piltogg wrote:why not just roll 4d6 whitch hits whatever the closest target is to the minnifig if you get a 5 or 6 multiple hits go on to the next closest target and ignore ammo entirely.
because that's 5d6 damage which is far too much.
Crazyhorse, i'm not sure why you think these are complicated. billingsly's and blitzen's versions deal with no extra die rolls to determine damage, and no firing cone calculations other than checking how wide you can spread your fingers.
this may be where you're a little confused actually, with the fingercones. let me explain them to you: when your minifig is firing to cover lots of ground with bullets, the player will do what is called a fingercone to see how much ground is covered. at -2 to skill, hold up 2 fingers that are right next to eachother, and you cover everything in between the angle formed. -3 to skill for 3 fingers, -4 for 4, notice the correlation? minifigs in that cone that are hit regardless of the skill penalty take damage as normal.
EDIT: this is actually billingsly's ruleset version. Blitzen's is slightly different, but also uses fingercones to form angles of fire.
EDITED EDIT: also, don't worry about not understanding piltogg. none of us do, so we tend to ignore him/argue with him and lose.