Capture the Flag squads

Show off your armies and weaponry and stuff.

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doodstormer
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Capture the Flag squads

Post by doodstormer » Sun Mar 09, 2008 1:22 am

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This is something I've been working on on-and-off for a few months now, and it is finally unveiled!





At 1:00 a.m.
*grumble*

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As any BrikWars player knows, BrikWars is ALL about chaos and carnage. So I designed these figs with the intention of allowing various customization to alter the KINDS of chaos and carnage they deliver.

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Ah, lovely powerups. scatter these around the battlefield, or even better, invent your own! After all, a bunch of identical figs battling it out can get monotonous.
However, you are limited to one powerup at a time. After all, they only have one gun!

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The Machine gun powerup allows 2 attacks in a turn.
A: 1d6
R: 12"
(Multiple attacks)

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The Flamethrower lowers range to 6", but does flame damage. (flame damage depends n what your rules are)
A: 2d6
R: 6"
(Flame damage)

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The knife is a Small Close-combat Weapon.
A: 1d6
R: CC

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Standard stats for Soldiers are:
Speed: 6"
Armor: 2d6
Attack: 1d6
Range: 12"

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Standard stats for Heroes are:
Speed: 6"
Armor: 2d6
Attack: 2d6
Range: CC
(Hero: See BrikWars Rulebook for info)

I'll post the decals later, after precious sleep.
Last edited by doodstormer on Sun Mar 09, 2008 8:02 am, edited 3 times in total.

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EvilTobbacconist
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Post by EvilTobbacconist » Sun Mar 09, 2008 1:30 am

Why do soldiers have the same attack and armor as heros? 2d6 seems like a bit much for basic troopers.
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Bonn-o-Tron
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Post by Bonn-o-Tron » Sun Mar 09, 2008 7:05 am

Nice job. When I read the text in each of the pictures, I imagined some guy yelling in the fashion of the yelling in the Powerthirst commercial, and it made me chuckle. I love your custom decals, you did a good job and they look nice.
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:rei: :rei: :rei: :rei: :rei: :rei: :rei:

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doodstormer
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Post by doodstormer » Sun Mar 09, 2008 7:57 am

EvilTobbacconist wrote:Why do soldiers have the same attack and armor as heros? 2d6 seems like a bit much for basic troopers.
Ach! Sleep overrides accuracy. Fine, I'll fix it. JUST THIS ONCE!

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piltogg
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Post by piltogg » Sun Mar 09, 2008 9:56 am

dam, :shock: if you ever have 5 minutes would you pretty please post those decals or give a link where you got them from.
Because they are simply fantstic :D
also I didn't see any flags so is this just a preveiw?

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Atomsk
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Post by Atomsk » Sun Mar 09, 2008 10:29 am

You had to use the blank Stormtrooper heads, didn't you...

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Pvt Expendable
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Post by Pvt Expendable » Sun Mar 09, 2008 1:03 pm

So is this what they mean by the "faceless enemy" ??? [/quote]

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doodstormer
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Post by doodstormer » Sun Mar 09, 2008 3:40 pm

They are faceless for effeciency purposes. Why have a face if it's going to get blown off anyway?

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doodstormer
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Post by doodstormer » Sun Mar 09, 2008 7:47 pm

Oi! Decals!

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And since I'm sure somebody will want to modify it or steal it (prolly the guy who complained about watermarks), here's a blank one:
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Also I included some side leg thingies I never would use while sober.

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Post by Pvt Expendable » Sun Mar 09, 2008 10:51 pm

Thanks for the post,... those do dang look cool

So if they are face less how do you "wait until you see the white of thier eyes"

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doodstormer
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Post by doodstormer » Sun Mar 09, 2008 10:57 pm

Pvt Expendable wrote:Thanks for the post,... those do dang look cool

So if they are face less how do you "wait until you see the white of thier eyes"
You don't need to see the whites of their eyes. They're very loud individuals.
Think Xbox Live.

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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Mon Mar 10, 2008 10:34 am

Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
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doodstormer
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Post by doodstormer » Mon Mar 10, 2008 10:52 am

*CRAZYHORSE* wrote:Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
1. 2d6 is the norm.
2. Because that's their default weapon.
3. You said 2 questions.

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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Mon Mar 10, 2008 11:31 am

doodstormer wrote:
*CRAZYHORSE* wrote:Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
1. 2d6 is the norm.
2. Because that's their default weapon.
3. You said 2 questions.
aww man that's just because I edited my post later and add question 3.
and if 2d6 is the norm then you need to shoot 1 minifig with multiple minifigs to get a fair chance on a kill. With a armor of 2d6 your average armor is 6-8 and the average damage of gun is 3-4 damage.
stubby wrote:You were inb4beluga.

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Post by doodstormer » Mon Mar 10, 2008 9:46 pm

*CRAZYHORSE* wrote:
doodstormer wrote:
*CRAZYHORSE* wrote:Wow really cool decals and the chainsaw really rocks.
just two questions.
1.why do the troopers have so much armor?
2.why do you include weapon damage in the minifig's stats??
3.why is the green bike the only bike without a headlight?
1. 2d6 is the norm.
2. Because that's their default weapon.
3. You said 2 questions.
aww man that's just because I edited my post later and add question 3.
and if 2d6 is the norm then you need to shoot 1 minifig with multiple minifigs to get a fair chance on a kill. With a armor of 2d6 your average armor is 6-8 and the average damage of gun is 3-4 damage.
BrikWars isn't about fairness. Besides, with 5 figs a side, I think the tactic of "mob 'em one at a time 'til they stop twitchin'" would be reasonable.

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