8 damage or 1d6+4?
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8 damage or 1d6+4?
i have an assault rifle that has 1d6+4 damage but im trying to decide if
it should just be 8...i tested it and they both roll very close to one another
but is that to strong? i mean the first way the lowest i could roll is 5 and the
second way the low is 8 and i don't want it to be op but i thought the second
way would just be faster
tell me what you think...
it should just be 8...i tested it and they both roll very close to one another
but is that to strong? i mean the first way the lowest i could roll is 5 and the
second way the low is 8 and i don't want it to be op but i thought the second
way would just be faster
tell me what you think...
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- aoffan23
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8 damage?! You do realize that a minifig's simplified armour is 4 right? Even if you have 1D6+4, that only leaves 2 results that fail to hurt it on a crit success. I wouldn't say average it out, I'd say bring it lower.
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- RagnarokRose
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Weapons can't have a set number to hit at- then they will automaticly kill. That's no good. Decrease the weapon bonus to +1 and have it as 1d6+1, or use 1d10 if you really want a overpowered gun. Random results with weapons is an important part of Brikwars.
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ya i thought about the whole minifig has 4 armor deal so...
oh and the way me and my friends so it there is only CF in feats not just
shooting (unless they REALY fail, then ya we do)
oh and the way me and my friends so it there is only CF in feats not just
shooting (unless they REALY fail, then ya we do)
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- Magic Soap
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yes it is from halo...so what?
just stop if your going to call me halofag
i also have starwars rules and all sort of other crap so don't go thinking
halo is the only thing i use in brikwars
just stop if your going to call me halofag
i also have starwars rules and all sort of other crap so don't go thinking
halo is the only thing i use in brikwars
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yes, yes you did..... but i mean a second time
oh and i have a head shot rule where if you get a 6 on a d6 or 9+ on a d12
(for heros) you get +2 damage for that dice, whatdya think?
oh and i have a head shot rule where if you get a 6 on a d6 or 9+ on a d12
(for heros) you get +2 damage for that dice, whatdya think?
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- muffinman42
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DAMN! I missed out on the insulting a halofag!spartan117 wrote:yes, yes you did..... but I mean a second time
I would remove the head shot rule, its just a Crit success by a diffrent name.
I would us 1D6+2, rolling a 2 gives you a kill on a minifigure then.
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OH MY GOSH i just found this
http://www.youtube.com/watch?v=T0_jiB2hqeQ
http://www.youtube.com/watch?v=T0_jiB2hqeQ
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- muffinman42
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Wow... That looks pretty good.
Now back to the topic!
Now back to the topic!
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- legacymedia92
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Just use 2d6
Loosing your mind is a side effect to this fourm
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ya i would use 2d6 but i find lots of my weapons use 2d6
besides i wanted a weapon that was at least going to get a high number
while with 2d6 i can get 2-12 with 1d6+4 i can get 5-10
besides i wanted a weapon that was at least going to get a high number
while with 2d6 i can get 2-12 with 1d6+4 i can get 5-10
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- muffinman42
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That is why it's a good idea.spartan117 wrote:ya I would use 2d6 but I find lots of my weapons use 2d6
And a diffinate kill is bad for a general weapon since it puts no randomnes in your attacks.
For heavy weapons then this is fine but not for general multi-use every turn fire ones.
Ok
First; how consitant is the damage given by the weapon; dose it change wildly depending on various things that the damage roll acounts for.
second; how much damage dose it's LOWEST damage do.
the first gives you the dice sizes.
the second gives you the number of dice and how much to add.
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