Death Trade 2
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
Death Trade 2
I apologise for the pictures - Bad lighting is now fixed!
Also, because I've moved this room to room, left massive update gaps - some of this turn will be patchy.
--Pirates--
Warhead's Pirate Grenadier on the high-caliber sniper rifle gets a kill. Two more in a row for an achievement
Wait! Where's the blood?
Ah, that's better.
Lucky Guy fires an RPG.
The airvent in the background explodes.
The Power Klaw robot seeks out shiny stuff.
A Chest!
Where's the purple wizard now, RJ? Your prediction is WRONG!!!
The robot's OS fails. Likely, seeing how it's computer circuits have just been fried.
Slaves? Help? Civilians needing saved? Key to the Truth? Profit?
A little side quest for you.
Some odd orders from Warhead resulted in the good doctor pumping a decapitated smoking body with morphine.
The doctor is scared when the body starts to walk around and talk evilly.
Something is not right here.
Señor Palomar goes into a drug-like state and manages to retrieve from his infinity case...
... A lever-action shotgun.
Iron Man's fleebnork problem continues.
He tries feeding the Fleeb a sock.
Critical Success! Remember, Fleebnorks die if they eat sheep.
Achievement Unlocked
Some standard movement.
Something fast moves for that door.
A lot of crimson.
--End--
This Machine outside the moonbase powers on, evil laughter is heard. It spins spasmodically.
It stops.
--Albion--
Not much happens.
The translator at the controls in the main room of the base rolls a 1.
This robot is released.
It rips through the door controls, making the door slide open.
The scout takes aim.
Hit! But the pirate is not dead yet.
The guy at the base of the tower launches a grenade.
Killbot is dead. The scout swaps his SMG for a rifle hidden in the tower.
--End--
Something falls from space.
Something... Orange.
Send orders in, 3 days, 72 hours. Accepting from Warhead, NatalyaAF and RJ.
-Score Summary-
NatalyaAF: 2
Warhead: 2
RJ: 0
Bragallot: 0
Magic Soap: 0
GOLD:
Warhead: 20.5
Achievements
Warhead: 10
Also, because I've moved this room to room, left massive update gaps - some of this turn will be patchy.
--Pirates--
Warhead's Pirate Grenadier on the high-caliber sniper rifle gets a kill. Two more in a row for an achievement
Wait! Where's the blood?
Ah, that's better.
Lucky Guy fires an RPG.
The airvent in the background explodes.
The Power Klaw robot seeks out shiny stuff.
A Chest!
Where's the purple wizard now, RJ? Your prediction is WRONG!!!
The robot's OS fails. Likely, seeing how it's computer circuits have just been fried.
Slaves? Help? Civilians needing saved? Key to the Truth? Profit?
A little side quest for you.
Some odd orders from Warhead resulted in the good doctor pumping a decapitated smoking body with morphine.
The doctor is scared when the body starts to walk around and talk evilly.
Something is not right here.
Señor Palomar goes into a drug-like state and manages to retrieve from his infinity case...
... A lever-action shotgun.
Iron Man's fleebnork problem continues.
He tries feeding the Fleeb a sock.
Critical Success! Remember, Fleebnorks die if they eat sheep.
Achievement Unlocked
Some standard movement.
Something fast moves for that door.
A lot of crimson.
--End--
This Machine outside the moonbase powers on, evil laughter is heard. It spins spasmodically.
It stops.
--Albion--
Not much happens.
The translator at the controls in the main room of the base rolls a 1.
This robot is released.
It rips through the door controls, making the door slide open.
The scout takes aim.
Hit! But the pirate is not dead yet.
The guy at the base of the tower launches a grenade.
Killbot is dead. The scout swaps his SMG for a rifle hidden in the tower.
--End--
Something falls from space.
Something... Orange.
Send orders in, 3 days, 72 hours. Accepting from Warhead, NatalyaAF and RJ.
-Score Summary-
NatalyaAF: 2
Warhead: 2
RJ: 0
Bragallot: 0
Magic Soap: 0
GOLD:
Warhead: 20.5
Achievements
Warhead: 10
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
I need orders from: RJ the prat, Warhead the wino and Natalya was polite enough to send them in. If you don't send them soon, I'll fire up the holocaust machine... I have many employees, we are watching you...Warhead wrote:Um, sorry Soapy, are you waiting on orders from me or did I already send them?
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact: