Fall of the Justicar

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BrickSyd
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Fall of the Justicar

Post by BrickSyd » Mon Mar 29, 2010 10:32 pm

This is a battle fought with a friend of mine (he played as the Sons of Akurreya). I provided both armies and I played as the Order of the Equinox. There was a small third faction that was controlled a bit by both of us and a lot by the dices. We did not care about a balanced battle.

I set up a terrain, made up a little scenario during the afternoon and we played in the evening. The battlefield was a bit small but the battle was quite long (not too long) even though we did not use a huge number of units.


Intro
Karl Kashnick visited Titan Starships to see the progress in the development of the vulture. The last report did not convince him and he wanted to see by himself. The vulture was a special request from the Order of the Equinox that was designed to fill a new role within their fleet: The capability to reinforce or reconfigure modular ships on the field. The first prototype was almost ready to fly but Kashnick did not liked it. "We never asked for this fat tin can! You are wasting our time and money!" he said. His first officer pointed out that the current design offered poor maneuverability, rendering the vulture too vulnerable in a dogfight, that most of the storage was inadequate and insisted that the final product would be too expensive. They had to start from scratch.
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On their way back to Noxar, Karl First Officer was in command while Karl was whining about Titan Starships. As they where getting close to Noxar, a small meteorite hit the Justicar, blowing up most of the left wing and taking out the communication systems. Propulsion systems were heavily damaged and the crew lost control of the ship while heading toward the planet surface.
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Despite the pilots effort, Justicar crashed in the middle of a forest. Karl and a pilot were injured and the navigator died. The rest of the crew was allright. Karl first officer activated the buoy from his radio hoping that their closest base would get it and send a ship to pick them up but the closest outpost was quite far from their current position. The medic treated Karl injuries using the medical material they where carrying while the two heavy infantry were getting ready to go out and secure the crash site.
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A hungry teddywok clan noticed the impact and are approaching!
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The Teddywok were getting close when incoming ships were detected near the crash site.
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Two Akurrean ships enter the area!
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Order of play:
1-Order of the Equinox
2-Sons of Akurreya
3-Teddywok

Objectives:
- The Order of the Equinox need to hold the crash site until reinforcements arrive to evacuate Karl.
- The Sons of Akurreya want to capture Karl.
- The Teddywoks are hungry.
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TURN 1

Order of the Equinox
"Don't let them get too close!" -First Officer.
The Order of the Equinox opened fire on the Teddywok that were approaching. One of the pet was neutralized and a Chieftain was killed.
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Sons of Akurreya
Wolverine unload three Troopers and a hero. Triton land and open his airlock. The teddywoks ignore them and continue to focus on the survivors.
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Teddywoks
The Teddywoks return fire on the Order of the Equinox. The First Officer is hit by two spears. The first one is blocked by his shield but the second spear kill him. The medic was about to heal him when a teddywok pet jumped from the roof of the Justicar and attacked him. He was not killed but was unable to heal the first officer.
*Order of the Equinox hero down! *
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TURN 2

Order of the Equinox
A Heavy Infantry knock the pet away from the Medic with his gun while the other Heavy Infantry is reloading.
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Sons of Akurreya
Triton deploy a squad of Commandos followed by a field operative. Troopers are right behind them.
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Teddywoks
The Medic and a Heavy Infantry are both hit by Teddywok spears! The Heavy Infantry is kill but the Medic heal himself. The Teddywoks pick up new weapons since they are out of spears.
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TURN 3

Order of the Equinox
"We must take cover inside the ship!" -Medic
Another Chieftain is killed by the last Heavy Infantry.
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Sons of Akurreya
"Hostile unit sighted! Opening fire!" -Akurrean Commando
As the Akurrean are moving, a Teddywok unit was shot from behind by a commando.
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Teddywoks
no Teddywok attack were successful this turn. The two remaining Teddywok only got closer to the Heavy Infantry.
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TURN 4

Order of the Equinox
"Hurry! We need to close the door" -Karl Kashnick
The medic enter the ship and the heavy infantry make it to the door and fire on the pet. The pet was wounded but survived.
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Sons of Akurreya
"The crash site is in sight! Repeat. We are in sight if the crash site." -Akurrean Commando
The Akurreans are getting in range of the crash site.
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Teddywoks
The injured pet attack the heavy infantry and bite him but the heavy infantry is saved by the medic last healing injection
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TURN 5

Space
"Justicar this is Epsilon squadron. We are on our way to your position." -Escort-44 Challenger
* Reinforcements are approaching for Order of the Equinox. *
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Order of the Equinox
The heavy infantry fail to get rid of the pet and could not make it inside the ship.
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Sons of Akurreya
The Intrepid lift off and set a course to intercept the escorts. The Akurrean Commando fire on the Teddywok but miss.
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Teddywoks
The teddywok charge the commando and try to slash him with his large axe but the Commando dodge the swing. The pet did not get to harm the heavy infantry through his thick armor.
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TURN 6

Space
"Hostile unit approaching. Engaging target"-Escort-11 Fearless
Triton open fire but cause only some minor scratches. A torpedo is fired from Fearless.
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Order of the Equinox
The heavy infantry is still fighting with the pet...
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Sons of Akurreya
A commando shoot at the heavy infantry and the pet fighting each other and kill the pet. Another commando cut the throat of the last Teddywok with his bayonet.
* Teddywoks eliminated *
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TURN 7

Space
The torpedo hit Triton destroying a large portion of the cargo bay (which was empty) and a reactor. Triton still have enough propulsion available. Triton shoot at Challenger and crit, triggering the explosion of a torpedo that blow up most of the wing and the reactor. Challenger stability is compromised. Vulnerability increased.
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Order of the Equinox
The last heavy infantry get in the ship and close the ship airlock. The only weapon he found was a pistol. Karl should be safe as long as reinforcements get there soon enough.
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Sons of Akurreya
"We are gonna need explosives!" -Field Operative.
The Akurrean force secure the crash site.
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TURN 8

Space
Two torpedoes are fired at Triton.
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Sons of Akurreya
The akurreans try to get on top of the ship.
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TURN 9

Space
"Hang on!!!" -Triton Pilot
Luckily, both torpedoes hit the same side of the ship, limiting damage. It was still more than enough to destroy the whole capsule. Main fuselage is still holding. Challenger is going away from the fight and is now heading for the surface of Noxar
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Sons of Akurreya
Most of the Akurreans are now in position around the crash site.
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TURN 10

Space
A minor hit from Triton. Nothing serious here.
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Noxar surface
Marines used their grenade to blow up the hatch while Challenger is about to land.
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TURN 11

Space
One less laser for Fearless. The ship is almost out of weapon.
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Order of the Equinox
Challenger land.
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Sons of Akurreya
Akurrean troopers rise their machine guns toward the escort airlock.
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TURN 12

Space
Hit on both side. Triton is getting weak.
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Order of the Equinox
Challenger drop his module and head back for space.
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Sons of Akurreya
The akurreans now have line of sight with the ship interior. They are ready to attack.
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TURN 13
Minor hit on the Fearless. Challenger is back.
Space

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Order of the Equinox
The outpost is still quiet. Noxarien forces are waiting.
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Sons of Akurreya
Marines open fire and kill the heavy infantry. The crew is defenseless.
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TURN 14

Space
Triton engage Challenger while Fearless leave the area.
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Sons of Akurreya
Two marines get in the ship and kill the remaining medic.
* Karl have been arrested ! *
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TURN 15

Space
Challenger is hit again.
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Ground
Fearless is getting close. Akurrean troopers are still guarding.
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TURN 16

Space
Challenger finally get to hit Triton. Triton is now too damaged and cannot operate anymore.
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Sons of Akurreya
Fearless land. The Akurreans will have to fight their way back to their ship.
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TURN 17

Space
"Abandon the ship" -Akurrean pilot
The remaining capsule is ejected from the fuselage and what remain of the module is purged from the falcon.
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Order of the Equinox
Noxariens get out of their ship all together and open fire. Two troopers and the hero fall.
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Sons of Akurreya
The akurreans return fire but kill only one infantry. Wolverine lift off and fire a torpedo.
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TURN 18

Space
The Remaining Akurrean fighters open fire on the Challenger and hit the cockpit, killing the pilot.
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Order of the Equinox
Seeing the torpedo coming their way, the Noxarian forces took cover but some of them got very limited success...
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Sons of Akurreya
... Including: The two infantry that were killed by troopers, the medic that was killed by a marine and the 3 units that died in the torpedo explosion.
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TURN 19

Space
The remaining fighters are now heading back for the surface.
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Order of the Equinox
An infantry fire but miss while Fearless close his airlock.
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Sons of Akurreya
One more infantry down!
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TURN 20

Order of the Equinox
Fearless lift off. The last two Noxarian units surrender.
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Sons of Akurreya
What?
* Sons of Akurreya are victorious! *
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TURN 21

Victory!
Karl was successfully captured.
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Order of the Equinox
The remaining forces used Triton to hijack the module
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Sons of Akurreya
They headed for a detention facility where Karl will be awaiting for his trial.
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In our opinion, it was a good battle :D

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Ogel96
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Post by Ogel96 » Mon Mar 29, 2010 10:37 pm

That rocked. I wish the ending could have been a bit bloodier though...
My doctor says I have an obsession with vengance. We'll just see about that
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trebnos1
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Post by trebnos1 » Mon Mar 29, 2010 10:55 pm

Epic. You should do another scenario where the Equinox people try to break Karl out.

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Ogel96
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Post by Ogel96 » Mon Mar 29, 2010 10:56 pm

Silverdream wrote:Great battle but atrocious grammar.
Who are you, J+B? bad grammar makes for great brikwars!
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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BrickSyd
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Post by BrickSyd » Mon Mar 29, 2010 11:02 pm

Sorry about my poor english skills. Everyone speak french around here...

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Post by RagnarokRose » Tue Mar 30, 2010 12:30 am

Great battle. We finally got to see the snot water in action! Heh.

Good scenario, good stratatiks, good carnage, good use of vehicles, great battle. Keep it up!

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legacymedia92
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Post by legacymedia92 » Tue Mar 30, 2010 6:18 am

Ross_Varn wrote:Great battle. We finally got to see the snot water in action! Heh.
I am now cursed whenever anyone uses that!
Loosing your mind is a side effect to this fourm
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Theblackdog
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Post by Theblackdog » Tue Mar 30, 2010 6:52 am

Whoa... that was really cool. I liked the idea of spaceships being able to switch between surface and space operations. What are your rules for the torpedoes, by the way?
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pesgores
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Post by pesgores » Tue Mar 30, 2010 7:08 am

Truly awesome indeed! It inspired me!
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piltogg
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Post by piltogg » Tue Mar 30, 2010 2:32 pm

nice spaceships

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BrickSyd
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Post by BrickSyd » Tue Mar 30, 2010 6:22 pm

Our rules for the torpedoes were that the pilot need to win a skill roll against to other pilot to lock the target and fire. The next turn, we rolled a dice to know which side of the ship would be hit. The defender then removed bricks according to the torpedo damage (in that case 4D6 for each torpedo).

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Post by aoffan23 » Tue Mar 30, 2010 10:40 pm

Silverdream wrote:Great battle but atrocious grammar.
Dude, read his location. I know you said you forgive him, but read before you post. I was in a French immersion program for 3 years, still rock in core French classes, but I know if I went to Quebec I'd sound like a tard with the French I speak.

Anyways, awesome battle. The taking off and landing was a really cool concept, and it turned out really well too. I also like the Teddywoks, I like having a third faction interfering with the other two's conflict. The bit of backstory was good too, that's something else that's good in battles.

Great battle, hope to see some more. :D
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