Show off your armies and weaponry and stuff.
Moderators: Zahru II, Bragallot, RedRover, Natalya
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Natalya
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by Natalya » Wed Oct 07, 2009 12:23 pm
IVhorseman wrote:Wait, since when did missile rating depend on stud-size?
2001 I think
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IVhorseman
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by IVhorseman » Wed Oct 07, 2009 12:26 pm
nah, even in 2001 it encouraged you to come up with your own system. the stud one was just an example.
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Natalya
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by Natalya » Wed Oct 07, 2009 10:15 pm
Maybe we should all decide on something then. Maybe studs are like 1 size and like the round 2 x 2's count for 2 or 1½.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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OneEye589
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by OneEye589 » Wed Oct 07, 2009 10:26 pm
Maybe we can all just make our own crap. I don't understand why everyone's rules have to go along with one another unless they're actually in a battle.
As long as what you use is fair and around the right cost (if you even use CP) then there shouldn't be a problem.
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Cpt. Zipps
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by Cpt. Zipps » Thu Oct 08, 2009 11:43 am
NatalyaAF wrote:Maybe we should all decide on something then. Maybe studs are like 1 size and like the round 2 x 2's count for 2 or 1½.
I say 2. That's how I do my torpedoes.
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IVhorseman
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by IVhorseman » Thu Oct 08, 2009 11:54 am
I say come up with your own damn rules, because limiting stats to actual constructed pieces limits the imagination.
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Nitewatchman
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by Nitewatchman » Thu Oct 08, 2009 3:16 pm
IVhorseman wrote:I say come up with your own damn rules, because limiting stats to actual constructed pieces limits the imagination.
High five for being awesome.
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Magic Soap
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by Magic Soap » Thu Oct 08, 2009 3:18 pm
As I said, if you have a problem with ridiculously silly 1X1's stacked on top of each other, use tailfins and cones, interesting pieces etc.
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Magic Soap
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by Magic Soap » Sun Oct 11, 2009 7:47 am
pesgores wrote:▲
Fudge missile rules