Mission: Rescue Generał Sosaboski

Lietuvan Soldier 1: "But before the handyman was even thinking about laying the new tiles in my bathroom, he gave me an essay about his hemorrhoids, for three hours!"
Lietuvan Soldier 2: "Wait, what?! Really? That's gross, dude!"
Lietuvan Soldier 1: "Yeah really, you shell out hundreds of bucks for a 'professional' to do your bathroom and you end up knowing more about his roids than he ever did about your-"

*CRASH-BA-BANG*

*PLOOP*
*PATA-PATA*

Magdalena Pierunska: "We'll be back in less than half an hour! You guys stay here and defend our ship!"
Polish Soldier: "You can count on us, ma'am!"

Laska: "Breaking into prison was a piece of cake, now where do we find the general?"
Kapitan Wierzbowski: "Beats me. All I know about this facility is that it serves both as a prison and a mining facility for minerals with the prisoners themselves being used as expendable work force."

Dr. Etanol: "Might as well try to look there for any clues about the general's whereabouts. But wouldn't the mines be located at the bottom floor, though?"
Lufa: "So you suggest that we fight our way from this floor to the bottom through hundreds of guards? Doc, I know this operation wouldn't be a walk in the park but we don't hafta make it a suicide mission, geez!"

Laska: "Why not taking one of these lifts to the bottom floor instead, guys? Why making things more complicated than they should be?"
Magdalena Pierunska: "She's right. This cabin should be big enough for a good dozen of people. Let's get going."

Kapitan Wierzbowski: "*grumble-grumble* Fine by me!"
Inside the lift

Torpeda: "So far so good but will we actually find out where the general might be?"
Dr. Etanol: "If we won't find the man himself, we could at least free some prisoners there. Maybe they know anything about-"
Lufa: "We can't waste any time here! Our ride is still parking at the top floor and we can't let our crew up there hold on for too long-"
*PING*


Lietuvan Soldier: "Alright you maggots, get out of this cabin and get back to work..."

Lietuvan Soldier: *gulp*
Laska: "Sup, sweetie?"
Laddies and Gents, after a rather long hiatus I can finally present you my newest forum battle:
THE PRISONER

(tan battlefield areas to the left will be revealed during gameplay)
Forces:
Poles:
- Magda Pierunska - Bragallot
- Wierzbowski (Commando) - RedRover
- Dr. Etanol (Medic) - Texhnophille
- Laska (Melee Specialist) - Falk
- Lufa (Sniper) - Scribonius
- Torpeda (Heavy) - motorhead fan
Objective: Find out where Generał Sosabowski is located and free him
Lietuvan Prisoners: (will be activated ones prisoners are set free) - ninja_bait
Objective: Escape from the prison and kill as many guards as possible
Lietuvan Prison Guards: - NPC'd by me
Objective: Kill every intruder and keep the prisoners in check
Gameplay Notes:
- This game has no definite turn count and ends when either side has been eliminated.
- Killing a fig yields a point. Furthermore the Poles get 5 points, if Sosabowski makes it to the evac point. Should the General fall due to unfortunate circumstances, the Poles suffer a -5 point penalty!
- Orders will be processed chronologically. First come, first serve.
- Since the Prison Guards are NPC'd by myself, their orders will be played out after everyone else. However, if I won't receive orders within 48h, the affected factions will be NPC'd as well, with these orders being played out after the ones of the Prison Guards!
- The prisoners and Poles are allied with each other. No backstabbing allowed!
- Since all player slots are for soldiers of the same team, players need to post their orders right in the battle thread in order to discuss their next steps, instead of sending me a PM.
- Prisoners are activated over time when being set free by the commando squad. Activated prisoners are marked with a gray 4x4 round plate beneath.
Stats:
Poles:

(stats in the spoiler below, from L to R)
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Swashbuckler)
Equipment:
Energy Sabre (Heavy Sword):
UR: 3 Range: CC Damage: 1d6+2 Notes: critical hit disrupts target
Flintlock Pistol:
UR: 3 Range: 6" Damage: 1d6
Wierzbowski (Commando):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Field Training (see Chapter 11)
Equipment:
Machine Gun
UR: 4 Range: 8" Damage: 2d6 Notes: Arc fire
BTC Bayonet
UR: 4 Range: CC Damage: 2 Skill dice Notes: No parry
Dr. Etanol (Medic):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Ker-Triage! (see Chapter 11)
Equipment:
Party Cannon:
Lighter Mode UR: 2 Range: 5" Damage: 1d4+2 Fire Notes: Arc fire
Moonshine Mode UR: 2 Range: 5" Damage: - Notes: Arc fire, hit disrupts target
Liquor Mode UR: 3 Range: 5" Heal: 1HP Notes: crit miss disrupts target
Scalpel (Medical Tool)
Laska (Melee Specialist):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Harassment (see Chapter 11)
Equipment:
2x BTC: UR: 3 Range: CC Damage: 2 Skill Dice Notes: No parry
Lufa (Sniper):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Aiming (see Chapter 11)
Equipment:
Sniper Rifle: UR: 4 Range: 10" Damage: 2d6 Notes: Scoped
Torpeda (Heavy):
Skill: 1d10 Move: 6" Armour: 5 HP: 3 Notes: Compensating (see Chapter 11)
Equipment:
Grenade Launcher: UR: 4 Range: 12" Damage: (determined by payload)
4x Size 1 Grenades DMG: 1d10 Explosion
Skill: 1d6 Move: 5" Armour: 4 HP: 1
Equipment:
Shank (Improvised Weapon):
UR: 2 Range: CC Damage: 1d6-1
Leonas Žemaitis:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Gun Nut)
Skill: 1d6 Move: 5" Armour: 5 HP: 1
Equipment:
Long-Ranged Rifle:
UR: 3 Range: 10" Damage: 1d6+1
Prison Guard:
Skill: 1d8 Move: 5" Armour: 4 HP: 1
Equipment:
Shock Staff:
UR: 3 Range: CC Damage: 1 Skill die+2
Elite Guard:
Skill: 1d8 Move: 5" Armour: 5 HP: 1
Equipment:
OTC Melt Cannon:
UR: 3 Range: CC/2" Damage: 2 Skill dice Notes: No parry
Warden Jurgis Adamkus:
Skill: 1d10 Move: 7" Armour: 2d6 HP: 3 Notes: Hero (Fencer)
Equipment:
Burning Soulfire (Heavy Sword):
UR: 3 Range: CC Damage: 1 Skill die+2 Notes: critical hit sets target on fire
Pistol:
UR: 3 Range: 6" Damage: 1d6
Red Knight Hardsuit:
Skill: 1d8 Move: 6" Armour: 2d10 SP: 2
Equipment:
Machine Gun
UR: 4 Range: 8" Damage: 2d6 Notes: Arc fire
OTC:
UR: 3 Range: CC Damage: 2 Skill dice Notes: No parry
Livonian Knight
Skill: 1d8 Move: 5" Armour: 4 (+2)
Equipment:
Pistol
UR: 3 Range: 6" Damage: 1d6
Beam Sabre:
UR: 3 Range: CC Damage: 1 Skill die +2














