
In the dark reaches of the FFG galaxy, three forces converge on a ruined battlefield.
To the Northwest: Space Austria (Archduke). They have several units of infantry and droids, Empress Ante equipped with the Kingraker (awesomely big crown-hammer), and a big tank with a bigger gun!

To the Northeast: The ZMC (Zupponn). Heavies, hardsuits, close-combat units with GT chainsaws, a fast-moving, treaded buzzsaw vehicle, the Bullet Bill transport, and Zupponn himself!

and along the Southern edge of the ruins, an unusual group of Deadly Spacemen have arrived with a rather odd vac-equipped mecha and several units of antiquated robots!

And in the center of the battlefield, the source of all this contention: a pile of radioactive GT ore! Whether it fell from the sky or erupted from the ground is not important. It is here and we must fight over it.

Overwatch:

To save on time and pic loading, I'll skip the first round for the most part. Everyone moved forward. No combat in round one. The vac-mecha sucked up a grey 1x6 block... and then jammed the vac hose, forcing the DSM mechanik to repair it.
ZMC got the first kill! But as you can see, they had a few issues with gun-dropping. This will be a common theme in this battle. Seriously, you have NO IDEA how many 1's were rolled for shooting on all sides! 4 dropped guns just in this pic!

Antique robots move up! My unit of boom-doggies move into the GT zone to contest the objective, the first unit to do so. Otherwise, everything else moves forward as the robots are quite a ways away from their opponents.

Austria's turn! The big tank gun shoots...

and X marks the spot! The shot, while on target, won't land for a while. Meanwhile, Austria's ground troops close with the vac-mecha and blast the heck out of it, knocking it down to 3 structure point almost instantly!

In the meantime, more shooting happens. Notice the dropped guns? This happens almost every round. I'm starting to think we need to have some kind of "guns dropped in one battle" counter. This battle might have set a record. ZMC melee specialist goes down, as do two rifle-troopers.

End of the second round... and the radioactivity coming from the GT damaged the vac-mecha (bringing it down to 1 structure point) and shorts out one of the DSM boom-doggies! But for having a unit within the ruins, the DSMs get an objective point.

END OF PART 1. I'm breaking this into parts so we don't accidentally overload the forum servers...
