Sigfig Stat Card

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Sloopofwar
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Sigfig Stat Card

Post by Sloopofwar » Fri Feb 19, 2010 7:05 pm

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Just a quick stat card I whipped up for fun. Not really much else to say, it's pretty well self-explanatory.

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lrdofbricks
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Post by lrdofbricks » Fri Feb 19, 2010 8:26 pm

i like, seems like a good buffed up scout if you want your scout to be a hero.
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legacymedia92
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Post by legacymedia92 » Fri Feb 19, 2010 9:20 pm

:shock: :) :D That is straight awesomeness! Though add ego.
Loosing your mind is a side effect to this fourm
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Sloopofwar
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Post by Sloopofwar » Fri Feb 19, 2010 9:49 pm

Why? That would make it somewhat overpowered. I like it as it is. Sort of a high TL ranger.

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Post by RagnarokRose » Fri Feb 19, 2010 11:28 pm

Hrm. I like the stats, but the 1/3 cover seems to make it a bit hard to hit, especially since it has that high armor. Good job on the mini!
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Theblackdog
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Post by Theblackdog » Sat Feb 20, 2010 8:28 am

I like it -- seems like the high-tech version of the Ninja that I've always been looking for.

One thing though: add a detection radius to his ability to detect stealth units (I suggest 12"). If having a single Hunter on the battlefield automatically negates all of your enemy's stealth units, that's not very fair.
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501stCadians
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Post by 501stCadians » Sat Feb 20, 2010 10:06 am

Hijack! I say we make this the thread for Sig-Fig Stat Cards.

Here's Mine.

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Sloopofwar
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Post by Sloopofwar » Sat Feb 20, 2010 11:38 am

501stCadians wrote:Hijack! I say we make this the thread for Sig-Fig Stat Cards.

Here's Mine.

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Holy cow....can you say overpowered?
Theblackdog wrote: One thing though: add a detection radius to his ability to detect stealth units (I suggest 12"). If having a single Hunter on the battlefield automatically negates all of your enemy's stealth units, that's not very fair.
Well, he would have to radio in or yell to his comrades where they ninja was, because only he could see it. And to have people take advantage of his seeing the ninja they would have to get close to him, which would cause him to have a nasty -1 skill penalty.

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birdman
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Post by birdman » Sat Feb 20, 2010 12:58 pm

ITT ridiculously low CP costs.
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501stCadians
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Post by 501stCadians » Sat Feb 20, 2010 1:18 pm

birdman wrote:ITT ridiculously low CP costs.
30cp is very expensive! You can purchase a squad of 15 figs with guns for that!
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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dilanski
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Post by dilanski » Sat Feb 20, 2010 2:08 pm

501stCadians wrote:
birdman wrote:ITT ridiculously low CP costs.
30cp is very expensive! You can purchase a squad of 15 figs with guns for that!
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Coximind
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Post by Coximind » Sat Feb 20, 2010 7:59 pm

Dilanski's right. That would get more like 4, with pistols, and a couple shields on the side.

ITT it should be more like 40 or 50 CP.
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Post by Fulizer » Tue Feb 23, 2010 12:34 pm

most certainly overpowered, the ability to survive "killing blows" (thank you so much for not reffering to them as wounds, we really do not need more 40k-isms) makes it a bit much. the dark energy cannon would be worth about 30CP

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501stCadians
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Post by 501stCadians » Tue Feb 23, 2010 3:16 pm

I was trying to go for the effect of "OMFG he just got floored by a Tank cannon!" and him being ok, just saying "kthxbai".
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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Sloopofwar
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Post by Sloopofwar » Tue Feb 23, 2010 8:27 pm

And you would want him to say that why?

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