Post
by Zahru II » Sun Apr 26, 2015 10:45 am
Available factions, stats and objectives:
1. Thorbern, Champion of the North - Sir Sporktimus
1 heroic unit
Stats:
1d10 skill
7 inch movement
2d6 armor
3 hit points
1 action per turn
Special: Heroic Ego
Armed with: Heroic Axe (UR3,CC,2d6 damage), Shield (UR2,CC,+1d6AV when parrying), Armor (+2AV)
2. Norsemen - Valiant
6 units, allied with Thorbern
Stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Special: Battle Rage: While Norsemen are in close combat, they gain +1 armor against melee attacks and ranged attacks.
Armed with: Bearded axes (UR2,CC,1d6+1 damage)
3. Rime Grizzlies - Duerer
9 various units
Stats:
Rime Grizzly Warrior
1d6 skill
5 inch movement
4 armor
2 hit points
Armed with: Jagged swords (UR3,CC,1d6+1 damage), and glacial shields (UR2,CC,+1d6AV while parrying).
Rime Grizzly Bearzerker
1d6+1 skill
6 inch movement
5 armor
Special:
•Frenzy: The minifig may choose to deliver a flurry of blows instead of a regular swing. Its controller may roll twice for damage after skill check, and deal the combined amount minus 1 of the rolls to the opponent. This wears out the minifig though, replacing its base armor value for 1d6 until the following turn.
Armed with: Frozen weapons (use 3, 1d6+1 damage, close range).
Rime Grizzly Basher
1d6+1 skill
6 inch movement
5 armor
2 hit points
Armed with: Frost mace (use 3, cc, 1d6+3 damage), armor (+2 armor).
Frosthide Yeti
1d6 skill
5 inch movement
4 armor
2 hit points
Armed with: Jagged sword (use 3, 1d6+1 damage, close range).
4. Secret Faction - legomc
It will be revealed at the end of Turn 2.
Gameplay:
-The battle will last 5 turns. At the end of turn 5, players/teams with the most units alive shall be declared victorious.
-Additional turns may be added to settle any ties.
Last edited by
Zahru II on Sun Apr 26, 2015 2:02 pm, edited 2 times in total.