Rules Update: The Horse
Moderators: Pwnerade, IVhorseman
- Blitzen
- Distinguished Owner of the English Language
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I think he spells words phonetically and confuses the sounds of vowels sometimes.
I also have a suspicion that half the people who post like that are under 10 years old or have no respect for the well-being of their fellow being.
I also have a suspicion that half the people who post like that are under 10 years old or have no respect for the well-being of their fellow being.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
- *CRAZYHORSE*
- Mega Blok
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- Tiny Tank Rannon
- Cannon Fodder
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- IVhorseman
- If she don't want the brick, she won't get the dick
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Well hey, a minifig on a horse is about twice as good as one not on a horse, so...
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Almighty Benny
- Jaw-Jaw
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The only reason I can think of is that 12" is too effective, because the average battlefield is not very large. I personally use somewhere between 8" and 10", because I like to promote the use of hand weapons.*CRAZYHORSE* wrote:why is the range for long ranged weapons reduced to 10", at first it was 12".
I said "no" to drugs, but they just wouldn't listen...
- Tiny Tank Rannon
- Cannon Fodder
- Posts: 328
- Joined: Wed Jan 02, 2008 12:17 pm
- Location: Near Windsor, Ontario, Canada
And charge the bastards isn't enough promotion for hand weapons?
My Space knight with dual guns kills one guy a turn, my Space knight with large hammer slaughters one guy a turn!
Anyway, the easy way around that is to use cheap transports with guns, all the shooting any army needs comes from vehicles.
My Space knight with dual guns kills one guy a turn, my Space knight with large hammer slaughters one guy a turn!
Anyway, the easy way around that is to use cheap transports with guns, all the shooting any army needs comes from vehicles.
- 501stCadians
- Galidor
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Same here.Almighty Benny wrote:The only reason I can think of is that 12" is too effective, because the average battlefield is not very large. I personally use somewhere between 8" and 10", because I like to promote the use of hand weapons.*CRAZYHORSE* wrote:why is the range for long ranged weapons reduced to 10", at first it was 12".
- Magic Soap
- Playmobil
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- Strana
- Dimmy
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- Location: Grand Admiral of the Hodgepodgian fleet
i usually just use standard weapon ranges, or since my battlefields tend to have tall buildings, use the strategic advatantage of height to get more range, for infantry.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- pesgores
- The Dear Leader
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Not really. 12" is something like 40 studs. Most battlefields are larger than that.Almighty Benny wrote:The only reason I can think of is that 12" is too effective, because the average battlefield is not very large.*CRAZYHORSE* wrote:why is the range for long ranged weapons reduced to 10", at first it was 12".
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- Strana
- Dimmy
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i for my own rules ro snipers the get a 1d12" boost to range, as they get a feel for whats happening down range, because wind varies from time to time
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas