Epic space supplement. Update with races and organic ships

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Epic space supplement. Update with races and organic ships

Postby dilanski » Fri Aug 07, 2009 5:25 pm

I'd been working on this for a while, for my space battleship, but until thats ready i need an actual opinion of someone who will pay attention

http://plasticnuke.webs.com/spacesupplement.htm

and yes there's capital's and full stops.

Idea's and comments welcome.

EDIT:Links failed go to

www.plasticnuke.webs.com

And click on epic space.
Last edited by dilanski on Thu Aug 20, 2009 6:43 pm, edited 3 times in total.
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Postby birdman » Fri Aug 07, 2009 5:34 pm

don't we have enough of these already?
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Postby dilanski » Fri Aug 07, 2009 5:44 pm

birdman wrote:don't we have enough of these already?


My one isn't just ship classification it covers warp drives, life support systems and shields.
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Postby Warhead » Fri Aug 07, 2009 6:05 pm

All below is only my opinion as requested.

Big ships should be lumbering and slower while smaller ones should be fast and agile.

Also, Sloop of War... I know it has been used by others here and that it's a real class of sail ship but as names go it does nothing for me. There must be something better.

If it were me I would make the Gunboat smaller than the Corvette. A Gunboat is a small coastal patrol vessel (system patrol vessel?) a Corvette is a Fleet Escort or light screening vessel (Deep Space Fleet Element).

A Battlecruiser is still a cruiser, it's just a heavier type of cruiser so the next stage up. Battleships and Dreadnoughts are bigger by far.
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Postby Strana » Fri Aug 07, 2009 6:40 pm

not my favorite system for shield but simple and straight forward, corvetts are larger than gunboats, a gunboat is a smaller ship mainly mounting machineguns and maybe recoiless rifles 20mm range in earthspeak, they are not suited to large patrol scopes. Generaly gunboats fit into a specialized class of small ships that are similar to torpedoe boats missile boats rocket boats minelayer minsweeper.

i like the warpdrive rules, though they need to penalize a little more the advantage offset transtionins into or out of warp, ie messing up gunnery or can't shoot at all.

for a more detailed game lifsupport is good, but i ask you what does it do in a space battle scenario. does it represent a max amount of unprotected people that can be on the ship ie slow suffocation for a boarding party and the crew, does it let those same people more or less time to seal a breech once its occured, etc etc .

and i'd jusy call sloops shuttles as theres not mush a space ship 20 studs long can do in a stand up fight. and most shuttles will be this size or larger, just to hold troops and whatnot.
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Postby Warhead » Fri Aug 07, 2009 6:57 pm

Strana wrote:and I'd jusy call sloops shuttles as theres not mush a space ship 20 studs long can do in a stand up fight. and most shuttles will be this size or larger, just to hold troops and whatnot.


I agree, also other names for small craft could be Pinnace and Cutter, much better names for intership small craft. What about Assault Shuttles too?

Cutter - Small Personel intership craft
Pinnace - Larger Personel intership craft
Shuttle - Larger Personel and or Cargo craft
Assault Shuttle - Largest Personel and or Cargo craft (Weapons and armour)

All can land on planets.

Just some handy stuff, don't know if you want so much detail though.
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Postby Strana » Fri Aug 07, 2009 7:33 pm

assault shuttle come in two flavors as infantry landers or weapons platforms with crew space. in the case of infantry landers maybe a mg or 2 with troops piled to the gunwals and armor to shame a battle ship. or the assault shuttle has guns and missiles and bombs maybe armor and troops squeezed in between the ammo cartriges
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Postby Cpt. Zipps » Fri Aug 07, 2009 7:38 pm

Classes for my go like this

Gunship(like a sloop)
Corvette
Frigate
Destroyer
Cruiser
Battlecruiser
Battleship
Dreadnought

I may be a little mixed up about destroyers and cruiser though. I think that this is simple enough
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Postby Strana » Fri Aug 07, 2009 7:47 pm

also if you have a copy or can get one look up mech creation in the BAttleTECH rule book, basically its several tables id pay attention to the engines table, as it details a sliding scale for ship engines so that large ships can never outmanuever smaller ones

also just for kicks i calced the basic cp for my main fleet ships these numbers include essential crew

Hodgepodge-light cruiser-748cp
Rancid fish -fleet tender (frigate)- 275 cp
Kirkolken- destroyer- 573 cp
total moin fleet elemnts cp value = 1596cp

birdman wrote:don't we have enough of these already?

this be his anoyance, his corrupting of meaning ful posts, ie dimmy
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Postby Warhead » Sat Aug 08, 2009 12:43 am

Sorry for being a prick and correcting you but I always understood a fleet tender or collier to be a Freighter carrying supplies, weapons/ammo/fuel that sort of thing... did you mean to put Frigate?
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Postby dilanski » Sat Aug 08, 2009 4:25 am

Warhead wrote:A Battlecruiser is still a cruiser, it's just a heavier type of cruiser so the next stage up. Battleships and Dreadnoughts are bigger by far.


Actually Battle cruisers are bigger than battleships and trade armour or weapons for speed, i spent a while browsing wikipedia for this.

HMS Hood, the largest battlecruiser ever built, was bigger than any of Britain's battleships until the commissioning of HMS Vanguard in 1946. She was the largest warship afloat before Bismarck, in combat with which Hoodwas destroyed with the loss of all but three of her crew during the Battle of the Denmark Strait
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Postby Warhead » Sat Aug 08, 2009 5:17 am

Wasn't Vanguard a Battleship though? Which means what? That the Hood being smaller is... of a lesser class? Oh my... but that would mean...

As Navies are constantly developing better ways to make ships and refitting those they have, ship Class becomes a very fluid thing. They are commissioned and later built, taking considerable time and effort and most likely outdated by the next commissioned idea that hits the table before they're even in the water. They all get sub-catogorised to some extent in an attempt to impose order on the poor lists.

FROM THE WIKIPEDIA
http://en.wikipedia.org/wiki/Hms_hood

Battlecruiser or Fast Battleship
Although the Royal Navy always designated Hood as a battlecruiser, some modern writers such as Anthony Preston have characterised her as a fast battleship, since the Hood appeared to have improvements over the revolutionary Queen Elizabeth-class battleships. On paper, the Hood retained the same armament and level of protection, while being significantly faster.[6] Around 1918, the US naval staff in Great Britain became extremely impressed by the Hood which was described as a "fast battleship", so they advocated that the USN should develop a fast battleship of its own. Ending up, the US continued with their existing designs, the well-protected slow battleship South Dakota-class and the fast, lightly armoured Lexington class battlecruisers



I included everything I liked the look of in my list with the help of some really good novels on the subject and some experience in some space naval combat games. But despite my best efforts, ultimately it is a fiction, just like all space combat. I assumed you would understand that though.
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Postby Strana » Sat Aug 08, 2009 7:30 am

Warhead wrote:Sorry for being a prick and correcting you but I always understood a fleet tender or collier to be a Freighter carrying supplies, weapons/ammo/fuel that sort of thing... did you mean to put Frigate?


no frigate is in there so you have a rough idea of the size of the vessel hence why its in ()'s .
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Postby Warhead » Sat Aug 08, 2009 8:07 am

Ahh, right, got it. :oops:
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Postby dilanski » Sat Aug 08, 2009 9:09 am

i'm making an update iv'e added wormholes, space gates, black holes and penalisation for warp and life support, any other ideas?

Also nothing shitty like docking or hanger bays.
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