Olly's BrickSpace Version 1.5 Requests

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Olly's BrickSpace Version 1.5 Requests

Post by Olothontor » Fri Sep 04, 2009 8:26 am

Hello, all.

I'm creating this thread because there appears to be a lot of unrest concerning the microspace rulesets.

This thread is for suggestions for my rules. I have already begun a few minor updates.

Keep in mind that if you didn't like my ruleset in the first place, don't bother trying to get me to revamp it entirely. The aesthetics of it are going to stay the same; fleets will be mildly time-consuming to build, but (supposedly) with streamlined gameplay.

I welcome all proposals and ideas.

The original BrikSpace thread is here, and the PDF is here.
Last edited by Olothontor on Fri Sep 04, 2009 10:29 am, edited 1 time in total.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Fri Sep 04, 2009 9:03 am

Range limits for ALL weapons (except maybe rail guns).

I don't know if we have official boarding party rules, but if not, let's make them. We should also make some kind of strike craft which is unarmed but can carry boarding parties.
Image

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Fri Sep 04, 2009 9:03 am

I has an idea:

What if, instead of scores of different weapons, class based weaponry? each class of weaponry would cost progressively more, but you'd get a pre-set limit on effectiveness points that could be put towards range, accuracy, and damage.

For example:
Class 1 weapon
Cost: 2CP
[Random ass name, like pulse laser beam autogun or some shit like that]
EP: 6(which could be spent on all the categories previously mentioned)
Damage: 1d6(plus however many EP spent)
Range: 4 inches(plus however many EP spent)
Accuracy: 1d6(plus however many EP spent)

And class 2 could have the same base numbers, but with a larger cost and more EP.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 9:06 am

I can see that, but may I point out that it makes the process of fleet construction that much more intensive?

I'm perfectly okay with that, it's a great idea, but I figured I'd point that out.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Fri Sep 04, 2009 9:07 am

That would be kind of monotonous, with only one weapon type in progressively larger sizes. If you want to play a simple game, limit the fleets to laser weapons only.
Image

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Fri Sep 04, 2009 9:11 am

Not one weapon, just one system for weapons. Instead of having multiple preset weapons, just weapon classes. This allows for customization of weapons, that way you could still have your mega super duper teddy bear launching beam cannon.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 9:19 am

So, you're suggesting I categorize the weapons by type and then assign fleets a number of weapon points per ship, that can be spent to essentially upgrade the weapons systems?

It's be like making an Exalted character.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Fri Sep 04, 2009 9:42 am

You know what, forget it. It was a hell of a lot simpler in my head.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 9:49 am

It seems simple enough, but alright. I'll play around with it a bit.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

Fulizer
Minifig
Posts: 290
Joined: Sat Jul 25, 2009 12:39 pm
Location: there... inside your mind

Post by Fulizer » Fri Sep 04, 2009 10:35 am

how about lazers losing effectiveness at range while missiles gain effectivenss?

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 10:39 am

Good idea. I'll look into it.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
Theblackdog
Pooplord
Posts: 2689
Joined: Mon Mar 17, 2008 3:30 pm
Contact:

Post by Theblackdog » Fri Sep 04, 2009 11:02 am

Fulizer wrote:how about lazers losing effectiveness at range while missiles gain effectivenss?
Why would a missile gain effectiveness with range? Maybe if it was a hypervelocity weapon... that could be a separate type of missile.

As for lasers losing effectiveness with range, that sounds needlessly complicated for a rule set whose main selling point was that it's simpler than mine.
Image

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 11:09 am

Hahaha.

And thus the war begins.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
MasterEcabob
Jaw-Jaw
Posts: 837
Joined: Sun Jan 11, 2009 1:27 pm
Location: Lurking...

Post by MasterEcabob » Fri Sep 04, 2009 5:04 pm

You need to revamp medium and large weapons completely. Heck, the main reason I made my rules in the first place was so I could say "screw you cp" and make a ship like Nemesis, which under your system would have cost me 30+ cp, which would have forced me to make it into a space station, which just isn't cool.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Sep 04, 2009 6:52 pm

So, price revamping, eh? I'll look into it.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

Post Reply