I've got my combat system mostly finnished and just need campaigning. I can now show some of the mechanics from the 0.2 version.
There are 4 'proffesions' Head-hunter, Pirate, Smuggler and Commander. Your current proffesion will change the way the universe reacts to you (NPC pirates will run from Commanders). Proffesions can be started in different ways and dropped at more or less any time.Credits and points are earned from quests and Roleplay (pillaging ships, monitoring smuggling traffic etc).
This is just a bit of game mechanics. V0.3 Will be the version that comes out of play testing and V1.0 will be up january.
"Time takes a cigarette, puts it in your mouth
You pull on your finger, then another finger, then your cigarette
The wall-to-wall is calling, it lingers, then you forget
Ohhh how how how, you're a rock n roll suicide"