for greater flexibility and high powered games:
in normal games, you get two actions, a movement and an attack.
this system allows you to be more flexible and have a higher powered game, for example, lets say we have a three action turn. that means each minifig can perform three things each turn. actions can be, but are not restricted to:
fire a single weapon (once per weapon)
move max distance (twice per turn)
jump over a wall
jump through a window (two actions)
open a door
pick up a weapon
this has many advantages
1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat
2. it wont hurt as much to do trivial things like opwning a door
3. picking up a weapon doesn't mean you can't attack
4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it
5.its adds both speed and flexibility, allowing battles to be more in depth and shorter
questions, comments, concerns, suggestions?
the action based turn system
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the action based turn system
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Re: the action based turn system
1. Sprinting? You can move in a straight line at twice max speed already if you don't attack.lrdofbricks wrote:1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat
2. it wont hurt as much to do trivial things like opwning a door
3. picking up a weapon doesn't mean you can't attack
4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it
5.its adds both speed and flexibility, allowing battles to be more in depth and shorter
3. I didn't think it did anyway. If it's in your path, I just say it's a free action.
4. You can already do this. You move half your speed, fire, then you can move the rest of your speed.
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I like to play inquisitor using my brix, maybe u can use its action system with brikwars game mechanics?
as in each fig gets a speed value which is higher for heros, you declare the actions before you act, and then you roll a number of D6 equal to your speed, and for each 4+ you get to perform one of the actions you declared.
as in each fig gets a speed value which is higher for heros, you declare the actions before you act, and then you roll a number of D6 equal to your speed, and for each 4+ you get to perform one of the actions you declared.
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Re: the action based turn system
4. a good point, but athe origanal reason for this was to asses the difficulties of movement. for example, moving 1 inch is easy, but moving 1 inch over a fence and moving 1 inch through a window are decidly harder.OneEye589 wrote:1. Sprinting? You can move in a straight line at twice max speed already if you don't attack.lrdofbricks wrote:1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat
2. it wont hurt as much to do trivial things like opwning a door
3. picking up a weapon doesn't mean you can't attack
4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it
5.its adds both speed and flexibility, allowing battles to be more in depth and shorter
3. I didn't think it did anyway. If it's in your path, I just say it's a free action.
4. You can already do this. You move half your speed, fire, then you can move the rest of your speed.
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Or he could do something thats actually worth of his time?
I mean, seriously, is it that hard to just fudge things/use your own house rules? I fail to see why you would want him to include such a thing...
I mean, seriously, is it that hard to just fudge things/use your own house rules? I fail to see why you would want him to include such a thing...
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
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Right, since you've already got it down (and many people seem to have their own way of doing things) I don't really see why you would need to burden Rayhawk with the task of adding it to the rulebook.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
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