by Ranger S2H » Fri Jan 22, 2010 5:54 am
behold! after extensive research, my version of the OTC:
The Orange Transparent Chainsaw
The Orange Transparent Chainsaw, or OTC, is the most powerful of all weapons. As light as a sabre, but yet as destructive as a MkVI “yamato” spaceship class laser cannon. The OTC is built from trans-orange ABS, a type of leg-ore known for its rarity, toughness, and the abilty to contain awesomeness.
The OTC derives its destructive power from the awesomeness contained within its trans-orange shell, and unleashes it through the teeth of the blade. All non-awesome objects hit by an OTC, and to a lesser extent the objects nearby, are immediately torn apart by the epic awesomeness running through their molecules.
Despite its raw power, an OTC has several drawbacks. The first and most important is that an OTC, being awesome, has to be wielded by someone who is awesome himself, or he will be utterly destroyed by the forces contained within. The second is that in rare occasions, the trans-orange leg-ore is no longer able to contain the growing awesomeness within the shell, and the awesomeness breaks out of the weapon in a violent and destructive manner, destroying everything in the area and sucking the awesomeness from the wielder, leaving him as a pathetic little wimp. To many, this is a fate worse than death.
OTC STATS:
Ur: 4
Rng: CC
Dam: complete annihilation to any nonawesome objects hit, +1D10 explosive damage which doesn’t affect awesome units. Double knockback.
Special rules:
Awesome weapon:
The OTC is an awesome weapon, which means it can only be used by an awesome unit. An awesome unit is a unit of which all players agree it is awesome, and has at least 2 dice in its skill roll. When such a unit rolls two or more 1’s or two or more 6’s on its skill roll (note that the odds get higher when more dice are added because of the increased amount of awesome), the weapon backfires in a 4D10 explosion. This does not affect the unit wielding the OTC, but this unit has all its stats reduced to those of a civilian, including the Pacifist special rule, and is now to wimpy to bear any weapons or armor. The OTC is dropped and can be picked up by another awesome unit with the guts to use it.
OTC duel:
When an awesome unit wielding an OTC meets an enemy awesome unit wielding an OTC, they engage in an epic combat where both duelists are engulfed with awesomeness. During an OTC duel, no other weapons may be used, and neither duelist can break from the combat. The awesomeness that is unleashed from both weapons surround the combat and protects it from outside influences. The awesome combat generates a 3D10 explosion of awesomeness at the end of every turn which originates from the centre of the duel. Furthermore, any projectiles or other ranged weapon fire is immediately reflected back.
During the combat the weapon’s damage counts as 5D6, which means it can be parried by the other. Additionally, the awesomeness has already escaped from the weapon which means it cannot overload during the duel, but when one of the duelists is defeated he does not die but instead he suffers the same fate as a weapon overload.
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?