heyo! heavy MG!
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- IVhorseman
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heyo! heavy MG!
now that the rules for autofire have (finally) been decided, i present you with a variation of the same thing: the Heavy Machinegun.
(note: not mine, but i needed a quick picture to get the idea across).
the heavy MG is a weapon designed specifically for the purpose of mowing down several units at once, or providing suppresive fire. a heavy MG does both.
to use, it is quite simple. the heavy MG has a 12" range, and attacks all targets within a cone of fire (hooray fingercones!). to determine damage, it is as follows. first, make a successful skill roll (over 4) against targets in the cone. then, do 1d10 - (fingercone) points damage. EXAMPLE: a two finger cone is 1d10-2 damage, 3 fingers is 1d10-3, etc. if a target is taking the entire blunt of the attack (this means that at both cone ends, the target overlaps), then you do double damage. the downside of this weapon is that it requires a turn to set it up (open up the tripods, etc), but the payout is worth it.
HMGs also provide suppresive fire. any unit caught within the cone for longer than one(1) turn is suppressed. this means they can't take any action other than movement, and even that is reduced by 1d4 inches.
in a similar vein, miniguns follow the same rules, but with 1d12-(fingercone) damage instead. they also take a full turn to warm up, but minifigs can walk while firing them (at 1" per turn).
any of these weapons can be made bigger and put on vehicles by using standard "multiply by weapon size" rules, except range is only increased by 6" for each size up.
(note: not mine, but i needed a quick picture to get the idea across).
the heavy MG is a weapon designed specifically for the purpose of mowing down several units at once, or providing suppresive fire. a heavy MG does both.
to use, it is quite simple. the heavy MG has a 12" range, and attacks all targets within a cone of fire (hooray fingercones!). to determine damage, it is as follows. first, make a successful skill roll (over 4) against targets in the cone. then, do 1d10 - (fingercone) points damage. EXAMPLE: a two finger cone is 1d10-2 damage, 3 fingers is 1d10-3, etc. if a target is taking the entire blunt of the attack (this means that at both cone ends, the target overlaps), then you do double damage. the downside of this weapon is that it requires a turn to set it up (open up the tripods, etc), but the payout is worth it.
HMGs also provide suppresive fire. any unit caught within the cone for longer than one(1) turn is suppressed. this means they can't take any action other than movement, and even that is reduced by 1d4 inches.
in a similar vein, miniguns follow the same rules, but with 1d12-(fingercone) damage instead. they also take a full turn to warm up, but minifigs can walk while firing them (at 1" per turn).
any of these weapons can be made bigger and put on vehicles by using standard "multiply by weapon size" rules, except range is only increased by 6" for each size up.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Thank you oh brilliant Fourth Stead!
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
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I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vi ... &ref=flink
- King of Brix
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Quite interesting, but the Minigun is much easier to make, looks cooler, rotates and was made by somebody here. Stop endorsing rivaling websites, jeez In any case, the rules are nice as I've stated in the topics actually made for them. I mainly came here to pick on your choice of gun. Their actually the rules I used to mulch bunches of Dan's guys during Armageddon. See the front page for the battle.
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- Bonn-o-Tron
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- *CRAZYHORSE*
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- IVhorseman
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honestly, i just typed in MG42 onto brickshelf and hit the first image. this was more about the rules, not the gun (which is a heavy MG, not a minigun).
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- *CRAZYHORSE*
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Did you know:IVhorseman wrote:honestly, i just typed in MG42 onto brickshelf and hit the first image. this was more about the rules, not the gun (which is a heavy MG, not a minigun).
MG42s are prized for their extremely high rate of fire, 1200 rounds per minute (rpm). When fired, they produce a sound kind of like tearing paper, which is again caused by the high rate of fire. The mutilated Lego MG which IVhorseman posted above is not an MG42, MG42s are belt-fed (they don't have drum magazine) and do not have a flared muzzle.
- IVhorseman
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your dillema is solved by my words you quoted! again, i just shot in the word MG42 into brikshelf. yes i know that MG42s are belt-fed. they were also nick-named "Piltogg's buzzsaw" due to the sound they made.Dr. X wrote:IVhorseman wrote:honestly, i just typed in MG42 onto brickshelf and hit the first image. this was more about the rules, not the gun (which is a heavy MG, not a minigun).
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Those rules look solid, except I would like to see a cost as an example. I'm not going to beat on you for the picture.
Maybe something more like this: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2749004
Maybe something more like this: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2749004
- IVhorseman
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Well that's a minigun. i'm focusing more on heavy MGs than miniguns, but providing rules for their usage since they're basically the same thing. ish.
Personally, i don't like dealing with CP because i don't like math and dicking around with it. but if you REALLY want it, i'd say that about 8-10 CP worth?
as a side note to suppression, i want to give suppressed players an option to GTFO from suppression. so i'm thinking if an officer or hero spends an action, they can order units to "get out of suppression" for one turn. by sheer force of will.
Personally, i don't like dealing with CP because i don't like math and dicking around with it. but if you REALLY want it, i'd say that about 8-10 CP worth?
as a side note to suppression, i want to give suppressed players an option to GTFO from suppression. so i'm thinking if an officer or hero spends an action, they can order units to "get out of suppression" for one turn. by sheer force of will.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.