Explosives and Combined Fire
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Explosives and Combined Fire
If, for example 4 1d10 explosives in combined fire hit the target, does the damage roll simply count as a 4d10 explosion?
- lrdofbricks
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i wouldnt say so becuase if it hits the same area, than the blast would be the same becuase of the lack of other need elements, oxygen in particular. it might be slightly more powerful than normal, but it wouldnt be as powerful as are four shots individual if the both had their own oxygen supply. remember that most modern bombs create powerul but small blasts that get bigger becuase they feed on the surrounding oxygen.
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- piltogg
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make blast-templates, roll once per explosion, everything under the template is destroyed. If you hit something that might explose when set fire to (barrels of gas, more explosives, vehicles, terrorists) then you may roll again and recenter your template to destroy things again.
(this is almost certainly not the official ruleing, however, it's very time efficient.)
(this is almost certainly not the official ruleing, however, it's very time efficient.)
Well, according to the rules in Chapter 5.1, a combined attack (which would be what several bazookamen firing at one target would be) has the description of the way damage is dealt as
The same applies to a max roll on d10 damage dice. If you are rolling 1d10 and get a 10, the damage automatically becomes 2d10 and is treated as a 2d10 explosion. Same idea.
So if the damage is all added together in one sum, it would just make it 4d10 if four 1d10's were added. Then, because that is the damage, you would just treat it as a 4d10 explosion....the Damage from all participants is added together and applied in a single massive sum...
The same applies to a max roll on d10 damage dice. If you are rolling 1d10 and get a 10, the damage automatically becomes 2d10 and is treated as a 2d10 explosion. Same idea.
This is one of the longest-running questions in BrikWars, since I never made any real decision about it. I think it's funny to have a glaring hole in the rules and never bother to address it.
It was a bigger deal when vehicles caused multiple-d10 explosions when they blew up, which could cause a giant game-ending chain reaction across the battlefield. Now it's probably not as game-breaking to let the d10s stack into bigger explosions, so why not.
It was a bigger deal when vehicles caused multiple-d10 explosions when they blew up, which could cause a giant game-ending chain reaction across the battlefield. Now it's probably not as game-breaking to let the d10s stack into bigger explosions, so why not.
This, on the other hand, is incorrect. A 10 on a 1d10 adds a bonus 1d6, not another 1d10. The explosion does more damage, but doesn't get any bigger.OneEye589 wrote:The same applies to a max roll on d10 damage dice. If you are rolling 1d10 and get a 10, the damage automatically becomes 2d10 and is treated as a 2d10 explosion. Same idea.