OTC Stats
Moderators: Pwnerade, IVhorseman
- Leprechaun
- Hero
- Posts: 65
- Joined: Sun May 24, 2009 12:57 pm
- Location: Barrow
OTC Stats
One last question before I disappear into the mist, following pes and many others. What stats do you use for an OTC?
Kick Ass? Win? 10 d10s?
Kick Ass? Win? 10 d10s?
Damnit! Where's my camera?
- Strana
- Dimmy
- Posts: 725
- Joined: Tue Feb 03, 2009 6:36 pm
- Location: Grand Admiral of the Hodgepodgian fleet
1d20 hull ripper use 5
you have to be awesome to use it.
'hullripper' can tear a gaping hole in the side of a ship. or lop off cannons thicker than a lego man is tall.
you have to be awesome to use it.
'hullripper' can tear a gaping hole in the side of a ship. or lop off cannons thicker than a lego man is tall.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- Professor Ken
- Officer
- Posts: 121
- Joined: Tue Aug 05, 2008 8:15 am
- Location: Secret basement laboratory
I usually rate OTCs as being about 2d10 when used in melee, and 3d10 and 4d10 when fired from launchers and missile tubes, respectively. Outside of massive 5-inch laser cannons, they're the strongest artillery a unit can field, and certainly the most powerful a single infantryman can use on his own, since they're a Size 1 weapon with a Size 3 or 4 power.
I usually play OTCs as "explosives", because no super death weapon is truly great unless it makes things blow up. They're unwieldy in melee combat, but very well suited as anti-vehicle and area attack weapons. A well-placed shot can cripple a heavy battle tank, or slice an enemy APC into bits.
Of course, OTCs are very unfair weapons, but considering how I only have a handful of them, it still makes conventional weapons necessary. Besides, when is Brikwars ever "fair"?
I usually play OTCs as "explosives", because no super death weapon is truly great unless it makes things blow up. They're unwieldy in melee combat, but very well suited as anti-vehicle and area attack weapons. A well-placed shot can cripple a heavy battle tank, or slice an enemy APC into bits.
Of course, OTCs are very unfair weapons, but considering how I only have a handful of them, it still makes conventional weapons necessary. Besides, when is Brikwars ever "fair"?
Were it that simple...
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
- dcl32
- Minifig
- Posts: 226
- Joined: Tue May 12, 2009 2:18 pm
- Location: In Afghanistan providing supressive fire with an M60
Maybe it's sheer awesomeness is too amazing to graph with normal dice
<a href="http://bfbcs.com/stats_ps3/ww21941"><img src="http://g.bfbcs.com/20894/ps3_ww21941.png" alt="ww21941" border="0"></a>
- Ranger S2H
- Minifig
- Posts: 290
- Joined: Thu Jun 18, 2009 7:08 pm
- Location: deep in dimmy territory, fighting the hordes from the inside.
- Contact:
here an idea: whenever an OTC hits it does 2D10 explosive damage as well, because a wave of pure awesomeness strikes down anyone nearby.
note that the fig holding the OTC, who has to be awesome to use it, is not affected by the awesome-wave because he is awesome himself.
enemy characters that are awesome arent affected as well, as how else could you have an awesome/epic duel with OTC when one of the combatant keeps being blown away?
note that the fig holding the OTC, who has to be awesome to use it, is not affected by the awesome-wave because he is awesome himself.
enemy characters that are awesome arent affected as well, as how else could you have an awesome/epic duel with OTC when one of the combatant keeps being blown away?
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
My brother, who happened to be reading this post, agrees with this. so do IRanger S2H wrote:here an idea: whenever an OTC hits it does 2D10 explosive damage as well, because a wave of pure awesomeness strikes down anyone nearby.
note that the fig holding the OTC, who has to be awesome to use it, is not affected by the awesome-wave because he is awesome himself.
enemy characters that are awesome arent affected as well, as how else could you have an awesome/epic duel with OTC when one of the combatant keeps being blown away?
EDIT:
Could this guy beat the armoured core?
- Ranger S2H
- Minifig
- Posts: 290
- Joined: Thu Jun 18, 2009 7:08 pm
- Location: deep in dimmy territory, fighting the hordes from the inside.
- Contact:
I think he can beat it, but its also a possibility he would simply vanish into nothing, overtaken by the extreme amounts of uncontrolled awesomeness in his weapon.
on the other hand, its an iceworlder.
on the other hand, its an iceworlder.
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
Maybe, as soon as the OTC is revealed (for the first time) all enemies within 6" of it instantly lose their action. Enemy's in hand to hand combat (range) have a minus modifier to all actions -1 or something. The OTC's damage is the ability to cut through any and all things (Shields, armour, Organic bits or whatever) in a turn. So what the OTC can reach in a sweep is destroyed/cut in two or pierced, up to the physical depth of the OTC. The holder of the OTC gets a boost to their own rolls, the inability to fumble. While they hold the OTC a roll of a one is just that, a one and nothing more.
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
- Professor Ken
- Officer
- Posts: 121
- Joined: Tue Aug 05, 2008 8:15 am
- Location: Secret basement laboratory
I personally believe instant wins are awarded only to those players who bring enough Doritos and Pepsi (or doughnuts and beer if Warhead's involved) to sufficiently bribe his opponents into concurring. OTCs should be very powerful, perhaps unfairly so, but not game-breaking powerful. Where's the fun if you win automatically?
Were it that simple...
I looked for just a picture or just the clip everywhere, but couldn't find it. Here's a little bit:
http://www.youtube.com/watch?v=TO68zwTXFWk
Pause the movie JUST as it starts. If you miss it, pause it and drag it all the way back to the beginning.
REAL LIFE OTC.
http://www.youtube.com/watch?v=TO68zwTXFWk
Pause the movie JUST as it starts. If you miss it, pause it and drag it all the way back to the beginning.
REAL LIFE OTC.