B.S.S. Shapiro Corvette

Show off your armies and weaponry and stuff.

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Natalya
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Post by Natalya » Wed Oct 07, 2009 12:23 pm

IVhorseman wrote:Wait, since when did missile rating depend on stud-size?
2001 I think
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IVhorseman
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Post by IVhorseman » Wed Oct 07, 2009 12:26 pm

nah, even in 2001 it encouraged you to come up with your own system. the stud one was just an example.

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Natalya
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Post by Natalya » Wed Oct 07, 2009 10:15 pm

Maybe we should all decide on something then. Maybe studs are like 1 size and like the round 2 x 2's count for 2 or 1½.
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OneEye589
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Post by OneEye589 » Wed Oct 07, 2009 10:26 pm

Maybe we can all just make our own crap. I don't understand why everyone's rules have to go along with one another unless they're actually in a battle.

As long as what you use is fair and around the right cost (if you even use CP) then there shouldn't be a problem.

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Cpt. Zipps
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Post by Cpt. Zipps » Thu Oct 08, 2009 11:43 am

NatalyaAF wrote:Maybe we should all decide on something then. Maybe studs are like 1 size and like the round 2 x 2's count for 2 or 1½.
I say 2. That's how I do my torpedoes.
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IVhorseman
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Post by IVhorseman » Thu Oct 08, 2009 11:54 am

I say come up with your own damn rules, because limiting stats to actual constructed pieces limits the imagination.

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Post by Nitewatchman » Thu Oct 08, 2009 3:16 pm

IVhorseman wrote:I say come up with your own damn rules, because limiting stats to actual constructed pieces limits the imagination.
High five for being awesome.
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Magic Soap
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Post by Magic Soap » Thu Oct 08, 2009 3:18 pm

As I said, if you have a problem with ridiculously silly 1X1's stacked on top of each other, use tailfins and cones, interesting pieces etc.

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Post by Magic Soap » Sun Oct 11, 2009 7:47 am

pesgores wrote:
Image

Fudge missile rules

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