have a question about the railgun, does it have bullets that it shoots? are there a limited amount of bullets? Or is it just assumed that the ship has enough railgunbullets for its needs?
I think that there should be a ammo package attached to the railgun that holds a certain amount of bullets (e.g. 50)
Thanks for answering my questions. Please endeavor to answer them quickly as I am about to have a Brikspace battle today and would like to use railguns.
I think that there should be a ammo package attached to the railgun that holds a certain amount of bullets (e.g. 50)
Thanks for answering my questions. Please endeavor to answer them quickly as I am about to have a Brikspace battle today and would like to use railguns.
I'd just as soon stab you with a saudering iron, so please type something worth the 10 seconds it took to read. please.
- Olothontor
- Clown-Face Bologna
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Ah, but a Railgun is a magnetically powered weapon, so ammunition makes loads of sense.
A little impractical, though, at least rules-wise. Railguns are hindered enough without giving them a certain number of shots. Although it WOULD give another practical use for a Freighter, as it could also carry Munitions Stores and be able to replenish just like it does with Missile Barges. So I suppose that kinda balances out. Go ahead and try it like that, massacre, and let me know how that works. We'll playtest them without ammo and see how that goes. Once we hear from multiple parties, we'll converge to discuss, and change whatever needs changing. They are terribly experimental at this point, but I'd hate to see them removed.
A little impractical, though, at least rules-wise. Railguns are hindered enough without giving them a certain number of shots. Although it WOULD give another practical use for a Freighter, as it could also carry Munitions Stores and be able to replenish just like it does with Missile Barges. So I suppose that kinda balances out. Go ahead and try it like that, massacre, and let me know how that works. We'll playtest them without ammo and see how that goes. Once we hear from multiple parties, we'll converge to discuss, and change whatever needs changing. They are terribly experimental at this point, but I'd hate to see them removed.