by Strana » Fri Feb 19, 2010 7:06 pm
some important notes on weapons (and usually overlooked)
1>> you can have computers assist your aiming bought at 4cp for 1d6
2>>other minfigs can help you fire a weapon (think artillery crews)
3>>you can roll skill for several turns and store it to fire weapon (represents you carefully aiming calculating trajectories etc)
4>>if a weapon such as a Gatling or turret or same arm weapon, are of the same size, ie Class V, you only have to aim the one gun (barrel) as all others are considered to be pointing at the same target (this can also apply for minfigs all shooting one target, it can level the playing field versus heavy vehicle armys)
so in the case of the pre H rules were weapons have higher use ratings use more people, in the after H rules skill amounts are reduced but some times it helps o have more than one person firing the guns.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
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# patchwork: a theory or argument made up of miscellaneous or incongruous ideas