If you move fast, we may be able to finish this game before I need to take it down. 12:00 Sunday is the deadline -- I need to rebuild everything, finish work on a hover tank, and equip my troops before the big day.
Zombies and Mutants
Birdman ordered his zombie to "Maim" my hero. The zombie flew up to the fort, grabbed a chainsaw from the armory, and attacked, doing a point of damage. I love this picture.
The other zombies move up. The two heavy machine gun troops are in range, and they open fire on the Nomad Raiders. They miss.
The Last Man Standing runs away from the winged peach, and discards his grenade launcher for a flamethrower. He also gets a new helmet from the dead flamethrower trooper (the lack of color coordination in the old one had been bugging me for a while).
He proceeds to incinerate the winged Peach. The peach is now permanently dead.
The Last Man Standing grabs the Peach's chainsaw and the Survivalists' buggy, and heads out through the fortress gate with his loot. (He has the piloting ability -- he was originally the VTOL pilot, remember?
He reaches the front lines and, without further ado, burns down two zombies. These guys are also permanently dead. The skeleton in front of the car was killed last turn by ordinary rifle fire, and can still come back to life.
They fire on the remaining zombies, but miss.
Overview of the field... the parts of it that matter, anyway. The zombies have two troops left alive -- a peach archer and a heavy machine gun trooper -- and a dead skellie which can still come back to life.
No zombies came back to life this turn. The skeleton has one more resurrection roll before he becomes permanently dead.
Zombies and Mutants: 0+1 damage point
Honda-Ziplok Clan: 3
Nomad Raiders: 0
Zombies and Mutants: 3
Honda-Ziplok Clan: 0
Nomad Raiders: 0
Nomad Raiders/Honda-Ziplok: 8 backstab points
Awaiting orders for turn 11.
Just one random act of violence can brighten your day. Especially if it involves explosives.