Jungle Rampage -- Day 4

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Jungle Rampage -- Day 4

Postby Natalya » Sat Feb 07, 2009 9:50 pm

Jungle Rampage Day 4

Not much death this round, but lots of vehicle damage. Check it out!!


- Space Ninjas -


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The more spacey Space Ninja jumped in the back of the Ninja Star Fighter and grabbed the rocket launcher.



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He fired it at the Artemis tank, but rolled a 2 for use.



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The missile flew past harmlessly.



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The Heavy Bolter Ninja had better luck, and managed to kill an Assyrian sergeant. This ended their turn.


- End Turn Space Ninjas -



- Czech Republic -


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The rocket guy fired his last shot at the Mars Heavy Battle Tank.



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No explosion pic, but as you can see he managed to knock off more of the side armour and snapped the left tread!! The tank is now immobilized and virtually useless. Score one for the Czechs.


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Four Czechs came around the Redneck hill and shot at Major Smith and one of his Captains. The Captain (Guy in gold helmet bottom left) got killed but Major Smith used a response action to block the bullets with his beam sword.



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But in the end that didn't matter, because a Czech Terminator came around the other side and opened up on him with its heavy weapons.



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That was the tragic end of Major Smith.


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The Vostok then fired its lasers at the Assyrian Mecha, and its Heavy Auto Cannon at the Artemis Light Battle Tank.



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The Mecha was finally destroyed, but the Artemis again did not get hit.


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A couple Czechs then snuck over the river hill and shot another Assyrian sergeant in the back. They then took cover.


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This ends the Czech politician turn. They did some other stuff but didn't succeed so I took no pics.


- End Turn Czech Republic -



- Space Rednecks -

They were under order to shoot my hero who was in the gunner seat of the Mars tank, but they were out of range so they attacked my other hero instead. However, they missed when they fired at her so I took no pics. That's all they did this round.


- End Turn Space Rednecks -



- Assyrian Star Empire -

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The Assyrians by the rived charged over the hill and shot at a bunch of stuff.


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The Vostok suffered two more points of damage from Heavy Bolter fire while two Czech Commandos were killed.


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The Vostok's controls were shot so it fell into the river. The pilot survived.


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The Assyrian Commandos advanced through the mass of bodies of the fallen. This ends the Assyrian Ground Force turn. Note to my floppy penis: You ordered your mecha to shoot at more Assyrians, but its pilot had been killed last turn and no one else on your team or one of your allies is near it. D:


- End Turn Assyrian Star Empire -



- Assyrian Armoured Division -

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My tank hero jumped out of the wreck of the Mars and fired at two Czechs... She killed one. The other was a terminator robot which got destroyed as well.


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The Artemis then predictably fired at the Ninja Star Fighter. The Artemis ended it and all it ever loved.


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And my other hero, Major Natalya took revenge for the death of Major Smith.


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The Terminator got shot into junk.


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The Artemis then repositioned itself.


- End Turn Assyrian Armoured Division -



- Overview Shots -

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Last person standing on the Space Ninja team. (The guy with the grey cowl and green body is a Space Redneck not a Space Ninja.)

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What a spectacular wreck!!



Kills:
Space Ninjas: 1
Czech Republic: 3
Space Rednecks: 0
Assyrian Ground Forces: 2
Assyrian Armoured Division: 5


Deaths:
Space Ninjas: 1
Czech Republic: 6
Space Rednecks: 0
Assyrian Ground Forces: 4
Assyrian Armoured Division: N/A


Vehicle Damage Given:
Space Ninjas: 0
Czech Republic: X 2
Space Rednecks: 0
Assyrian Ground Forces: X
Assyrian Armoured Division: X


Vehicle Damage Taken:
Space Ninjas: X
Czech Republic: X
Space Rednecks: N/A
Assyrian Ground Forces: N/A
Assyrian Armoured Division: X 2


*An X means a vehicle was destroyed completely. The Vostok counts as destroyed completely because it crash landed and is no-longer operable. The Mars tank although virtually useless still has a laser cannon and one working set of treads so it does not count as destroyed although one might as well assume that it is at this point.


With all that said, the basic overview is that the Czechs, Ninjas, and Rednecks did not do as well as they needed to regain the lead. The Ninjas and Rednecks fared poorly, though the Czechs did just as well as either of the Assyrian teams did. (Killed a hero, blew up a vehicle...) With this in mind, I find it useful to remind my floppy penis (Czech General) that the Czechs still have their optional victory condition available to them. If they can fly the Nikov Transport off the map then they will be able to claim a partial victory. Or you could suicide it into the Artemis Tank, thereby ruining the Assyrian's advantage, but y'all would still have to contend with the rest of the Assyrian ground forces. It's just an option. The rest is up to you.


Accepting Orders for Day 5
Last edited by Natalya on Sat Feb 07, 2009 10:04 pm, edited 1 time in total.
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Postby Moronstudios » Sat Feb 07, 2009 9:59 pm

Things are going smoothly for now, but there is still distance to walk on victory road.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby Natalya » Sat Feb 07, 2009 10:03 pm

It all depends on what my floppy penis decides to do with the transport. If he wants full victory, he's gotta Kamikaze it. The Czechs don't have any more rockets or heavy weapons left at their disposal, and the Artemis has to go down if they want to win.
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Postby Silent-sigfig » Sat Feb 07, 2009 10:04 pm

well, there goes the main tank. I don't see how the arrysarians could win this one.
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Postby Natalya » Sat Feb 07, 2009 10:11 pm

The little tank... Ninjas, Rednecks,and Czechs don't have anything that can hurt it. They are also outnumbered.
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Postby Silent-sigfig » Sat Feb 07, 2009 10:12 pm

What about heroic feats or the weapons in the transport?
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Postby Natalya » Sat Feb 07, 2009 10:13 pm

No weapons in the transport. Only one hero left for them as well while the Assyrians have two.
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Postby Silent-sigfig » Sat Feb 07, 2009 10:18 pm

Is it possibe to kill the tank's operators?
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Postby Natalya » Sat Feb 07, 2009 10:21 pm

Both are inside surrounded by heavy armour. The treads would be easy to destroy, but the turret would still work.
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Postby Silent-sigfig » Sat Feb 07, 2009 10:25 pm

Okay, i guess the only thing to do is destroy the turrent usinf the heavy weapons that can be picked up.
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Postby Tarren » Sun Feb 08, 2009 1:52 am

Alright, orders sent.
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Postby jifel » Sun Feb 08, 2009 8:43 am

Oh, this is close! Im dissapointed with my rednecks though...
sending orders.

EDIT: I accidently put 4 instead of turn 5 on the title of one set of orders, sorry, Natalya

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Re: Jungle Rampage -- Day 4

Postby jifel » Sun Feb 08, 2009 10:22 am

NatalyaAF wrote:[color=blue][b]Jungle Rampage Day 4

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This ends the Czech politician turn. They did some other stuff but didn't succeed so I took no pics.


Behind the vostok, there appears to be missiles.
Can they be used?

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Postby Natalya » Sun Feb 08, 2009 1:01 pm

That's actually my secret pile of all the missiles that were ever fired during the game. The only one left on the field is a MKIII stuck to a Rocket Stick but it's currently sitting under the Mars tank where no one can get to it. Jifel and BlackDog, your orders are confirmed btw.
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Postby Theblackdog » Sun Feb 08, 2009 1:34 pm

Thanks.
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