Siege of Castle Awesome

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Siege of Castle Awesome

Postby Zahru II » Sat Feb 13, 2010 3:31 am

Howdy peoples!

Today I'm going to do a little siege scenario which will be posted tonite/tomorrow morning.

Rools:
The battle will be 8 rounds long (1round=attackers&defenders turn); the attacker's objective is to break his way into the castle, while the defender's objective is to keep them out as long as possible. The attacker's have an advantage in numbers, while the defenders get reinforcements in rounds 4 and 6.
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A dimly lit picture about the layout.
The humans defend the drawbridge in the front with 2 squads of swordmen (with champion and musician), cavalry, 2 clerics, 3 scouts and the hero Duke Lionmane, nephew of once glorious Konrad Lionmane who had fallen in the battle of Lion's Pass http://www.brikwars.com/forums/viewtopic.php?t=1859
The units in garrison are crossbowmen and spearmen. Also there are civilians: peasants, a maiden, the blacksmith and his son Norris (who gets invulnerable when he rolls a 6 on armor). Peasant's can repair damaged gates.
The offenders are the orkish horde, led by the Troll warlord Gaz'hrakas. They also received an Infernus, a towering demon of stone and flame.
They made an uneasy alliance with a Vampire Lord, who leads his skeletal mob to scale the walls. Skeletons have modular while the Vampire is alive. Once the Vampire is killed, he revives in his coffin in d4 turns. Once the coffin is destroyed, the vampire can be killed permanently. Also, they have hirde two beastmen who escort flaming carts to do some BOOMs.

Oh yes, there will be blood.
Last edited by Zahru II on Sat Feb 13, 2010 10:31 am, edited 1 time in total.
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Postby Lordofdragonss » Sat Feb 13, 2010 4:33 am

Orcs and Crystalking attack the castle? Can't wait, I always wanted to see something like this!
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Postby Warhead » Sat Feb 13, 2010 5:06 am

C'mon the Castle. Never forget the Alamo!
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Postby Bragallot » Sat Feb 13, 2010 5:10 am

Is the demon an addled version of the demon we saw in clash for teh monolith? No doubt an awesome unit, Infernals should have their place on any chaotic battlefield, and I'm certain chaos will reign over this one :twisted:
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Postby Apollyon » Sat Feb 13, 2010 5:12 am

This will be interesting.
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Postby Theblackdog » Sat Feb 13, 2010 8:05 am

I can't wait. Bring on the carnage!
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Postby Zahru II » Sat Feb 13, 2010 11:01 am

I'm done, so I'll start putting up the battle in rounds (because I'm lazy, and to keep a little suspense).
The Defenders
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The Attackers
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Reinforcements
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Round 1:
Orks
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First blood was drawn by 3 ork krossbowmen, who took down 2 knights.
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The Infernus picks up a nice boulder, and tosses it...
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... and while it cannot cause much damage, it knocks off the Duke from his mount.
Besides that, the others began to march.

Humans
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The cavalry charged and killed 3 orks (Duke just got up his horse but cannot attack).
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The scouts sniped out an ork. Swordsmen began to advance.

Undead:
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Nothing special, they started to advance towards the wall, one got shot down by a scout.
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Postby Rev. Sylvanus » Sat Feb 13, 2010 11:27 am

The siege looks epic so far. Not gonna lie, I got kinda nervous when the boulder struck the human general...
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Postby Zahru II » Sat Feb 13, 2010 12:10 pm

Round 2:

Orks
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Locked in combat with the knights, they manage to chop off 2 of them, some died in counters.

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Two scouts were nailed to the ground.

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The Infernus tries to toss another boulder, which lands just an inch shorter than he intended to. Bummer.

Humans
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A squad of swordsmen storm the awesomeosaur to hack his legs into bits.

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With an enormous damage roll...

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... the gruesomely handicapped reptile falls over...

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... ans squishes the squad, 4 of them were lucky enough to bail. Many orks die from falling, but 3 survives.

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Also, some more orks got killed by the knights.

Undead

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Slowly creeping, one failed lifedrain feat, and a well-timed catapult shot from the castle which damaged one of the siege equipments.

Stay tuned for round 3!
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Postby Bragallot » Sat Feb 13, 2010 4:43 pm

Warhead wrote:C'mon the Castle. Never forget the Alamo!


That's not really an encouraging thought for any defender. However, after what I've seen already, I think there's no way the attackers are gonna make it.
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Postby Zahru II » Sat Feb 13, 2010 5:46 pm

Round 3

Orks:
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The Warlord got fed up and joind the fun, some knigts, died, and Duke was knocked out again.

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One of the orks died ridiculously in a huge counterattack.

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The Infernus tires to smash with rocks again... and fails again.

Humans
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Nothing mentionable, regrouping.

Undead
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The defenders managed to wreck a siege ladder/stair stuff, but they keep on coming relentlessly.

Round 4:
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Reinforcements!

Orks
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The infernus, enraged, enters close combat, but misses. An effortless catapult attack was done against it, which enraged the demon, who picked up a wandering mount and threw it to the catapult, smashing it.

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The rest of the gang advance.

Humans
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The surviving swordsmen killed the surviving krossbowmen.

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The infernus takes some heavy punishment: a combined smite evil spell from the clerics, and a ganged-up close combat assault by the swordsmen, wounding the monster badly.

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In return, the infernus roasted most of the swordsmen with sulfuric fire breath.

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Reinforcements advance.

Undead:
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They reached the wall, and began scaling it, while another squad received some losses by the dwarven catapult.

More to come...
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Postby Zahru II » Sun Feb 14, 2010 8:39 am

Round 5

Orks

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The Infernus tries to munch Duke, but it proves too tough for his teeth.

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Yet, Duke uses the advantage of the situation, and thursts his blade into the demon's head, who dies, falls, and squishes some orks. Duke even survives the fall damage, he's one lucky basterd.

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The orks advance.

Humans

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Trogdor burninates.

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The remaining swordsmen attack, fail, and get chopped off in counterattacks. Bummer.

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The cleric manages to burn the vampire, who'll be absent for 2 turns.

Undead

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Scaling the walls, killing some defenders and vice versa. The flaming carts got catapulted into pieces off camera.
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The ghosts possess some human troops, yet fail to do anything mentionable.

Round 6

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Niol and his runeknights arrive!

Orks

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One troll decides to pick off the trogdor...

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...threws it to the gate...

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... and blews it open!

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Meanwhile, the warboss and his troops finally finish off Duke Lionsmane...

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... and began to march inwards.

Humans

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The combined efforts of men and dwarves annihilate the skeletons.

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The rest of the dwarves kill a troll, while the spearmen thrust out, and kill all orks except the warboss.

Round 7 would commence, but:

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The Warboss realises that he cannot take over the castle with 4 orks and a troll, so he decides to withdraw, but takes the Duke's head as a souvenir.
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The Count arises, only to see his forces crushed, so he decides to withdraw.

Defender victory!

Overview of the trashed field:
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Postby Bragallot » Sun Feb 14, 2010 9:02 am

Thought so, the Runeknights didn't even have to jump into action. Still a very good fight.
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Postby Apollyon » Sun Feb 14, 2010 9:04 am

That was close with the castle gate already being destroyed. I enjoyed following this battle.
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Postby Lordofdragonss » Mon Feb 15, 2010 9:39 am

I almost cried when Infernus died... He throws a big animal! It's one of my favorite moves in brickwars! He should pick up awesomesaurus and throw it...
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